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Secondary World: The Limits of Ludonarrative

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Date Issued:
2014
Abstract/Description:
Secondary World: The Limits of Ludonarrative is a series of short narrative animations that are a theoretical treatise on the limitations of western storytelling in video games. The series covers specific topics relating to film theory, game design and art theory: specifically those associated with Gilles Deleuze, Jean Baudrillard, Jay Bolter, Richard Grusin and Andy Clark. The use of imagery, editing and presentation is intended to physically represent an extension of myself and my thinking process and which are united through the common thread of my personal feelings, thoughts and experiences in the digital age.
Title: Secondary World: The Limits of Ludonarrative.
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Name(s): Dannelly, David, Author
Adams, JoAnne, Committee Chair
Price, Mark, Committee Member
Poindexter, Carla, Committee Member
Kovach, Keith, Committee Member
, Committee Member
University of Central Florida, Degree Grantor
Type of Resource: text
Date Issued: 2014
Publisher: University of Central Florida
Language(s): English
Abstract/Description: Secondary World: The Limits of Ludonarrative is a series of short narrative animations that are a theoretical treatise on the limitations of western storytelling in video games. The series covers specific topics relating to film theory, game design and art theory: specifically those associated with Gilles Deleuze, Jean Baudrillard, Jay Bolter, Richard Grusin and Andy Clark. The use of imagery, editing and presentation is intended to physically represent an extension of myself and my thinking process and which are united through the common thread of my personal feelings, thoughts and experiences in the digital age.
Identifier: CFE0005155 (IID), ucf:50704 (fedora)
Note(s): 2014-05-01
M.F.A.
Arts and Humanities, Visual Arts and Design
Masters
This record was generated from author submitted information.
Subject(s): Ludonarrative -- ludonarrative dissonance -- secondary world -- virtuality -- actual -- virtual -- hyperreality -- the real -- game design -- Gilles Deleuze -- simulation -- storytelling -- video game narrative -- ludology -- mind extension hypothesis -- virtual reality -- immediacy -- transparent immediacy -- Jay Bolter -- Tolkien -- film theory -- art theory -- game studies -- Andy Clark -- appropriation -- associative thought -- animation thesis -- video art -- 2-D animation -- video games -- thinking process -- video installation -- video game art -- sign -- signifier -- signified -- The Matrix -- NASA -- the Last of Us -- Lucas Pope -- Papers Please -- The Stanley Parable -- Yahtzee Croshaw -- Zero Punctuation -- persistence of vision -- immersion
Persistent Link to This Record: http://purl.flvc.org/ucf/fd/CFE0005155
Restrictions on Access: public 2014-05-15
Host Institution: UCF

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