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- Title
- A Training Effectiveness Evaluation of UH-60A/L Simulated Environments: An Interdisciplinary Approach.
- Creator
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Goodwin, Martin, Reinerman, Lauren, Szalma, James, Goldiez, Brian, Goldberg, Benjamin, University of Central Florida
- Abstract / Description
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The U.S. military continues to develop and expand its use of simulation-based aviation training. While traditional simulation-based training continues to be a proven training method, game-based simulation has become more sophisticated and may provide viable training options in some applications. The use of game-based simulation with traditional simulation-based training can potentially reduce costs, enhance return on investment, advance training objectives, and inform future training...
Show moreThe U.S. military continues to develop and expand its use of simulation-based aviation training. While traditional simulation-based training continues to be a proven training method, game-based simulation has become more sophisticated and may provide viable training options in some applications. The use of game-based simulation with traditional simulation-based training can potentially reduce costs, enhance return on investment, advance training objectives, and inform future training environment designs. Current fiscal limitations are driving the need for more efficient training methods, while operational requirements are dictating training protocols that produce optimum levels of readiness. The gap between fiscal constraints and desired training outcomes can be addressed by investigating whether lower-cost, game-based simulations may potentially augment higher-cost, traditional simulation-based training approaches for specific training tasks. Performing a valid investigation of the value of these simulation environments depends on a thorough evaluation of their training effectiveness. However, current approaches to Training Effectiveness Evaluation (TEE) do not adequately address the complete range of factors required to effectively investigate this gap. The present effort leverages research from human performance assessment, neurophenomenology, and instructional science to identify and integrate a set of empirically validated measures that contribute to training effectiveness. From this foundation, an interdisciplinary approach to performing TEEs for simulation training is introduced that addresses the shortcomings of current practices. This approach is validated in a use case involving the evaluation of U.S. Army Aviation collective training.
Show less - Date Issued
- 2017
- Identifier
- CFE0006942, ucf:51671
- Format
- Document (PDF)
- PURL
- http://purl.flvc.org/ucf/fd/CFE0006942
- Title
- Explicit Feedback Within Game-Based Training: Examining the Influence of Source Modality Effects on Interaction.
- Creator
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Goldberg, Benjamin, Bowers, Clint, Cannon-Bowers, Janis, Kincaid, John, McDaniel, Thomas, Sottilare, Robert, University of Central Florida
- Abstract / Description
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This research aims to enhance Simulation-Based Training (SBT) applications to support training events in the absence of live instruction. The overarching purpose is to explore available tools for integrating intelligent tutoring communications in game-based learning platforms and to examine theory-based techniques for delivering explicit feedback in such environments. The primary tool influencing the design of this research was the Generalized Intelligent Framework for Tutoring (GIFT), a...
Show moreThis research aims to enhance Simulation-Based Training (SBT) applications to support training events in the absence of live instruction. The overarching purpose is to explore available tools for integrating intelligent tutoring communications in game-based learning platforms and to examine theory-based techniques for delivering explicit feedback in such environments. The primary tool influencing the design of this research was the Generalized Intelligent Framework for Tutoring (GIFT), a modular domain-independent architecture that provides the tools and methods to author, deliver, and evaluate intelligent tutoring technologies within any training platform. Influenced by research surrounding Social Cognitive Theory and Cognitive Load Theory, the resulting experiment tested varying approaches for utilizing an Embodied Pedagogical Agent (EPA) to function as a tutor during interaction in a game-based environment. Conditions were authored to assess the tradeoffs between embedding an EPA directly in a game, embedding an EPA in GIFT's browser-based Tutor-User Interface (TUI), or using audio prompts alone with no social grounding.The resulting data supports the application of using an EPA embedded in GIFT's TUI to provide explicit feedback during a game-based learning event. Analyses revealed conditions with an EPA situated in the TUI to be as effective as embedding the agent directly in the game environment. This inference is based on evidence showing reliable differences across conditions on the metrics of performance and self-reported mental demand and feedback usefulness items. This research provides source modality tradeoffs linked to tactics for relaying training relevant explicit information to a user based on real-time performance in a game.
Show less - Date Issued
- 2013
- Identifier
- CFE0004850, ucf:49696
- Format
- Document (PDF)
- PURL
- http://purl.flvc.org/ucf/fd/CFE0004850