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An Exploration of Unmanned Aerial Vehicle Direct Manipulation Through 3D Spatial Interaction
- Date Issued:
- 2013
- Abstract/Description:
- We present an exploration that surveys the strengths and weaknesses of various 3D spatial interaction techniques, in the context of directly manipulating an Unmanned Aerial Vehicle (UAV). Particularly, a study of touch- and device- free interfaces in this domain is provided. 3D spatial interaction can be achieved using hand-held motion control devices such as the NintendoWiimote, but computer vision systems offer a different and perhaps more natural method. In general, 3D user interfaces (3DUI) enable a user to interact with a system on a more robust and potentially more meaningful scale. We discuss the design and development of various 3D interaction techniques using commercially available computer vision systems, and provide an exploration of the effects that these techniques have on an overall user experience in the UAV domain. Specific qualities of the user experience are targeted, including the perceived intuition, ease of use, comfort, and others. We present a complete user study for upper-body gesture, and preliminary reactions towards 3DUI using hand-and-finger gestures are also discussed. The results provide evidence that supports the use of 3DUI in this domain, as well as the use of certain styles of techniques over others.
Title: | An Exploration of Unmanned Aerial Vehicle Direct Manipulation Through 3D Spatial Interaction. |
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Name(s): |
Pfeil, Kevin, Author Laviola II, Joseph, Committee Chair Hughes, Charles, Committee Member Sukthankar, Gita, Committee Member , Committee Member University of Central Florida, Degree Grantor |
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Type of Resource: | text | |
Date Issued: | 2013 | |
Publisher: | University of Central Florida | |
Language(s): | English | |
Abstract/Description: | We present an exploration that surveys the strengths and weaknesses of various 3D spatial interaction techniques, in the context of directly manipulating an Unmanned Aerial Vehicle (UAV). Particularly, a study of touch- and device- free interfaces in this domain is provided. 3D spatial interaction can be achieved using hand-held motion control devices such as the NintendoWiimote, but computer vision systems offer a different and perhaps more natural method. In general, 3D user interfaces (3DUI) enable a user to interact with a system on a more robust and potentially more meaningful scale. We discuss the design and development of various 3D interaction techniques using commercially available computer vision systems, and provide an exploration of the effects that these techniques have on an overall user experience in the UAV domain. Specific qualities of the user experience are targeted, including the perceived intuition, ease of use, comfort, and others. We present a complete user study for upper-body gesture, and preliminary reactions towards 3DUI using hand-and-finger gestures are also discussed. The results provide evidence that supports the use of 3DUI in this domain, as well as the use of certain styles of techniques over others. | |
Identifier: | CFE0004910 (IID), ucf:49612 (fedora) | |
Note(s): |
2013-08-01 M.S. Engineering and Computer Science, Electrical Engineering and Computer Science Masters This record was generated from author submitted information. |
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Subject(s): | 3D interaction -- user study -- robots -- UAV | |
Persistent Link to This Record: | http://purl.flvc.org/ucf/fd/CFE0004910 | |
Restrictions on Access: | public 2013-08-15 | |
Host Institution: | UCF |