Current Search: Smither, Janan (x)
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- Title
- Examining the role of cardiovascular and cognitive fitness in goal-directed aiming across the lifespan.
- Creator
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Rupp, Michael, Smither, Janan, Mouloua, Mustapha, Mcconnell, Daniel, Kincaid, John, University of Central Florida
- Abstract / Description
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Older adults experience more difficulties completing goal directed movements than younger adults. The reasons for this have not been completely elucidated within the research lit-erature; however, it is thought that age related movement differences are due to at least one of three possible reasons. The current study investigated the influence of these three hypotheses: (1) biomechanical changes (limbs, joints, or muscles), (2) sensory feedback processing ability, or (3) differences in overall...
Show moreOlder adults experience more difficulties completing goal directed movements than younger adults. The reasons for this have not been completely elucidated within the research lit-erature; however, it is thought that age related movement differences are due to at least one of three possible reasons. The current study investigated the influence of these three hypotheses: (1) biomechanical changes (limbs, joints, or muscles), (2) sensory feedback processing ability, or (3) differences in overall movement strategy on movement kinematics. Additionally, physical activi-ty is known to improve both physical and cognitive functioning and staying cognitively active may also attenuate age-related declines in cognitive ability; thus the current study also examined the impact of physical and mental fitness on movement performance across the lifespan. Both active and sedentary young and old adults completed different experimental conditions to de-termine how biomechanical ability, sensory processing ability, and individual differences impact different kinematic aspects of movement performance. Participants completed two different Fitts' pointing tasks where difficulty was manipulated by either increasing biomechanical effort and/or amount of feedback processing needed to complete each movement. Results indicated that distance impacted movement more than width for all participants indicated by a greater ID-MT slope. While increasing age was associated with an increases slope, the larger finding was that age increased the overall time. Thus, it was concluded that distance and width constraints are processed by similar processes regardless of age, but these processes slow with age. Cardio-vascular fitness attenuated declines in the distance condition while mental fitness attenuated those in the width condition. Further supporting a theory of differential movement constraints.
Show less - Date Issued
- 2017
- Identifier
- CFE0006787, ucf:51827
- Format
- Document (PDF)
- PURL
- http://purl.flvc.org/ucf/fd/CFE0006787
- Title
- Interactive Amusement Park Queues: Examining the Indirect Effect of Task Work Load on Guests' Perception of Wait Duration Through Task Immersion.
- Creator
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Ledbetter, Jonathan, Smither, Janan, Hancock, Peter, Joseph, Dana, Sims, Valerie, Allen, Robert, University of Central Florida
- Abstract / Description
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With the increasing attendance across amusement and theme parks worldwide, it is not surprising that minimizing the impact of large crowds and long attraction waits on the guests' experience has received much focus by park operators in recent years. Although effective in the short term, attempting to eliminate or reduce wait times by simply increasing capacity cannot be sustained long term. A recent trend in amusement park design is to theme the queue with interactive elements to engage...
Show moreWith the increasing attendance across amusement and theme parks worldwide, it is not surprising that minimizing the impact of large crowds and long attraction waits on the guests' experience has received much focus by park operators in recent years. Although effective in the short term, attempting to eliminate or reduce wait times by simply increasing capacity cannot be sustained long term. A recent trend in amusement park design is to theme the queue with interactive elements to engage guests and occupy their wait time with the intent of making the wait queue part of the attraction itself. Much of the research on the topic of waiting in line focuses on improving the customers' experience while waiting by altering the wait queue. Very little research to date empirically tests the impact that queue characteristics have on a customers' perceived wait duration with the research pool void of any applications to an interactive amusement park queue. This dissertation study tested five hypotheses to determine how playing an interactive math skills game while waiting to ride a virtual roller coaster affected the participants' perceived wait duration. The first hypothesis tested if the participants' perceived wait time decreased as the mental workload of the game increased. The results did not find that this effect of mental workload on perception of time was significant. The second hypothesis tested whether participants who experience higher levels of game immersion estimate perceive wait time to be lower. The results indicated that this effect of game immersion on perceived wait time was significant. The third hypothesis tested whether participants' experience higher levels of game immersion when the perceived mental workload of the math skills game was higher. This effect of mental workload on immersion was found to be significant.Hypothesis 4 tested whether the participants' perceived wait time was indirectly effected by the mental workload of the math skills through immersion. This indirect effect was found to be significant and the results support complete mediation by immersion because the direct effect was not significant with the indirect effect in the model. Hypothesis tested whether the mediated effect of mental workload on time perception via game immersion was moderated by participants' levels of sensation seeking and extraversion. Individual differences of extraversion and sensation seeking were not found to moderate the indirect effect.This study demonstrates that research in the area of time perception can be applied to amusement and theme park queue design. Furthermore, it shows the importance of providing guests with an immersive queue experience to positively impact their perception of wait time, the number one complaint of many amusement and theme park visitors. Future research in this field should examine the individual elements of the queue environment to determine the optimal design to increase the level of immersion for park guests.
Show less - Date Issued
- 2016
- Identifier
- CFE0006135, ucf:51183
- Format
- Document (PDF)
- PURL
- http://purl.flvc.org/ucf/fd/CFE0006135
- Title
- Modified System Design and Implementation of an Intelligent Assistive Robotic Manipulator.
- Creator
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Paperno, Nicholas, Behal, Aman, Haralambous, Michael, Sukthankar, Gita, Boloni, Ladislau, Smither, Janan, University of Central Florida
- Abstract / Description
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This thesis presents three improvements to the current UCF MANUS systems. The first improvement modifies the existing fine motion controller into PI controller that has been optimized to prevent the object from leaving the view of the cameras used for visual servoing. This is achieved by adding a weight matrix to the proportional part of the controller that is constrained by an artificial ROI. When the feature points being used are approaching the boundaries of the ROI, the optimized...
Show moreThis thesis presents three improvements to the current UCF MANUS systems. The first improvement modifies the existing fine motion controller into PI controller that has been optimized to prevent the object from leaving the view of the cameras used for visual servoing. This is achieved by adding a weight matrix to the proportional part of the controller that is constrained by an artificial ROI. When the feature points being used are approaching the boundaries of the ROI, the optimized controller weights are calculated using quadratic programming and added to the nominal proportional gain portion of the controller. The second improvement was a compensatory gross motion method designed to ensure that the desired object can be identified. If the object cannot be identified after the initial gross motion, the end-effector will then be moved to one of three different locations around the object until the object is identified or all possible positions are checked. This framework combines the Kanade-Lucase-Tomasi local tracking method with the ferns global detector/tracker to create a method that utilizes the strengths of both systems to overcome their inherent weaknesses. The last improvement is a particle-filter based tracking algorithm that robustifies the visual servoing function of fine motion. This method performs better than the current global detector/tracker that was being implemented by allowing the tracker to successfully track the object in complex environments with non-ideal conditions.
Show less - Date Issued
- 2015
- Identifier
- CFE0005681, ucf:50180
- Format
- Document (PDF)
- PURL
- http://purl.flvc.org/ucf/fd/CFE0005681
- Title
- Personality Factors, Age, and Aggressive Driving: A Validation Using a Driving Simulator.
- Creator
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Vazquez Perez, Jose, Smither, Janan, Rinalducci, Edward, Sims, Valerie, Harris, Paul, Houston, John, University of Central Florida
- Abstract / Description
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Two studies were conducted to investigate the relationship between age, personality factors and aggressive driving behavior. In Study 1, 1122 volunteers completed an online survey that included questionnaires on demographic data, personality factors, and driving behavior. Personality factors were measured using the Revised Competitiveness Index, the Sensation Seeking Scale, the Big Five Inventory, and the Cook Medley Hostility Scale, whereas aggressive driving behavior was measured using the...
Show moreTwo studies were conducted to investigate the relationship between age, personality factors and aggressive driving behavior. In Study 1, 1122 volunteers completed an online survey that included questionnaires on demographic data, personality factors, and driving behavior. Personality factors were measured using the Revised Competitiveness Index, the Sensation Seeking Scale, the Big Five Inventory, and the Cook Medley Hostility Scale, whereas aggressive driving behavior was measured using the Aggressive Driving Behavior Scale (ADBS). The majority of the volunteers were female (786 versus 336), while ages ranged from 18 to 87. In Study 2, 98 volunteers from Study 1 were recruited to perform driving simulations on two scenarios. These volunteers consisted of 52 females and 46 males, with ages ranging from 18 to 83. Results from both studies produced positive correlations between aggressive driving behavior and competitiveness, sensation seeking, hostility, extraversion, and neuroticism, while negative correlations were obtained between aggressive driving behavior and age, agreeableness, conscientiousness, and openness. No significant correlation was obtained between gender and aggressive driving behavior. Most importantly, scores in the ADBS were positively correlated to a composite of scores measuring aggressive driving behavior in the simulator. This pattern of results not only validates the ADBS, but it also provides another mechanism to study aggressive driving behavior.
Show less - Date Issued
- 2013
- Identifier
- CFE0005067, ucf:49974
- Format
- Document (PDF)
- PURL
- http://purl.flvc.org/ucf/fd/CFE0005067