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AN APPROACH FOR COMPUTING INTERVISIBILITY USING GRAPHICAL PROCESSING UNITS
- Date Issued:
- 2004
- Abstract/Description:
- In large scale entity-level military force-on-force simulations it is essential to know when one entity can visibly see another entity. This visibility determination plays an important role in the simulation and can affect the outcome of the simulation. When virtual Computer Generated Forces (CGF) are introduced into the simulation these intervisibilities must now be calculated by the virtual entities on the battlefield. But as the simulation size increases so does the complexity of calculating visibility between entities. This thesis presents an algorithm for performing these visibility calculations using Graphical Processing Units (GPU) instead of the Central Processing Units (CPU) that have been traditionally used in CGF simulations. This algorithm can be distributed across multiple GPUs in a cluster and its scalability exceeds that of CGF-based algorithms. The poor correlations of the two visibility algorithms are demonstrated showing that the GPU algorithm provides a necessary condition for a "Fair Fight" when paired with visual simulations.
Title: | AN APPROACH FOR COMPUTING INTERVISIBILITY USING GRAPHICAL PROCESSING UNITS. |
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Name(s): |
Tracy, Judd, Author Schiavone, Guy, Committee Chair University of Central Florida, Degree Grantor |
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Type of Resource: | text | |
Date Issued: | 2004 | |
Publisher: | University of Central Florida | |
Language(s): | English | |
Abstract/Description: | In large scale entity-level military force-on-force simulations it is essential to know when one entity can visibly see another entity. This visibility determination plays an important role in the simulation and can affect the outcome of the simulation. When virtual Computer Generated Forces (CGF) are introduced into the simulation these intervisibilities must now be calculated by the virtual entities on the battlefield. But as the simulation size increases so does the complexity of calculating visibility between entities. This thesis presents an algorithm for performing these visibility calculations using Graphical Processing Units (GPU) instead of the Central Processing Units (CPU) that have been traditionally used in CGF simulations. This algorithm can be distributed across multiple GPUs in a cluster and its scalability exceeds that of CGF-based algorithms. The poor correlations of the two visibility algorithms are demonstrated showing that the GPU algorithm provides a necessary condition for a "Fair Fight" when paired with visual simulations. | |
Identifier: | CFE0000306 (IID), ucf:46315 (fedora) | |
Note(s): |
2004-12-01 M.S.Cp.E. Engineering and Computer Science, Department of Electrical and Computer Engineering Masters This record was generated from author submitted information. |
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Subject(s): |
intervisiblitity occlusion occlusion query GPU cluster line-of-sight LOS semi-automated forces SAF computer generated forces CGF |
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Persistent Link to This Record: | http://purl.flvc.org/ucf/fd/CFE0000306 | |
Restrictions on Access: | campus 2005-01-31 | |
Host Institution: | UCF |