Current Search: Cannon-Bowers, Jan (x)
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- Title
- IMPLEMENTING LEXICAL AND CREATIVE INTENTIONALITY IN SYNTHETIC PERSONALITY.
- Creator
-
Vick, Erik, Cannon-Bowers, Jan, University of Central Florida
- Abstract / Description
-
Creating engaging, interactive, and immersive synthetic characters is a difficult task and evaluating the success of a synthetic character is often even more difficult. The later problem is solved by extending Turing's Imitation Game thusly: computational construct should be evaluated based on the criteria of how well the character can mimic a human. In order to accomplish a successful evaluation of the proposed metric, synthetic characters must be consistently believable and capable of role...
Show moreCreating engaging, interactive, and immersive synthetic characters is a difficult task and evaluating the success of a synthetic character is often even more difficult. The later problem is solved by extending Turing's Imitation Game thusly: computational construct should be evaluated based on the criteria of how well the character can mimic a human. In order to accomplish a successful evaluation of the proposed metric, synthetic characters must be consistently believable and capable of role-appropriate emotional expression. The author believes traditional synthetic characters must be improved to meet this goal. For a synthetic character to be believable, human users must be able to perceive a link between the mental state of the character and its behaviors. That is to say, synthetic characters must possess intentionality. In addition to intentionality, the mental state of the character must be human-like in order to provide an adequate frame of reference for the human users' internal simulations, to wit, the character's mental state must be comprised of a synthetic model of personality, of personality dynamics, and of cognition, each of which must be psychologically valid and of sufficient fidelity for the type of character represented. The author proposes that synthetic characters possessing these three models are more accurately described as synthetic personalities. The author proposes and implements computational models of personality, personality dynamics, and cognition in order to evaluate the psychological veracity of these models and computational equivalence between the models and the implementation as a first step in the process of creating believable synthetic personalities.
Show less - Date Issued
- 2005
- Identifier
- CFE0000422, ucf:46397
- Format
- Document (PDF)
- PURL
- http://purl.flvc.org/ucf/fd/CFE0000422
- Title
- ENHANCING VOCABULARY ACQUISITION THROUGH SYNTHETIC LEARNING EXPERIENCES: IMPLEMENTING VIRTUAL FIELD TRIPS INTO CLASSROOMS.
- Creator
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Sanchez, Alicia, Cannon-Bowers, Jan, University of Central Florida
- Abstract / Description
-
A Synthetic Learning Environment (SLE) the Virtual Field Trip (VFT) was designed to increase vocabulary acquisition and knowledge by utilizing simulation based technologies and leveraging sound educational findings. Vocabulary acquisition is considered a prerequisite to becoming a good reader and therefore a critical predictor of academic and lifelong success for early learners, however, teachers report that students lack the real world knowledge required for vocabulary knowledge. The VFT...
Show moreA Synthetic Learning Environment (SLE) the Virtual Field Trip (VFT) was designed to increase vocabulary acquisition and knowledge by utilizing simulation based technologies and leveraging sound educational findings. Vocabulary acquisition is considered a prerequisite to becoming a good reader and therefore a critical predictor of academic and lifelong success for early learners, however, teachers report that students lack the real world knowledge required for vocabulary knowledge. The VFT provides a meaningful context for anchored and situated instruction. Second grade students were assigned to either use the VFT or to listen to stories read aloud by a researcher on a video tape. While results did not indicate significant vocabulary acquisition on a series of 3 vocabulary tests; students who used the VFT did use significantly more words in a post exposure writing sample than students in the story group indicating an increase of words known at a level of depth sufficient to warrant their use in a writing sample. Students who used the VFT also reported increased motivation to use SLEs like the VFT for future learning objectives and that VFTs were fun. Findings related to the self-efficacy of students as measures immediately following each vocabulary test did not reveal a significant increase for VFT users. Students using the VFTs did not report learning more words than those students assigned to the story group. Limitations of the current study and directions for future research are discussed.
Show less - Date Issued
- 2006
- Identifier
- CFE0001419, ucf:47059
- Format
- Document (PDF)
- PURL
- http://purl.flvc.org/ucf/fd/CFE0001419