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FAST ALGORITHMS FOR FRAGMENT BASED COMPLETION IN IMAGES OF NATURAL SCENES
- Date Issued:
- 2004
- Abstract/Description:
- Textures are used widely in computer graphics to represent fine visual details and produce realistic looking images. Often it is necessary to remove some foreground object from the scene. Removal of the portion creates one or more holes in the texture image. These holes need to be filled to complete the image. Various methods like clone brush strokes and compositing processes are used to carry out this completion. User skill is required in such methods. Texture synthesis can also be used to complete regions where the texture is stationary or structured. Reconstructing methods can be used to fill in large-scale missing regions by interpolation. Inpainting is suitable for relatively small, smooth and non-textured regions. A number of other approaches focus on the edge and contour completion aspect of the problem. In this thesis we present a novel approach for addressing this image completion problem.Our approach focuses on image based completion, with no knowledge of the underlying scene. In natural images there is a strong horizontal orientation of texture/color distribution. We exploit this fact in our proposed algorithm to fill in missing regions from natural images. We follow the principle of figural familiarity and use the image as our training set to complete the image.
Title: | FAST ALGORITHMS FOR FRAGMENT BASED COMPLETION IN IMAGES OF NATURAL SCENES. |
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Name(s): |
Borikar, Siddharth Rajkumar, Author Pattanaik, Dr.Sumanta, Committee Chair University of Central Florida, Degree Grantor |
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Type of Resource: | text | |
Date Issued: | 2004 | |
Publisher: | University of Central Florida | |
Language(s): | English | |
Abstract/Description: | Textures are used widely in computer graphics to represent fine visual details and produce realistic looking images. Often it is necessary to remove some foreground object from the scene. Removal of the portion creates one or more holes in the texture image. These holes need to be filled to complete the image. Various methods like clone brush strokes and compositing processes are used to carry out this completion. User skill is required in such methods. Texture synthesis can also be used to complete regions where the texture is stationary or structured. Reconstructing methods can be used to fill in large-scale missing regions by interpolation. Inpainting is suitable for relatively small, smooth and non-textured regions. A number of other approaches focus on the edge and contour completion aspect of the problem. In this thesis we present a novel approach for addressing this image completion problem.Our approach focuses on image based completion, with no knowledge of the underlying scene. In natural images there is a strong horizontal orientation of texture/color distribution. We exploit this fact in our proposed algorithm to fill in missing regions from natural images. We follow the principle of figural familiarity and use the image as our training set to complete the image. | |
Identifier: | CFE0000053 (IID), ucf:46078 (fedora) | |
Note(s): |
2004-05-01 M.S. College of Engineering and Computer Science, School of Computer Science This record was generated from author submitted information. |
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Subject(s): |
Image Completion Texture synthesis Realistic Rendering Digital Matting |
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Persistent Link to This Record: | http://purl.flvc.org/ucf/fd/CFE0000053 | |
Restrictions on Access: | public | |
Host Institution: | UCF |