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FIELD OF VIEW EFFECTS ON REFLEXIVE MOTOR RESPONSEIN FLIGHT SIMULATION
- Date Issued:
- 2008
- Abstract/Description:
- Virtual Reality (VR) and Augmented Reality (AR) Head Mounted Display (HMD) or Head Worn Display (HWD) technology represents low-cost, wide Field of Regard (FOR), deployable systems when compared to traditional simulation facilities. However, given current technological limitations, HWD flight simulator implementations provide a limited effective Field of View (eFOV) far narrower than the normal human 200º horizontal and 135º vertical FOV. Developing a HWD with such a wide FOV is expensive but can increase the aviator's visual stimulus, perception, sense of presence and overall training effectiveness. This research and experimentation test this proposition by manipulating the eFOV of experienced pilots in a flight simulator while measuring their reflexive motor response and task performance. Reflexive motor responses are categorized as information, importance and effort behaviors. Performance metrics taken include runway alignment error (RAE) and vertical track error (VTE). Results indicated a significant and systematic change in visual scan pattern, head movement and flight control performance as the eFOV was sequentially decreased. As FOV decreased, the average visual scan pattern changed to focus less on out-the-window (OTW) and more on the instruments inside the cockpit. The head range of movement significantly increased below 80º horizontal x 54º vertical eFOV as well as significantly decreasing runway alignment and vertical track performance, which occurred below 120° horizontal x 81° vertical eFOV.
Title: | FIELD OF VIEW EFFECTS ON REFLEXIVE MOTOR RESPONSEIN FLIGHT SIMULATION. |
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Name(s): |
Covelli, Javier, Author Rolland, Jannick, Committee Chair University of Central Florida, Degree Grantor |
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Type of Resource: | text | |
Date Issued: | 2008 | |
Publisher: | University of Central Florida | |
Language(s): | English | |
Abstract/Description: | Virtual Reality (VR) and Augmented Reality (AR) Head Mounted Display (HMD) or Head Worn Display (HWD) technology represents low-cost, wide Field of Regard (FOR), deployable systems when compared to traditional simulation facilities. However, given current technological limitations, HWD flight simulator implementations provide a limited effective Field of View (eFOV) far narrower than the normal human 200º horizontal and 135º vertical FOV. Developing a HWD with such a wide FOV is expensive but can increase the aviator's visual stimulus, perception, sense of presence and overall training effectiveness. This research and experimentation test this proposition by manipulating the eFOV of experienced pilots in a flight simulator while measuring their reflexive motor response and task performance. Reflexive motor responses are categorized as information, importance and effort behaviors. Performance metrics taken include runway alignment error (RAE) and vertical track error (VTE). Results indicated a significant and systematic change in visual scan pattern, head movement and flight control performance as the eFOV was sequentially decreased. As FOV decreased, the average visual scan pattern changed to focus less on out-the-window (OTW) and more on the instruments inside the cockpit. The head range of movement significantly increased below 80º horizontal x 54º vertical eFOV as well as significantly decreasing runway alignment and vertical track performance, which occurred below 120° horizontal x 81° vertical eFOV. | |
Identifier: | CFE0002002 (IID), ucf:47617 (fedora) | |
Note(s): |
2008-05-01 Ph.D. Sciences, Department of Psychology Doctorate This record was generated from author submitted information. |
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Subject(s): |
Virtual Reality Augmented Reality Head Worn Display Field of View Performance |
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Persistent Link to This Record: | http://purl.flvc.org/ucf/fd/CFE0002002 | |
Restrictions on Access: | public | |
Host Institution: | UCF |