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A PROTOTYPE FOR NARRATIVE-BASED INTERACTIVITY IN THEME PARKS

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Date Issued:
2008
Abstract/Description:
The purpose of this thesis is to look at the potential for interactive devices to enhance the story of future theme park attractions. The most common interactive theme park rides are about game-based interaction, competition, and scoring, rather than about story, character, and plot. Research into cognitive science, interactivity, narrative, immersion, user interface, theming and other fields of study illuminated some potentially useful guidelines for creating compelling experiences for park guests. In order to test some of these ideas, an interactive device was constructed and tested with study subjects. Each study subject watched a video recording of an existing theme park ride while using the device, and then filled out a survey concerning their experience. The results revealed how subjects view character-driven interactive devices, how a device should be blended into a ride sequence, how subjects think interactivity and responsiveness should be structured in regards to themselves and the ride, and begins to hint at their motivations for using interactive devices.
Title: A PROTOTYPE FOR NARRATIVE-BASED INTERACTIVITY IN THEME PARKS.
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Name(s): Kischuk, Kirsten, Author
McDaniel, Rudy, Committee Chair
University of Central Florida, Degree Grantor
Type of Resource: text
Date Issued: 2008
Publisher: University of Central Florida
Language(s): English
Abstract/Description: The purpose of this thesis is to look at the potential for interactive devices to enhance the story of future theme park attractions. The most common interactive theme park rides are about game-based interaction, competition, and scoring, rather than about story, character, and plot. Research into cognitive science, interactivity, narrative, immersion, user interface, theming and other fields of study illuminated some potentially useful guidelines for creating compelling experiences for park guests. In order to test some of these ideas, an interactive device was constructed and tested with study subjects. Each study subject watched a video recording of an existing theme park ride while using the device, and then filled out a survey concerning their experience. The results revealed how subjects view character-driven interactive devices, how a device should be blended into a ride sequence, how subjects think interactivity and responsiveness should be structured in regards to themselves and the ride, and begins to hint at their motivations for using interactive devices.
Identifier: CFE0002493 (IID), ucf:47689 (fedora)
Note(s): 2008-12-01
M.F.A.
Arts and Humanities, School of Film and Digital Media
Masters
This record was generated from author submitted information.
Subject(s): Digital Media
Theme Parks
Arduino
Immersion
Narrative
Flow
Device
Emotion
Arduino
Interactivity
Persistent Link to This Record: http://purl.flvc.org/ucf/fd/CFE0002493
Restrictions on Access: public
Host Institution: UCF

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