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The Impact of User-Generated Interfaces on the Participation of Users with a Disability in Virtual Environments: Blizzard Entertainment's World of Warcraft Model
LEARNING AFRICAN-AMERICAN HISTORY IN A SYNTHETIC LEARNING ENVIRONMENT
RECREATIONAL TECHNOLOGY AND ITS IMPACT ON THE LEARNING DEVELOPMENT OF CHILDREN AGES 4-8: A META-ANALYSIS FOR THE 21ST CENTURY CLASSROOM
REALNAV: EXPLORING NATURAL USER INTERFACES FOR LOCOMOTION IN VIDEO GAMES
EDUCATIONAL VIDEO GAME EFFECTS UPON MATHEMATICS ACHIEVEMENT AND MOTIVATION SCORES: AN EXPERIMENTAL STUDY EXAMINING DIFFERENCES BETWEEN THE SEXES
Exploring 3D User Interface Technologies for Improving the Gaming Experience
The Role of Virtual Avatars in Supporting Middle School Students from Culturally and Linguistically Diverse Backgrounds on Science in After School Programs
Outside the Cage: The Campaign to Destroy Mixed Martial Arts
Secondary World: The Limits of Ludonarrative
School Has a Bad Storyline: Gamification in Educational Environments

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