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- Title
- Use of Integrated Training Environments to Sustain Army Warfighting Proficiency in an Era of Constrained Resources: Understanding What's Required to Win the First Battle of the Next Conflict.
- Creator
-
Lerz, Edward, Proctor, Michael, Nickerson, David, Goodwin, Gregory, University of Central Florida
- Abstract / Description
-
This research investigates the current state and ability of homestation training infrastructure (TADSS, networks, and facilities) and framework for training (scenarios, databases, and training support packages) to support a Live Virtual Constructive (-) Integrating Architecture (LVC-IA) delivered Integrated Training Environment (ITE). As combat operations in Central and Southwest Asia come to a close the Army is faced with extreme post-conflict budget cuts and force reductions. Continued...
Show moreThis research investigates the current state and ability of homestation training infrastructure (TADSS, networks, and facilities) and framework for training (scenarios, databases, and training support packages) to support a Live Virtual Constructive (-) Integrating Architecture (LVC-IA) delivered Integrated Training Environment (ITE). As combat operations in Central and Southwest Asia come to a close the Army is faced with extreme post-conflict budget cuts and force reductions. Continued evolution of Army training methodology is required to overcome limited resources and maintain force readiness in the anticipated (")era of persistent conflict("). A LVC-IA delivered ITE promises to be the next step in the evolution of training. Interoperation of live, virtual, and constructive simulations in a persistent and consistent manner can collectively train brigade and below units on combined arms tasks in a resource constrained homestation environment. However, LVC-IA cannot act alone in establishing the ITE. Prior to the fielding of LVC-IA, local installations must already possess a training infrastructure that optimizes training resources as well as a framework for training that meets Operational Adaptability training requirements. To measure the perceived state and ability of homestation training infrastructure and framework for training to support a LVC-IA delivered ITE, a survey was conducted of homestation training community members at the 18 Army installations scheduled for LVC-IA fielding. Additionally, perceptions regarding the role of LVC-IA in establishing the ITE and emerging resources, useful in the development of local framework for training were sought. Findings, conclusions, limitations, lessons learned, and recommendations for future research are presented.?
Show less - Date Issued
- 2013
- Identifier
- CFE0005104, ucf:50755
- Format
- Document (PDF)
- PURL
- http://purl.flvc.org/ucf/fd/CFE0005104
- Title
- The Relationship Between DNA's Physical Properties and the DNA Molecule's Harmonic Signature, and Related Motion in Water--A Computational Investigation.
- Creator
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Boyer, Victor, Proctor, Michael, Thompson, William, Karwowski, Waldemar, Calloway, Richard, University of Central Florida
- Abstract / Description
-
This research investigates through computational methods whether the physical properties of DNA contribute to its harmonic signature, the uniqueness of that signature if present, and motion of the DNA molecule in water. When DNA is solvated in water at normal 'room temperature', it experiences a natural vibration due to the Brownian motion of the particles in the water colliding with the DNA. The null hypothesis is that there is no evidence to suggest a relationship between DNA's motion and...
Show moreThis research investigates through computational methods whether the physical properties of DNA contribute to its harmonic signature, the uniqueness of that signature if present, and motion of the DNA molecule in water. When DNA is solvated in water at normal 'room temperature', it experiences a natural vibration due to the Brownian motion of the particles in the water colliding with the DNA. The null hypothesis is that there is no evidence to suggest a relationship between DNA's motion and strand length, while the alternative hypothesis is that there is evidence to suggest a relationship between DNA's vibrational motion and strand length. In a similar vein to the first hypothesis, a second hypothesis posits that DNA's vibrational motion may be dependent on strand content. The nature of this relationship, whether linear, exponential, logarithmic or non-continuous is not hypothesized by this research but will be discovered by testing if there is evidence to suggest a relationship between DNA's motion and strand length. The research also aims to discover whether the motion of DNA, when it varies by strand length and/or content, is sufficiently unique to allow that DNA to be identified in the absence of foreknowledge of the type of DNA that is present in a manner similar to a signature. If there is evidence to suggest that there is a uniqueness in DNA's vibrational motion under varying DNA strand content or length, then additional experimentation will be needed to determine whether these variances are unique across small changes as well as large changes, or large changes only. Finally, the question of whether it might be possible to identify a strand of unique DNA by base pair configuration solely from its vibrational signature, or if not, whether it might be possible to identify changes existing inside of a known DNA strand (such as a corruption, transposition or mutational error) is explored. Given the computational approach to this research, the NAMD simulation package (released by the Theoretical and Computational Biophysics Group at the University of Illinois at Urbana-Champaign) with the CHARMM force field would be the most appropriate set of tools for this investigation (Phillips et al., 2005), and will therefore be the toolset used in this research. For visualization and manipulation of model data, the VMD (Visual Molecular Dynamics) package will be employed. Further, these tools may be optimized and/or be aware of nucleic acid structures, and are free. These tools appear to be sufficient for this task, with validated fidelity of the simulation to provide vibrational and pressure profile data that could be analyzed; sufficient capabilities to do what is being asked of it; speed, so that runs can be done in a reasonable period of time (weeks versus months); and parallelizability, so that the tool could be run over a clustered network of computers dedicated to the task to increase the speed and capacity of the simulations. The computer cluster enabled analysis of 30,000 to 40,000 atom systems spending more than 410,000 CPU computational hours of hundreds of nano second duration, experimental runs each sampled 500,000 times with two-femtosecond (")frames.(")Using Fourier transforms of run pressure readings into frequencies, the simulation investigation could not reject the null hypotheses that the frequencies observed in the system runs are independent on the DNA strand length or content being studied. To be clear, frequency variations were present in the in silicon replications of the DNA in ionized solutions, but we were unable to conclude that those variations were not due to other system factors. There were several tests employed to determine alternative factors that caused these variations. Chief among the factors is the possibility that the water box itself is the source of a large amount of vibrational noise that makes it difficult or impossible with the tools that we had at our disposal to isolate any signals emitted by the DNA strands. Assuming the water-box itself was a source of large amounts of vibrational noise, an emergent hypothesis was generated and additional post-hoc testing was undertaken to attempt to isolate and then filter the water box noise from the rest of the system frequencies. With conclusive results we found that the water box is responsible for the majority of the signals being recorded, resulting in very low signal amplitudes from the DNA molecules themselves. Using these low signal amplitudes being emitted by the DNA, we could not be conclusively uniquely associate either DNA length or content with the remaining observed frequencies. A brief look at a future possible isolation technique, wavelet analysis, was conducted. Finally, because these results are dependent on the tools at our disposal and hence by no means conclusive, suggestions for future research to expand on and further test these hypothesis are made in the final chapter.
Show less - Date Issued
- 2015
- Identifier
- CFE0005930, ucf:50835
- Format
- Document (PDF)
- PURL
- http://purl.flvc.org/ucf/fd/CFE0005930
- Title
- Analysis of Alternative Convoy Route Patrol Procedures for Countering Improvised Explosive Devices Deployed During Asymmetric Warfare in Afghanistan-like Rural Settings.
- Creator
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Baca, Larry, Proctor, Michael, Kincaid, John, Morrow, Patricia Bockelman, University of Central Florida
- Abstract / Description
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Improvised Explosive Devices (IEDs) are the greatest casualty producing and costly weapon system employed by the enemy on the asymmetric battlefield of today. Despite Billions of dollars spent on technological devices to counter the IED threat, IEDs are still responsible for roughly 50% of battlefield casualties. A tremendous amount of effort and resource has and continues to be levied in the pursuit of a technological solution to the IED problem. By contrast, little research has been done on...
Show moreImprovised Explosive Devices (IEDs) are the greatest casualty producing and costly weapon system employed by the enemy on the asymmetric battlefield of today. Despite Billions of dollars spent on technological devices to counter the IED threat, IEDs are still responsible for roughly 50% of battlefield casualties. A tremendous amount of effort and resource has and continues to be levied in the pursuit of a technological solution to the IED problem. By contrast, little research has been done on Counter Improvised Explosive Device (CIED) procedures. This paper explores the potential of CIED procedures as a casualty reduction mechanism by comparing two observed tactical procedures used in patrolling convoy routes.
Show less - Date Issued
- 2016
- Identifier
- CFE0006525, ucf:51376
- Format
- Document (PDF)
- PURL
- http://purl.flvc.org/ucf/fd/CFE0006525
- Title
- Live Versus Virtual: Cost Benefit Analysis for Applying Simulation Towards Army Aviator Flight Minimums.
- Creator
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Morelle, Dylan, Kincaid, John, Stevens, Jonathan, Proctor, Michael, University of Central Florida
- Abstract / Description
-
The Longbow Crew Trainer (LCT) is a cost effective, safe alternative to live training in the AH-64D/E Apache helicopter. Current Army doctrine and regulations have provisions for the limited use of simulator in lieu of aircraft hours toward semiannual minimum flight hour requirements. With the defense budget in decline, the Army must find innovative, cost effective methods to conduct realistic, relevant training to sustain proficiency in their warfighting capabilities. The LCT fully...
Show moreThe Longbow Crew Trainer (LCT) is a cost effective, safe alternative to live training in the AH-64D/E Apache helicopter. Current Army doctrine and regulations have provisions for the limited use of simulator in lieu of aircraft hours toward semiannual minimum flight hour requirements. With the defense budget in decline, the Army must find innovative, cost effective methods to conduct realistic, relevant training to sustain proficiency in their warfighting capabilities. The LCT fully replicates the cockpit environment through training scenarios for requisite crew tasks and missions in a realistic, modular, and transportable solution. An attack helicopter crew can safely train in customizable scenarios ranging from basic aviation tasks to crew-level missions and gunneries. The Army is currently aligning one LCT per attack battalion under the Aviation Restructure Initiative. There are 20 Armed Reconnaissance Battalions/Squadrons in the active component with approximately 35 aircrews per battalion. The premise of this study was to review cost benefits of training in a virtual environment over a live environment while exploring the effects on proficiency. The difference in cost per hour between an AH-64D and the LCT is approximately $3,998. Using this figure and the semiannual flight hour requirements from the current Aircrew Training Manual in a weighted average between Flight Activity Category (FAC) 1 and FAC 2 pilot's flight minimum requirements formed the basis for four models: Low, Status Quo (baseline), Moderate, and High Virtual Simulation Models. This study found that while the High Virtual Simulation Model resulted in the greatest cost savings, the current budget and previous literature does not require such drastic measures. The Low Virtual Simulation Model resulted in higher costs. Therefore, the Moderate Virtual Simulation Model, proved most relevant to budget analysts, aviation unit commanders, and pilots by decreasing annual costs by an estimated $76.2 million without degrading proficiency.
Show less - Date Issued
- 2016
- Identifier
- CFE0006539, ucf:51341
- Format
- Document (PDF)
- PURL
- http://purl.flvc.org/ucf/fd/CFE0006539
- Title
- Limitations of Micro and Macro Solutions to the Simulation Interoperability Challenge: An EASE Case Study.
- Creator
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Barry, John, Proctor, Michael, Wiegand, Rudolf, Allen, Gary, University of Central Florida
- Abstract / Description
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This thesis explored the history of military simulations and linked it to the current challenges of interoperability. The research illustrated the challenge of interoperability in integrating different networks, databases, standards, and interfaces and how it results in U.S. Army organizations constantly spending time and money to create and implement irreproducible Live, Virtual, and Constructive (LVC) integrating architectures to accomplish comparable tasks. Although the U.S. Army has made...
Show moreThis thesis explored the history of military simulations and linked it to the current challenges of interoperability. The research illustrated the challenge of interoperability in integrating different networks, databases, standards, and interfaces and how it results in U.S. Army organizations constantly spending time and money to create and implement irreproducible Live, Virtual, and Constructive (LVC) integrating architectures to accomplish comparable tasks. Although the U.S. Army has made advancements in interoperability, it has struggled with this challenge since the early 1990s. These improvements have been inadequate due to evolving and growing needs of the user coupled with the technical complexities of interoperating legacy systems with emergent systems arising from advances in technology. To better understand the impact of the continued evolution of simulations, this paper mapped Maslow's Hierarchy of Needs with Tolk's Levels of Conceptual Interoperability Model (LCIM). This mapping illustrated a common relationship in both the Hierarchy of Needs and the LCIM model depicting that each level increases with complexity and the proceeding lower level must first be achieved prior to reaching the next. Understanding the continuum of complexity of interoperability, as requirements or needs, helped to determine why the previous funding and technical efforts have been inadequate in mitigating the interoperability challenges within U.S. Army simulations. As the U.S. Army's simulation programs continue to evolve while the military and contractor personnel turnover rate remains near constant, a method of capturing and passing on the tacit knowledge from one personnel staffing life cycle to the next must be developed in order to economically and quickly reproduce complex simulation events. This thesis explored a potential solution to this challenge, the Executable Architecture Systems Engineering (EASE) research project managed by the U.S. Army's Simulation and Training Technology Center in the Army Research Laboratory within the Research, Development and Engineering Command. However, there are two main drawbacks to EASE; it is still in the prototype stage and has not been fully tested and evaluated as a simulation tool within the community of practice. In order to determine if EASE has the potential to reduce the micro as well as macro interoperability, an EASE experiment was conducted as part of this thesis. The following three alternative hypothesis were developed, tested, and accepted as a result of the research for this thesis:Ha1 = Expert stakeholders believe the EASE prototype does have potential as a U.S. Army technical solution to help mitigate the M(&)S interoperability challenge. Ha2 = Expert stakeholders believe the EASE prototype does have potential as a U.S. Army managerial solution to help mitigate the M(&)S interoperability challenge. Ha3 = Expert stakeholders believe the EASE prototype does have potential as a U.S. Army knowledge management solution to help mitigate the M(&)S interoperability challenge. To conduct this experiment, eleven participants representing ten different organizations across the three M(&)S Domains were selected to test EASE using a modified Technology Acceptance Model (TAM) approach developed by Davis. Indexes were created from the participants' responses to include both the quality of participants and research questions. The Cronbach Alpha Test for reliability was used to test the reliability of the adapted TAM. The Wilcoxon Signed Ranked test provided the statistical analysis that formed the basis of the research; that determined the EASE project has the potential to help mitigate the interoperability challenges in the U.S. Army's M(&)S domains.
Show less - Date Issued
- 2013
- Identifier
- CFE0005084, ucf:50740
- Format
- Document (PDF)
- PURL
- http://purl.flvc.org/ucf/fd/CFE0005084
- Title
- Modeling Learner Mood in Realtime through Biosensors for Intelligent Tutoring Improvements.
- Creator
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Brawner, Keith, Gonzalez, Avelino, Boloni, Ladislau, Georgiopoulos, Michael, Proctor, Michael, Beidel, Deborah, University of Central Florida
- Abstract / Description
-
Computer-based instructors, just like their human counterparts, should monitor the emotional and cognitive states of their students in order to adapt instructional technique. Doing so requires a model of student state to be available at run time, but this has historically been difficult. Because people are different, generalized models have not been able to be validated. As a person's cognitive and affective state vary over time of day and seasonally, individualized models have had differing...
Show moreComputer-based instructors, just like their human counterparts, should monitor the emotional and cognitive states of their students in order to adapt instructional technique. Doing so requires a model of student state to be available at run time, but this has historically been difficult. Because people are different, generalized models have not been able to be validated. As a person's cognitive and affective state vary over time of day and seasonally, individualized models have had differing difficulties. The simultaneous creation and execution of an individualized model, in real time, represents the last option for modeling such cognitive and affective states. This dissertation presents and evaluates four differing techniques for the creation of cognitive and affective models that are created on-line and in real time for each individual user as alternatives to generalized models. Each of these techniques involves making predictions and modifications to the model in real time, addressing the real time datastream problems of infinite length, detection of new concepts, and responding to how concepts change over time. Additionally, with the knowledge that a user is physically present, this work investigates the contribution that the occasional direct user query can add to the overall quality of such models. The research described in this dissertation finds that the creation of a reasonable quality affective model is possible with an infinitesimal amount of time and without (")ground truth(") knowledge of the user, which is shown across three different emotional states. Creation of a cognitive model in the same fashion, however, was not possible via direct AI modeling, even with all of the (")ground truth(") information available, which is shown across four different cognitive states.
Show less - Date Issued
- 2013
- Identifier
- CFE0004822, ucf:49734
- Format
- Document (PDF)
- PURL
- http://purl.flvc.org/ucf/fd/CFE0004822
- Title
- Human Factor Effects of Simulating Battlefield Malodors in Field Training.
- Creator
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Pike, William, Proctor, Michael, Shumaker, Randall, Sims, Valerie, Ness, James, Burgess, Deborah, University of Central Florida
- Abstract / Description
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In order to explore how to better utilize simulated odors for live training, a study of 180 United States Military Academy at West Point cadets was undertaken to determine whether pre-exposure to a simulated malodor may result in an amelioration of performance issues, as well as improving performance of a complex task. Exposure to malodors has long been shown to increase stress and escape behavior, and reduce performance of complex tasks, in addition to degrading other human factor areas....
Show moreIn order to explore how to better utilize simulated odors for live training, a study of 180 United States Military Academy at West Point cadets was undertaken to determine whether pre-exposure to a simulated malodor may result in an amelioration of performance issues, as well as improving performance of a complex task. Exposure to malodors has long been shown to increase stress and escape behavior, and reduce performance of complex tasks, in addition to degrading other human factor areas. However, desensitization to a particular odor through a process known as olfactory adaptation, could ameliorate these performance issues. In this study, cadets were assigned to one of three conditions: Adaptation (odor/odor, to denote presence or absence of the simulated malodor in each of two phases), No Adaptation (no odor/odor), or Control (no odor/no odor). Participants wore a device to track electrodermal activity, a predictor of stress. Participants spent 12 minutes in a tent taking a quiz involving a common military task. After two minutes, a scent delivery system was turned on, delivering either the simulated malodor (burnt human flesh) or no odor. Participants exited the tent after the full 12 minutes and rated the air quality of the tent. They repeated the exercise in a second tent, with a similar quiz. Metrics of interest included perceived intensity and detection time, common metrics for gauging olfactory adaption, as well as electrodermal activity, escape behavior, and task performance. Results indicate participants in the Adaptation condition were partially desensitized to the malodor. Performance metrics did not show any statistical significance for stress, escape behavior, or performance improvement for the Adaptation condition, although there was a strong negative correlation of performance and perceived mental demand. Performance improvement and stress results were trending in the expected directions. This study differed from previous work in olfactory adaptation studies by linking adaptation to performance during a relevant complex task, and provides valuable lessons for future olfactory studies. From a more applied viewpoint, this study also provides insight for future research into the incorporation of malodors in live training.
Show less - Date Issued
- 2018
- Identifier
- CFE0007357, ucf:52097
- Format
- Document (PDF)
- PURL
- http://purl.flvc.org/ucf/fd/CFE0007357
- Title
- Homologous Pairing Through DNA Driven Harmonics - A Simulation Investigation.
- Creator
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Calloway, Richard, Proctor, Michael, Kincaid, John, Jaganathan, Balasubramanian, Gerber, Matthew, Chai, Xinqing, University of Central Florida
- Abstract / Description
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The objective of this research is to determine if a better understanding of the (")molecule of life("), deoxyribonucleic acid or DNA can be obtained through Molecular Dynamics (MD) modeling and simulation (M(&)S) using contemporary MD M(&)S. It is difficult to overstate the significance of the DNA molecule. The now-completed Human Genome Project stands out as the most significant testimony yet to the importance of understanding DNA. The Human Genome Project (HGP) enumerated many areas of...
Show moreThe objective of this research is to determine if a better understanding of the (")molecule of life("), deoxyribonucleic acid or DNA can be obtained through Molecular Dynamics (MD) modeling and simulation (M(&)S) using contemporary MD M(&)S. It is difficult to overstate the significance of the DNA molecule. The now-completed Human Genome Project stands out as the most significant testimony yet to the importance of understanding DNA. The Human Genome Project (HGP) enumerated many areas of application of genomic research including molecular medicine, energy sources, environmental applications, agriculture and livestock breeding to name just a few. (Science, 2008) In addition to the fact that DNA contains the informational blueprints for all life, it also exhibits other remarkable characteristics most of which are either poorly understood or remain complete mysteries. One of those completely mysterious characteristics is the ability of DNA molecules to spontaneously segregate with other DNA molecules of similar sequence. This ability has been observed for years in living organisms and is known as (")homologous pairing.(") It is completely reproducible in a laboratory and defies explanation. What is the underlying mechanism that facilitates long-range attraction between 2 double-helix DNA molecules containing similar nucleotide sequences? The fact that we cannot answer this question indicates we are missing a fundamental piece of information concerning the DNA bio-molecule. The research proposed herein investigated using the Nano-scale Molecular Dynamics NAMD (Phillips et al., 2005) simulator the following hypotheses:H(Simulate Observed Closure NULL) : = Current MD force field models when used to model DNA molecule segments, contain sufficient variable terms and parameters to describe and reproduce directed segregating movement (closure of the segments) as previously observed by the Imperial College team between two Phi X 174 DNA molecules. H(Resonance NULL) : = Current MD force field models when used to model DNA molecule segments in a condensed phased solvent contain sufficient variable terms and parameters to reproduce theorized molecular resonation in the form of frequency content found in water between the segments. H(Harmonized Resonance NULL) : = Current MD force field models of DNA molecule segments in a condensed phase solvent produce theorized molecular resonation in the form of frequency content above and beyond the expected normal frequency levels found in water between the segments. H(Sequence Relationship NULL): = The specific frequencies and amplitudes of the harmonized resonance postulated in H(Harmonized Resonance NULL) are a direct function of DNA nucleotide sequence. H(Resonance Causes Closure NULL) : = Interacting harmonized resonation produces an aggregate force between the 2 macro-molecule segments resulting in simulation of the same directed motion and segment closure as observed by the Imperial College team between two Phi X 174 DNA molecules. After nearly six months of molecular dynamic simulation for H(Simulate Observed Closure NULL) and H(Resonance Causes Closure NULL) no evidence of closure between two similar sequenced DNA segments was found. There exist several contributing factors that potentially affected this result that are described in detail in the Results section. Simulations investigating H( Resonance NULL), H(Harmonized Resonance NULL) and the emergent hypothesis H(Sequence Relationship NULL) on the other hand, revealed a rich selection of periodic pressure variation occurring in the solvent between simulated DNA molecules. About 20% of the power in Fourier coefficients returned by Fast Fourier Transforms performed on the pressure data was characterized as statistically significant and was located in less than 2% of the coefficients by count. This unexpected result occurred consistently in 5 different system configurations with considerable system-to-system variation in both frequency and magnitude. After careful analysis given the extent of our experiments the data was found to be in support of H( Resonance NULL), and H(Harmonized Resonance NULL) . Regarding the emergent hypothesis H(Sequence Relationship NULL), further analysis was done on the aggregate data set looking for correlation between nucleotide sequence and frequency/magnitude. Some of the results may be related to sequence but were insufficient to prove it. Overall the conflicting results were inconclusive so the hypothesis was neither accepted nor rejected. Of particular interest to future researchers it was noted that the computational simulations performed herein were NOT able to reproduce what we know actually happens in a laboratory environment. DNA segregation known to occur in-vitro during the Imperial College investigation did not occur in our simulation. Until this discrepancy is resolved MM simulation should not as yet be considered a suitable tool for further investigation of Homologous Chromosome Pairing. In Chapter 5 specific follow on research is described in priority of need addressing several new questions.
Show less - Date Issued
- 2011
- Identifier
- CFE0004472, ucf:49302
- Format
- Document (PDF)
- PURL
- http://purl.flvc.org/ucf/fd/CFE0004472
- Title
- Harmony: An Architecture for Network Centric Heterogeneous Terrain Database Re-Generation.
- Creator
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Graniela Ortiz, Benito, Proctor, Michael, Gonzalez, Avelino, Wiegand, Rudolf, Goldiez, Brian, Cox, Robert, University of Central Florida
- Abstract / Description
-
This research investigated an alternative modeling and simulation terrain database generation paradigm that rapidly harmonizes changes target formats throughout a distributed simulation system while accommodating bandwidth and processing time limitations. This dissertation proposes a (")distributed partial bi-directional terrain database re-generation(") paradigm, which envisions network based terrain database updates between reliable partners. The approach is very attractive as it reduces...
Show moreThis research investigated an alternative modeling and simulation terrain database generation paradigm that rapidly harmonizes changes target formats throughout a distributed simulation system while accommodating bandwidth and processing time limitations. This dissertation proposes a (")distributed partial bi-directional terrain database re-generation(") paradigm, which envisions network based terrain database updates between reliable partners. The approach is very attractive as it reduces the amount of processing and bandwidth required to distribute locally emergent changes throughout a distributed system by only updating the affected target format data elements. In the prototype theoretical architecture that implements the approach, agent theory and ontologies are used to interpret data changes in external target formats and implement the necessary transformations on a server internal terrain database generation system. These changes are then distributed to clients to achieve consistency between all correlated representations. Experimental findings with the prototype suggests smaller network utilization and processing times than conventional terrain database generation will experience while maintaining correlated heterogeneous terrain database representations overtime. This Bi-Directional Ontology-driven TDB Re-Generation Architecture has the potential to revolutionize the traditional terrain database generation pipeline paradigm.
Show less - Date Issued
- 2011
- Identifier
- CFE0004475, ucf:49315
- Format
- Document (PDF)
- PURL
- http://purl.flvc.org/ucf/fd/CFE0004475
- Title
- Understanding the Capabilities and Limitations of Advanced Interactive M(&)S: A Cricothyroidotomy Simulation Case Study.
- Creator
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Campbell-Wynn, Lillian, Proctor, Michael, Kincaid, John, Crumpton-Young, Lesia, Liu, Alan, Burgess, Deborah, University of Central Florida
- Abstract / Description
-
Simulation for surgical education and training is increasingly perceived as a valuable contribution to traditional teaching methods providing a structured learning experience. Surgical simulations allow surgeons to practice tactics, techniques and procedures numerous times without the cost, limitations and ethical problems of using cadaver-based models. The goal of this research is to advance the use of modeling and simulation in support of emergency medical training. This research explores...
Show moreSimulation for surgical education and training is increasingly perceived as a valuable contribution to traditional teaching methods providing a structured learning experience. Surgical simulations allow surgeons to practice tactics, techniques and procedures numerous times without the cost, limitations and ethical problems of using cadaver-based models. The goal of this research is to advance the use of modeling and simulation in support of emergency medical training. This research explores questions identified through a case study of two different modeling and simulation techniques (-) virtual reality and mannequins - in the support of combat emergency medical education and training. To reduce the scope to a manageable dissertation, the research focuses on CricSim as representative form of virtual reality simulation and HapMed as a form of mannequin simulation both with haptic-enabled capabilities. To further narrow the scope, the research focuses on training of a medical technique common to both simulation systems, which for this research was the cricothyroidotomy airway management technique. The U.S. Army expressed interest in training of combat medics in the cricothyroidotomy airway management technique and offered to support experimentation with both facilities and trained combat medics as the sample population. An experiment supporting this research took place at Fort Indiantown Gap, a National Guard Training Center located in Annville, Lebanon County, Pennsylvania and is the home of the Medical Battalion Training Site. An advanced airway management course is augmented with combat medics receiving training and evaluation on performing the cricothyroidotomy procedure using CricSim and HapMed with system experts provided by each respective developer. The NASA Task Load survey is used to collect participants' assessment of workload in terms of Mental Demand, Physical Demand, Temporal Demand, Level of Effort, Performance and Level of Frustration based on four primary tasks of the cricothyroidotomy. Additionally, the Technology Acceptance Model survey is used to provide insight into participant's assessment of usability. Professional trainers also provide their assessment of the virtual simulators suitability in support of the combat medics in performing their tasks based on their standards. The results of the participants' assessment of each virtual simulator take the form of a comparison study. To improve the advancement of medical simulation in the training of cricothyroidotomy procedure, a summary of findings, generalized conclusions, lessons learned and recommendations for future research are illuminated. The dissertation team is comprised of medical experts within the U.S. Air Force Education and Training Command, U.S. Army Research and Medical Command, and the Uniformed Services University of the Health Sciences as well as simulation subject matter experts from the University of Central Florida.
Show less - Date Issued
- 2013
- Identifier
- CFE0005142, ucf:50705
- Format
- Document (PDF)
- PURL
- http://purl.flvc.org/ucf/fd/CFE0005142
- Title
- GPU Ray Traced Rendering And Image Fusion Based Visualization Of Urban Terrain For Enhanced Situation Awareness.
- Creator
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Sik, Lingling, Pattanaik, Sumanta, Kincaid, John, Proctor, Michael, Tappen, Marshall, Graniela Ortiz, Benito, University of Central Florida
- Abstract / Description
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Urban activities involving planning, preparing for and responding to time critical situations often demands sound situational awareness of overall settings. Decision makers, who are tasked to respond effectively to emergencies, must be equipped with information on the details of what is happening, and must stay informed with updates as the event unfolds and remain attentive to the extent of impact the dynamics of the surrounding settings might have. Recent increases in the volumes of geo...
Show moreUrban activities involving planning, preparing for and responding to time critical situations often demands sound situational awareness of overall settings. Decision makers, who are tasked to respond effectively to emergencies, must be equipped with information on the details of what is happening, and must stay informed with updates as the event unfolds and remain attentive to the extent of impact the dynamics of the surrounding settings might have. Recent increases in the volumes of geo-spatial data such as satellite imageries, elevation maps, street-level photographs and real-time imageries from remote sensory devices affect the way decision makers make assessments in time-critical situations. When terrain related spatial information are presented accurately, timely, and are augmented with terrain analysis such as viewshed computations, enhanced situational understanding could be formed. Painting such enhanced situational pictures, however, demands efficient techniques to process and present volumes of geo-spatial data. Modern Graphics Processing Units (GPUs) have opened up a wide field of applications far beyond processing millions of polygons. This dissertation presents approaches that harness graphics rendering techniques and GPU programmability to visualize urban terrain with accuracy, viewshed analysis and real-time imageries. The GPU ray tracing and image fusion visualization techniques presented herein have the potential to aid in achieving enhanced urban situational awareness and understanding.Current state of the art polygon based terrain representations often use coarse representations for terrain features of less importance to improve rendering rate. This results in reduced geometrical accuracy for selective terrain features that are considered less critical to the visualization or simulation needs. Alternatively, to render highly accurate urban terrain, considerable computational effort is needed. A compromise between achieving real-time rendering rate and accurate terrain representations would have to be made. Likewise, computational tasks involved in terrain-related calculations such as viewshed analysis are highly computational intensive and are traditionally performed at a non-interactive rate. The first contribution of the research involves using GPU ray tracing, a rendering approach, conventionally not employed in the simulation community in favor of rasterization, to achieve accurate visualization and improved understanding of urban terrain. The efficiency of using GPU ray tracing is demonstrated in two areas, namely, in depicting complex, large scale terrain and in visualizing viewshed terrain effects at interactive rate. Another contribution entails designing a novel approach to create an efficient and real-time mapping system. The solution achieves updating and visualizing terrain textures using 2D geo-referenced imageries for enhanced situational awareness. Fusing myriad of multi-view 2D inputs spatially for a complex 3D urban scene typically involves a large number of computationally demanding tasks such as image registrations, mosaickings and texture mapping. Current state of the art solutions essentially belongs to two groups. Each strives to either provide near real-time situational pictures in 2D or off-line complex 3D reconstructions for subsequent usages. The solution proposed in this research relies on using prior constructed synthetic terrains as backdrops to be updated with real-time geo-referenced images. The solution achieves speed in fusing information in 3D. Mapping geo-referenced images spatially in 3D puts them into context. It aids in conveying spatial relationships among the data. Prototypes to evaluate the effectiveness of the aforementioned techniques are also implemented. The benefits of augmenting situational displays with viewshed analysis and real-time geo-referenced images in relation to enhancing the user's situational awareness are also evaluated. Preliminary results from user evaluation studies demonstrate the usefulness of the techniques in enhancing operators' performances, in relation to situational awareness and understanding.
Show less - Date Issued
- 2013
- Identifier
- CFE0005115, ucf:50757
- Format
- Document (PDF)
- PURL
- http://purl.flvc.org/ucf/fd/CFE0005115
- Title
- An SoS Conceptual Model, LVC Simulation Framework, and a Prototypical Implementation of Unmanned System Interventions for Nuclear Power Plant Disaster Preparedness, Response, and Mitigation.
- Creator
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Davis, Matthew, Proctor, Michael, O'Neal, Thomas, Reilly, Charles, Sulfredge, C., Smith, Roger, University of Central Florida
- Abstract / Description
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Nuclear power plant disasters can have severe and far-reaching consequences, thus emergency managers and first responders from utility owners to the DoD must be prepared to respond to and mitigate effects protecting the public and environment from further damage. Rapidly emerging unmanned systems promise significant improvement in response and mitigation of nuclear disasters. Models and simulations (M(&)S) may play a significant role in improving readiness and reducing risks through its use...
Show moreNuclear power plant disasters can have severe and far-reaching consequences, thus emergency managers and first responders from utility owners to the DoD must be prepared to respond to and mitigate effects protecting the public and environment from further damage. Rapidly emerging unmanned systems promise significant improvement in response and mitigation of nuclear disasters. Models and simulations (M(&)S) may play a significant role in improving readiness and reducing risks through its use in planning, analysis, preparation training, and mitigation rehearsal for a wide spectrum of derivate scenarios. Legacy nuclear reactor M(&)S lack interoperability between themselves and avatar or agent-based simulations of emergent unmanned systems. Bridging the gap between past and the evolving future, we propose a conceptual model (CM) using a System of System (SoS) approach, a simulation federation framework capable of supporting concurrent and interoperating live, virtual and constructive simulation (LVC), and demonstrate a prototypical implementation of an unmanned system intervention for nuclear power plant disaster using the constructive simulation component. The SoS CM, LVC simulation framework, and prototypical implementation are generalizable to other preparedness, response, and mitigation scenarios. The SoS CM broadens the current stovepipe reactor-based simulations to a system-of-system perspective. The framework enables distributed interoperating simulations with a network of legacy and emergent avatar and agent simulations. The unmanned system implementation demonstrates feasibility of the SoS CM and LVC framework through replication of selective Fukushima events. Further, the system-of-systems approach advances life cycle stages including concept exploration, system design, engineering, training, and mission rehearsal. Live, virtual, and constructive component subsystems of the CM are described along with an explanation of input/output requirements. Finally, applications to analysis and training, an evaluation of the SoS CM based on recently proposed criteria found in the literature, and suggestions for future research are discussed.
Show less - Date Issued
- 2017
- Identifier
- CFE0006732, ucf:51879
- Format
- Document (PDF)
- PURL
- http://purl.flvc.org/ucf/fd/CFE0006732
- Title
- Examining Emotional Responses to Effective Versus Ineffective Virtual Buddies.
- Creator
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Ingraham, Kathleen, Gunter, Glenda, Boote, David, Taylor, Rosemarye, Hughes, Charles, Proctor, Michael, University of Central Florida
- Abstract / Description
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The purpose of this research study was to explore the impact of virtual character design on user emotional experience and user behavior in a simulated environment. With simulation training increasing in popularity as a tool for teaching social skills, it is essential that social interactions in virtual environments provide authentic opportunities for practice (Swartout et al., 2006). This study used Interactive Performance Theory (Wirth, 2012) to examine the effect of designing a virtual...
Show moreThe purpose of this research study was to explore the impact of virtual character design on user emotional experience and user behavior in a simulated environment. With simulation training increasing in popularity as a tool for teaching social skills, it is essential that social interactions in virtual environments provide authentic opportunities for practice (Swartout et al., 2006). This study used Interactive Performance Theory (Wirth, 2012) to examine the effect of designing a virtual buddy character with ineffective traits instead of effective or expert traits. The sample population for this study (n = 145) consisted of first year university students enrolled in courses in the fall of 2013 at the University of Central Florida. Data on participant emotional experience and behavior were collected through questionnaires, researcher observations, and physiological signal recording that included participant heart rate and galvanic skin response. Data were analyzed using multivariate analysis of variances (MANOVA), Kruskal-Wallis one-way analysis of variance, and qualitative thematic coding of participant verbal behavior and written responses. Results of the analysis revealed that participants who interacted with an ineffective virtual buddy character had statistically significant higher averages of verbal statements to the antagonist in the simulated environment and statistically significant lower perceptions of antagonist amiability than participants who interacted with an effective virtual buddy. Additionally, participants who interacted with a virtual buddy of the opposite gender gave statistically significant higher ecological validity scores to the simulated environment than participants who interacted with a virtual buddy of the same gender. Qualitative analysis also revealed that participants tended to describe the female buddy character with more ineffective traits than the male buddy character even though effective and ineffective design conditions were equally divided for both groups. Further research should be conducted on the effect of virtual buddy character design in different types of simulation environments and with different target audiences.
Show less - Date Issued
- 2014
- Identifier
- CFE0005633, ucf:50220
- Format
- Document (PDF)
- PURL
- http://purl.flvc.org/ucf/fd/CFE0005633
- Title
- The effect of Curriculum Organization on the acquisition of Abstract Declarative Knowledge in Computer Based Instructions.
- Creator
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Al-Foraih, Saleh, Williams, Kent, Proctor, Michael, Rabelo, Luis, Ozkaptan, Halim, University of Central Florida
- Abstract / Description
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ABSTRACTThe United States of America has dropped behind many countries in terms of theScience and Engineering university degrees awarded since the beginning of the nineties.Multiple studies have been conducted to determine the cause of this decline in degreesawarded, and try to reverse the trend in US education. The goal of these studies was todetermine the proper instructional methods that facilitate the knowledge acquisitionprocess for the student. It has been determined that not one method...
Show moreABSTRACTThe United States of America has dropped behind many countries in terms of theScience and Engineering university degrees awarded since the beginning of the nineties.Multiple studies have been conducted to determine the cause of this decline in degreesawarded, and try to reverse the trend in US education. The goal of these studies was todetermine the proper instructional methods that facilitate the knowledge acquisitionprocess for the student. It has been determined that not one method works for all types ofcurriculum, for example methods that have been found to work effectively in curriculumthat teaches procedures and physical systems often fail in curriculum that teaches abstractand conceptual content. The purpose of this study is to design an instructional methodthat facilitates teaching of abstract knowledge, and to demonstrate its effectivenessthrough empirical research.An experiment including 72 undergraduate students was conducted to determinethe best method of acquiring abstract knowledge. All students were presented with thesame abstract knowledge but presented in different types of organization. Theseorganization types consisted of hierarchy referred as Bottom Up, Top Down, andUnorganized. Another factor that was also introduced is Graphing, which is a method thatis believe to improve the learning process. The experiment was completed in 8 weeks anddata was gathered and analyzed.The results strongly suggest that abstract knowledge acquisition is greatlyimproved when the knowledge is presented in a Bottom Up hierarchical fashion. On theother hand, neither Graphing nor the Top Down or Unorganized conditions affectlearning in these novice students.
Show less - Date Issued
- 2013
- Identifier
- CFE0004644, ucf:49893
- Format
- Document (PDF)
- PURL
- http://purl.flvc.org/ucf/fd/CFE0004644
- Title
- Complementary Layered Learning.
- Creator
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Mondesire, Sean, Wu, Annie, Wiegand, Rudolf, Sukthankar, Gita, Proctor, Michael, University of Central Florida
- Abstract / Description
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Layered learning is a machine learning paradigm used to develop autonomous robotic-based agents by decomposing a complex task into simpler subtasks and learns each sequentially. Although the paradigm continues to have success in multiple domains, performance can be unexpectedly unsatisfactory. Using Boolean-logic problems and autonomous agent navigation, we show poor performance is due to the learner forgetting how to perform earlier learned subtasks too quickly (favoring plasticity) or...
Show moreLayered learning is a machine learning paradigm used to develop autonomous robotic-based agents by decomposing a complex task into simpler subtasks and learns each sequentially. Although the paradigm continues to have success in multiple domains, performance can be unexpectedly unsatisfactory. Using Boolean-logic problems and autonomous agent navigation, we show poor performance is due to the learner forgetting how to perform earlier learned subtasks too quickly (favoring plasticity) or having difficulty learning new things (favoring stability). We demonstrate that this imbalance can hinder learning so that task performance is no better than that of a sub-optimal learning technique, monolithic learning, which does not use decomposition. Through the resulting analyses, we have identified factors that can lead to imbalance and their negative effects, providing a deeper understanding of stability and plasticity in decomposition-based approaches, such as layered learning.To combat the negative effects of the imbalance, a complementary learning system is applied to layered learning. The new technique augments the original learning approach with dual storage region policies to preserve useful information from being removed from an agent's policy prematurely. Through multi-agent experiments, a 28% task performance increase is obtained with the proposed augmentations over the original technique.
Show less - Date Issued
- 2014
- Identifier
- CFE0005213, ucf:50626
- Format
- Document (PDF)
- PURL
- http://purl.flvc.org/ucf/fd/CFE0005213