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AUTOMATED VISUAL DATABASE CREATION FOR A GROUND VEHICLE SIMULATOR
- Date Issued:
- 2006
- Abstract/Description:
- This research focuses on extracting road models from stereo video sequences taken from a moving vehicle. The proposed method combines color histogram based segmentation, active contours (snakes) and morphological processing to extract road boundary coordinates for conversion into Matlab or Multigen OpenFlight compatible polygonal representations. Color segmentation uses an initial truth frame to develop a color probability density function (PDF) of the road versus the terrain. Subsequent frames are segmented using a Maximum Apostiori Probability (MAP) criteria and the resulting templates are used to update the PDFs. Color segmentation worked well where there was minimal shadowing and occlusion by other cars. A snake algorithm was used to find the road edges which were converted to 3D coordinates using stereo disparity and vehicle position information. The resulting 3D road models were accurate to within 1 meter.
Title: | AUTOMATED VISUAL DATABASE CREATION FOR A GROUND VEHICLE SIMULATOR. |
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14 downloads |
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Name(s): |
Claudio, Pedro, Author Bauer, Christian, Committee Chair University of Central Florida, Degree Grantor |
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Type of Resource: | text | |
Date Issued: | 2006 | |
Publisher: | University of Central Florida | |
Language(s): | English | |
Abstract/Description: | This research focuses on extracting road models from stereo video sequences taken from a moving vehicle. The proposed method combines color histogram based segmentation, active contours (snakes) and morphological processing to extract road boundary coordinates for conversion into Matlab or Multigen OpenFlight compatible polygonal representations. Color segmentation uses an initial truth frame to develop a color probability density function (PDF) of the road versus the terrain. Subsequent frames are segmented using a Maximum Apostiori Probability (MAP) criteria and the resulting templates are used to update the PDFs. Color segmentation worked well where there was minimal shadowing and occlusion by other cars. A snake algorithm was used to find the road edges which were converted to 3D coordinates using stereo disparity and vehicle position information. The resulting 3D road models were accurate to within 1 meter. | |
Identifier: | CFE0001326 (IID), ucf:46994 (fedora) | |
Note(s): |
2006-08-01 Ph.D. Engineering and Computer Science, School of Electrical Engineering and Computer Science Doctorate This record was generated from author submitted information. |
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Subject(s): |
road models stereo video snakes color segmentation |
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Persistent Link to This Record: | http://purl.flvc.org/ucf/fd/CFE0001326 | |
Restrictions on Access: | public | |
Host Institution: | UCF |