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Video game self-efficacy and its effect on training performance
- Date Issued:
- 2014
- Abstract/Description:
- This study examined the effects of using serious games for training on task performance and declarative knowledge outcomes. The purpose was to determine if serious games are more effective training tools than traditional methods. Self-efficacy, expectations for training, and engagement were considered as moderators of the relationship between type of training and task performance as well as type of training and declarative knowledge. Results of the study offered support for the potential of serious games to be more effective than traditional methods of training when it comes to task performance.
Title: | Video game self-efficacy and its effect on training performance. |
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14 downloads |
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Name(s): |
Ortiz, Skilan, Author Bowers, Clint, Committee Chair Fritzsche, Barbara, Committee Member Joseph, Dana, Committee Member Cannon-Bowers, Janis, Committee Member University of Central Florida, Degree Grantor |
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Type of Resource: | text | |
Date Issued: | 2014 | |
Publisher: | University of Central Florida | |
Language(s): | English | |
Abstract/Description: | This study examined the effects of using serious games for training on task performance and declarative knowledge outcomes. The purpose was to determine if serious games are more effective training tools than traditional methods. Self-efficacy, expectations for training, and engagement were considered as moderators of the relationship between type of training and task performance as well as type of training and declarative knowledge. Results of the study offered support for the potential of serious games to be more effective than traditional methods of training when it comes to task performance. | |
Identifier: | CFE0005224 (IID), ucf:50639 (fedora) | |
Note(s): |
2014-05-01 M.S. Sciences, Psychology Masters This record was generated from author submitted information. |
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Subject(s): | Serious games -- Video games -- Video game training -- Training -- Learning -- Education -- Self-efficacy -- Video game self-efficacy | |
Persistent Link to This Record: | http://purl.flvc.org/ucf/fd/CFE0005224 | |
Restrictions on Access: | public 2014-05-15 | |
Host Institution: | UCF |