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Effects of Signal Probability on Multitasking-Based Distraction in Driving, Cyberattack (&) Battlefield Simulation
- Date Issued:
- 2015
- Abstract/Description:
- Multitasking-based failures of perception and action are the focus of much research in driving, where they are attributed to distraction. Similar failures occur in contexts where the construct of distraction is little used. Such narrow application was attributed to methodology which cannot precisely account for experimental variables in time and space, limiting distraction's conceptual portability to other contexts. An approach based upon vigilance methodology was forwarded as a solution, and highlighted a fundamental human performance question: Would increasing the signal probability (SP) of a secondary task increase associated performance, as is seen in the prevalence effect associated with vigilance tasks? Would it reduce associated performance, as is seen in driving distraction tasks? A series of experiments weighed these competing assumptions. In the first, a psychophysical task, analysis of accuracy and response data revealed an interaction between the number of concurrent tasks and SP of presented targets. The question was further tested in the applied contexts of driving, cyberattack and battlefield target decision-making. In line with previous prevalence effect inquiry, presentation of stimuli at higher SP led to higher accuracy. In line with existing distraction work, performance of higher numbers of concurrent tasks tended to elicit slower response times. In all experiments raising either number of concurrent tasks or SP of targets resulted in greater subjective workload, as measured by the NASA TLX, even when accompanied by improved accuracy. It would seem that (")distraction(") in previous experiments has been an aggregate effect including both delayed response time and prevalence-based accuracy effects. These findings support the view that superior experimental control of SP reveals nomothetic patterns of performance that allow better understanding and wider application of the distraction construct both within and in diverse contexts beyond driving.
Title: | Effects of Signal Probability on Multitasking-Based Distraction in Driving, Cyberattack (&) Battlefield Simulation. |
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Name(s): |
Sawyer, Benjamin, Author Karwowski, Waldemar, Committee Chair Hancock, Peter, Committee Member Xanthopoulos, Petros, Committee Member University of Central Florida, Degree Grantor |
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Type of Resource: | text | |
Date Issued: | 2015 | |
Publisher: | University of Central Florida | |
Language(s): | English | |
Abstract/Description: | Multitasking-based failures of perception and action are the focus of much research in driving, where they are attributed to distraction. Similar failures occur in contexts where the construct of distraction is little used. Such narrow application was attributed to methodology which cannot precisely account for experimental variables in time and space, limiting distraction's conceptual portability to other contexts. An approach based upon vigilance methodology was forwarded as a solution, and highlighted a fundamental human performance question: Would increasing the signal probability (SP) of a secondary task increase associated performance, as is seen in the prevalence effect associated with vigilance tasks? Would it reduce associated performance, as is seen in driving distraction tasks? A series of experiments weighed these competing assumptions. In the first, a psychophysical task, analysis of accuracy and response data revealed an interaction between the number of concurrent tasks and SP of presented targets. The question was further tested in the applied contexts of driving, cyberattack and battlefield target decision-making. In line with previous prevalence effect inquiry, presentation of stimuli at higher SP led to higher accuracy. In line with existing distraction work, performance of higher numbers of concurrent tasks tended to elicit slower response times. In all experiments raising either number of concurrent tasks or SP of targets resulted in greater subjective workload, as measured by the NASA TLX, even when accompanied by improved accuracy. It would seem that (")distraction(") in previous experiments has been an aggregate effect including both delayed response time and prevalence-based accuracy effects. These findings support the view that superior experimental control of SP reveals nomothetic patterns of performance that allow better understanding and wider application of the distraction construct both within and in diverse contexts beyond driving. | |
Identifier: | CFE0006388 (IID), ucf:51522 (fedora) | |
Note(s): |
2015-12-01 Ph.D. Sciences, Psychology Doctoral This record was generated from author submitted information. |
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Subject(s): | distraction -- attention -- multitasking -- workload -- visual search -- surface transport -- network security -- military -- ethics -- safety -- human factors -- psychophysics -- vigilance -- vigilant attention -- prevalence effect | |
Persistent Link to This Record: | http://purl.flvc.org/ucf/fd/CFE0006388 | |
Restrictions on Access: | public 2016-06-15 | |
Host Institution: | UCF |