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A SOFTWARE-BASED KNOWLEDGE MANAGEMENT SYSTEM USING NARRATIVE TEXTS
XML: Beyond the Tags
Avatar and Self: A Rhetoric of Identity Mediated Through Collaborative Role-Play
Exploring Theatre of the Oppressed and Media Synchronicity to Supplement Virtual Learning Environments: Experiences with Mados
Capillarity: a Theory of mLearning and its Application Within Emerging Markets
Cooperative vs Competitive Goals in Educational Video Games
What Killed Interactive TV? An Exploration Of Why Interactive Television Has Not Been Successful
Psychomotor Skill Measurement of Video Game Players
Explicit Feedback Within Game-Based Training: Examining the Influence of Source Modality Effects on Interaction
GAYME: The development, design and testing of an auto-ethnographic, documentary game about quarely wandering urban/suburban spaces in Central Florida.