Current Search: Goldiez, Brian (x)
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- Title
- EXPLORING ADDITIONAL FACTORS OF PRESENCE.
- Creator
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Chertoff, Dustin, Goldiez, Brian, University of Central Florida
- Abstract / Description
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One of the oft cited reasons for virtual environments is that they provide experiences with places one would never be able to visit and to perform tasks that would otherwise be dangerous, or inaccessible. The ability to become transported to another environment, such that you think you are "there," is known as presence. Existing presence literature focuses largely on the sensory aspects of virtual environment experiences. However, there is more to experience than what is sensed. This...
Show moreOne of the oft cited reasons for virtual environments is that they provide experiences with places one would never be able to visit and to perform tasks that would otherwise be dangerous, or inaccessible. The ability to become transported to another environment, such that you think you are "there," is known as presence. Existing presence literature focuses largely on the sensory aspects of virtual environment experiences. However, there is more to experience than what is sensed. This dissertation investigates the theoretical components of holistic experiences in virtual environments. In order to explore the relationship between experiential design and presence, a new evaluation tool was needed. This ultimately led to the development of the Virtual Experience Test. To validate the Virtual Experience Test, an experiment was designed that utilized subjective evaluations regarding game-play in the commercial game Mirror's Edge. Measures of experiential design, flow, and presence were taken and the relationships between the measures analyzed. The results of this research showed that environments utilizing holistic designs result in significantly higher presence. Furthermore, this study produced a validated measure of holistic experience that designers could use to evaluate their virtual environments.
Show less - Date Issued
- 2009
- Identifier
- CFE0002779, ucf:48133
- Format
- Document (PDF)
- PURL
- http://purl.flvc.org/ucf/fd/CFE0002779
- Title
- Validation of a Transient Simulation Program (TRNSYS).
- Creator
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Goldiez, Brian F., Klee, Harold, Engineering
- Abstract / Description
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Florida Technological University College of Engineering Thesis; Although a Transient Simulation Program (TRNSYS) has become a widely used model for simulating a solar energy system, there has not been extensive work done in validating this model with actual data. The approach used to validate this model consisted of a modular buildup of components with validation for each module. Extreme care was taken in choosing the necessary parameters to model each component. Where parameters were not...
Show moreFlorida Technological University College of Engineering Thesis; Although a Transient Simulation Program (TRNSYS) has become a widely used model for simulating a solar energy system, there has not been extensive work done in validating this model with actual data. The approach used to validate this model consisted of a modular buildup of components with validation for each module. Extreme care was taken in choosing the necessary parameters to model each component. Where parameters were not given, they were either derived or reasonable values were selected based upon general conditions prevailing in Central Florida or conditions which are generally true for certain solar hot water systems. The intent of this approach was to avoid forcing the model to fit experimental data. Such forcing can cause present results to correlate favorably, but gives no assurances for model performance in future simulations which may be made for varying conditions or completely different systems.
Show less - Date Issued
- 1979
- Identifier
- CFR0004772, ucf:52979
- Format
- Document (PDF)
- PURL
- http://purl.flvc.org/ucf/fd/CFR0004772
- Title
- TECHNIQUES FOR ASSESSING AND IMPROVING PERFORMANCE IN NAVIGATION AND WAYFINDING USING MOBILE AUGMENTED REALITY.
- Creator
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Goldiez, Brian, Hancock, Peter, University of Central Florida
- Abstract / Description
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Augmented reality is a field of technology in which the real world is overlaid with additional information from a computer generated display. Enhancements to augmented reality technology presently support limited mobility which is expected to increase in the future to provide much greater real world functionality. This work reports on a set of experiments that investigate performance in search and rescue navigating tasks using augmented reality. Augmentation consisted of a spatially and...
Show moreAugmented reality is a field of technology in which the real world is overlaid with additional information from a computer generated display. Enhancements to augmented reality technology presently support limited mobility which is expected to increase in the future to provide much greater real world functionality. This work reports on a set of experiments that investigate performance in search and rescue navigating tasks using augmented reality. Augmentation consisted of a spatially and temporally registered map of a maze that was overlaid onto a real world maze. Participants were required to traverse the maze, answer spatially oriented questions in the maze, acquire a target object, and exit. Pre and post hoc questionnaires were administered. Time and accuracy data from one hundred twenty participants were collected across six treatments. The between subject treatments, which had an equal number of male and female participants, were a control condition with only a compass, a control condition with a paper map available prior to maze traversal and four experimental conditions consisting of combinations of egocentric and exocentric maps, and a continuously on and on demand map display. Data collected from each participant consisted of time to traverse the maze, percent of the maze covered, estimations of euclidian distance and direction, estimations of cardinal direction, and spatial recall. Data was also collected via pre and post hoc questionnaires. Results indicate that best performance with respect to time was in the control condition with a map. The small size of the maze could have facilitated this result through route memorization. Augmented reality can offer enhancement to performance as navigational tasks become more complex and saturate working memory. Augmented reality showed best performance in accuracy by facilitating participants' coverage of the maze. Exocentric maps generally exhibited better performance than egocentric maps. On demand displays also generally resulted in better performance than continuously on displays. Gender differences also were evident with males exhibiting better performance than females. Participants reporting an initial tendency to not rotate maps exhibited better performance than those reporting a tendency to rotate maps. Enhancements being made to augmented reality and related technologies will result in more features, improved form factor for users, and improved performance in the future. Guidelines provided in this work seek to ensure augmented reality systems continue to progress in enhancing performance
Show less - Date Issued
- 2004
- Identifier
- CFE0000177, ucf:46157
- Format
- Document (PDF)
- PURL
- http://purl.flvc.org/ucf/fd/CFE0000177
- Title
- Simultaneous Use of Physiological Sensors for a Neuromarketing Task.
- Creator
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Descheneaux, Charles, Reinerman, Lauren, Barber, Daniel, Karwowski, Waldemar, Goldiez, Brian, University of Central Florida
- Abstract / Description
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ABSTRACTPhysiological measurements have become more popular in Psychological research over the past ten years. These advancements allowed different objective sensors to become another measurement tool in a scientific arsenal of collecting data. Traditionally, performance and after task subjective measures have been used for most studies in Psychological research. With the opportunity to use these subjective measures along with objective measures, more data can be collected during research and...
Show moreABSTRACTPhysiological measurements have become more popular in Psychological research over the past ten years. These advancements allowed different objective sensors to become another measurement tool in a scientific arsenal of collecting data. Traditionally, performance and after task subjective measures have been used for most studies in Psychological research. With the opportunity to use these subjective measures along with objective measures, more data can be collected during research and therefore potentially produce better quality conclusions.Eye Tracking (ET), functional near infrared (fNIR), transcranial Doppler ultrasound (TCD), electrocardiogram (EKG) and the electroencephalogram (EEG) have shown great promise in their ability to produce reliable and powerful objective data for research. Consequently, these devices are being used at the same time. The simultaneous use has the potential for interference between devices. Further, these devices are used on human subjects who can find these devices uncomfortable. These issues have the ability to skew data simply due to the measurement devices used.The effort of this study was to determine if the above devices could be used simultaneously without affecting their data quality, determine if difference combinations are more or less beneficial and determine if the combination of sensors have an effect on participant experience. A negative effect from discomfort has the potential to effect data. A study was conducted utilizing the ET, EEG, EKG, fNIR and TCD together in various combinations and also alone to determine if data is compromised and to determine if the combinations have an effect on participant experience.
Show less - Date Issued
- 2018
- Identifier
- CFE0007323, ucf:52130
- Format
- Document (PDF)
- PURL
- http://purl.flvc.org/ucf/fd/CFE0007323
- Title
- Modeling Crowd Mobility and Communication in Wireless Networks.
- Creator
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Solmaz, Gurkan, Turgut, Damla, Bassiouni, Mostafa, Guha, Ratan, Goldiez, Brian, University of Central Florida
- Abstract / Description
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This dissertation presents contributions to the fields of mobility modeling, wireless sensor networks (WSNs) with mobile sinks, and opportunistic communication in theme parks. The two main directions of our contributions are human mobility models and strategies for the mobile sink positioning and communication in wireless networks.The first direction of the dissertation is related to human mobility modeling. Modeling the movement of human subjects is important to improve the performance of...
Show moreThis dissertation presents contributions to the fields of mobility modeling, wireless sensor networks (WSNs) with mobile sinks, and opportunistic communication in theme parks. The two main directions of our contributions are human mobility models and strategies for the mobile sink positioning and communication in wireless networks.The first direction of the dissertation is related to human mobility modeling. Modeling the movement of human subjects is important to improve the performance of wireless networks with human participants and the validation of such networks through simulations. The movements in areas such as theme parks follow specific patterns that are not taken into consideration by the general purpose mobility models. We develop two types of mobility models of theme park visitors. The first model represents the typical movement of visitors as they are visiting various attractions and landmarks of the park. The second model represents the movement of the visitors as they aim to evacuate the park after a natural or man-made disaster.The second direction focuses on the movement patterns of mobile sinks and their communication in responding to various events and incidents within the theme park. When an event occurs, the system needs to determine which mobile sink will respond to the event and its trajectory. The overall objective is to optimize the event coverage by minimizing the time needed for the chosen mobile sink to reach the incident area. We extend this work by considering the positioning problem of mobile sinks and preservation of the connected topology. We propose a new variant of p-center problem for optimal placement and communication of the mobile sinks. We provide a solution to this problem through collaborative event coverage of the WSNs with mobile sinks. Finally, we develop a network model with opportunistic communication for tracking the evacuation of theme park visitors during disasters. This model involves people with smartphones that store and carry messages. The mobile sinks are responsible for communicating with the smartphones and reaching out to the regions of the emergent events.
Show less - Date Issued
- 2015
- Identifier
- CFE0006005, ucf:51024
- Format
- Document (PDF)
- PURL
- http://purl.flvc.org/ucf/fd/CFE0006005
- Title
- A Framework for Measuring Return on Investment for Healthcare Simulation-Based Training.
- Creator
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Bukhari, Hatim, Rabelo, Luis, Elshennawy, Ahmad, Goldiez, Brian, Andreatta, Pamela, University of Central Florida
- Abstract / Description
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In the healthcare sector, providing high-quality service in a safe environment for both patient and staff is an obvious and ultimate major objective. Training is an essential component for achieving this important objective. Most organizations acknowledge that employee simulation-based training programs are an important part of the human capital strategy, yet few have effectively succeeded in quantifying the real and precise ROI of this type of investment. Therefore, if the training is...
Show moreIn the healthcare sector, providing high-quality service in a safe environment for both patient and staff is an obvious and ultimate major objective. Training is an essential component for achieving this important objective. Most organizations acknowledge that employee simulation-based training programs are an important part of the human capital strategy, yet few have effectively succeeded in quantifying the real and precise ROI of this type of investment. Therefore, if the training is perceived as a waste of resources and its ROI is not clearly recognized, it will be the first option to cut when the budget cut is needed.The various intangible benefits of healthcare simulation-based training are very difficult to quantify. In addition, there was not a unified way to count for the different cost and benefits to provide a justifiable ROI. Quantifying the qualitative and intangible benefits of medical training simulator needed a framework that helps to identify and convert qualitative and intangible benefits into monetary value so it can be considered in the ROI evaluation.This research is a response to the highlighted importance of developing a comprehensive framework that has the capability to take into consideration the wide range of benefits that simulation-based training can bring to the healthcare system taking into consideration the characteristics of this specific field of investment. The major characteristics of investment in this field include the uncertainty, the qualitative nature of the major benefits, and the diversity and the wide range of applications.This comprehensive framework is an integration of several methodologies and tools. It consists of three parts. The first part of the framework is the benefits and cost structure, which pays special attention to the qualitative and intangible benefits by considering the Value Measurement methodology (VMM) and other previously existing models. The second part of the framework is important to deal with the uncertainty associated with this type of investment. Monte Carlo simulation is a tool that considered multiple scenarios of input sets instead of a single set of inputs. The third part of the framework considers an advanced value analysis of the investment. It goes beyond the discounted cash flow (DCF) methodologies like net present value (NPV) that consider a single scenario for the cash flow to Real Options Analysis that consider the flexibility over the lifetime of the investment when evaluating the value of the investment. This framework has been validated through case studies.
Show less - Date Issued
- 2017
- Identifier
- CFE0006859, ucf:51750
- Format
- Document (PDF)
- PURL
- http://purl.flvc.org/ucf/fd/CFE0006859
- Title
- A Training Effectiveness Evaluation of UH-60A/L Simulated Environments: An Interdisciplinary Approach.
- Creator
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Goodwin, Martin, Reinerman, Lauren, Szalma, James, Goldiez, Brian, Goldberg, Benjamin, University of Central Florida
- Abstract / Description
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The U.S. military continues to develop and expand its use of simulation-based aviation training. While traditional simulation-based training continues to be a proven training method, game-based simulation has become more sophisticated and may provide viable training options in some applications. The use of game-based simulation with traditional simulation-based training can potentially reduce costs, enhance return on investment, advance training objectives, and inform future training...
Show moreThe U.S. military continues to develop and expand its use of simulation-based aviation training. While traditional simulation-based training continues to be a proven training method, game-based simulation has become more sophisticated and may provide viable training options in some applications. The use of game-based simulation with traditional simulation-based training can potentially reduce costs, enhance return on investment, advance training objectives, and inform future training environment designs. Current fiscal limitations are driving the need for more efficient training methods, while operational requirements are dictating training protocols that produce optimum levels of readiness. The gap between fiscal constraints and desired training outcomes can be addressed by investigating whether lower-cost, game-based simulations may potentially augment higher-cost, traditional simulation-based training approaches for specific training tasks. Performing a valid investigation of the value of these simulation environments depends on a thorough evaluation of their training effectiveness. However, current approaches to Training Effectiveness Evaluation (TEE) do not adequately address the complete range of factors required to effectively investigate this gap. The present effort leverages research from human performance assessment, neurophenomenology, and instructional science to identify and integrate a set of empirically validated measures that contribute to training effectiveness. From this foundation, an interdisciplinary approach to performing TEEs for simulation training is introduced that addresses the shortcomings of current practices. This approach is validated in a use case involving the evaluation of U.S. Army Aviation collective training.
Show less - Date Issued
- 2017
- Identifier
- CFE0006942, ucf:51671
- Format
- Document (PDF)
- PURL
- http://purl.flvc.org/ucf/fd/CFE0006942
- Title
- Facilitating Information Retrieval in Social Media User Interfaces.
- Creator
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Costello, Anthony, Tang, Yubo, Fiore, Stephen, Goldiez, Brian, University of Central Florida
- Abstract / Description
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As the amount of computer mediated information (e.g., emails, documents, multi-media) we need to process grows, our need to rapidly sort, organize and store electronic information likewise increases. In order to store information effectively, we must find ways to sort through it and organize it in a manner that facilitates efficient retrieval. The instantaneous and emergent nature of communications across networks like Twitter makes them suitable for discussing events (e.g., natural disasters...
Show moreAs the amount of computer mediated information (e.g., emails, documents, multi-media) we need to process grows, our need to rapidly sort, organize and store electronic information likewise increases. In order to store information effectively, we must find ways to sort through it and organize it in a manner that facilitates efficient retrieval. The instantaneous and emergent nature of communications across networks like Twitter makes them suitable for discussing events (e.g., natural disasters) that are amorphous and prone to rapid changes. It can be difficult for an individual human to filter through and organize the large amounts of information that can pass through these types of social networks when events are unfolding rapidly. A common feature of social networks is the images (e.g., human faces, inanimate objects) that are often used by those who send messages across these networks. Humans have a particularly strong ability to recognize and differentiate between human Faces. This effect may also extend to recalling information associated with each human Face. This study investigated the difference between human Face images, non-human Face images and alphanumeric labels as retrieval cues under different levels of Task Load. Participants were required to recall key pieces of event information as they emerged from a Twitter-style message feed during a simulated natural disaster. A counter-balanced within-subjects design was used for this experiment. Participants were exposed to low, medium and high Task Load while responding to five different types of recall cues: (1) Nickname, (2) Non-Face, (3) Non-Face (&) Nickname, (4) Face and (5) Face (&) Nickname. The task required participants to organize information regarding emergencies (e.g., car accidents) from a Twitter-style message feed. The messages reported various events such as fires occurring around a fictional city. Each message was associated with a different recall cue type, depending on the experimental condition. Following the task, participants were asked to recall the information associated with one of the cues they worked with during the task. Results indicate that under medium and high Task Load, both Non-Face and Face retrieval cues increased recall performance over Nickname alone with Non-Faces resulting in the highest mean recall scores. When comparing medium to high Task Load: Face (&) Nickname and Non-Face significantly outperformed the Face condition. The performance in Non-Face (&) Nickname was significantly better than Face (&) Nickname. No significant difference was found between Non-Faces and Non-Faces (&) Nickname. Subjective Task Load scores indicate that participants experienced lower mental workload when using Non-Face cues than using Nickname or Face cues. Generally, these results indicate that under medium and high Task Load levels, images outperformed alphanumeric nicknames, Non-Face images outperformed Face images, and combining alphanumeric nicknames with images may have offered a significant performance advantage only when the image is that of a Face. Both theoretical and practical design implications are provided from these findings.
Show less - Date Issued
- 2014
- Identifier
- CFE0005318, ucf:50524
- Format
- Document (PDF)
- PURL
- http://purl.flvc.org/ucf/fd/CFE0005318
- Title
- Harmony: An Architecture for Network Centric Heterogeneous Terrain Database Re-Generation.
- Creator
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Graniela Ortiz, Benito, Proctor, Michael, Gonzalez, Avelino, Wiegand, Rudolf, Goldiez, Brian, Cox, Robert, University of Central Florida
- Abstract / Description
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This research investigated an alternative modeling and simulation terrain database generation paradigm that rapidly harmonizes changes target formats throughout a distributed simulation system while accommodating bandwidth and processing time limitations. This dissertation proposes a (")distributed partial bi-directional terrain database re-generation(") paradigm, which envisions network based terrain database updates between reliable partners. The approach is very attractive as it reduces...
Show moreThis research investigated an alternative modeling and simulation terrain database generation paradigm that rapidly harmonizes changes target formats throughout a distributed simulation system while accommodating bandwidth and processing time limitations. This dissertation proposes a (")distributed partial bi-directional terrain database re-generation(") paradigm, which envisions network based terrain database updates between reliable partners. The approach is very attractive as it reduces the amount of processing and bandwidth required to distribute locally emergent changes throughout a distributed system by only updating the affected target format data elements. In the prototype theoretical architecture that implements the approach, agent theory and ontologies are used to interpret data changes in external target formats and implement the necessary transformations on a server internal terrain database generation system. These changes are then distributed to clients to achieve consistency between all correlated representations. Experimental findings with the prototype suggests smaller network utilization and processing times than conventional terrain database generation will experience while maintaining correlated heterogeneous terrain database representations overtime. This Bi-Directional Ontology-driven TDB Re-Generation Architecture has the potential to revolutionize the traditional terrain database generation pipeline paradigm.
Show less - Date Issued
- 2011
- Identifier
- CFE0004475, ucf:49315
- Format
- Document (PDF)
- PURL
- http://purl.flvc.org/ucf/fd/CFE0004475
- Title
- Assessment of Terrain Database Correlation Using Line-Of-Sight Measurements.
- Creator
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Oyama, Leonardo, Goldiez, Brian, Kincaid, John, Graniela Ortiz, Benito, Martin, Glenn, University of Central Florida
- Abstract / Description
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The uncountable number of tools for the creation of synthetic terrains poses as a challenge for simulation interoperability. The permutations of tools, elevation maps, and software settings leads to combinations of poorly correlated virtual terrains. An important issue in distributed simulations is the lack of line-of-sight correlation. For example, in military networked simulations, consistent intervisibility between simulated entities is crucial for a fair-fight, especially when simulations...
Show moreThe uncountable number of tools for the creation of synthetic terrains poses as a challenge for simulation interoperability. The permutations of tools, elevation maps, and software settings leads to combinations of poorly correlated virtual terrains. An important issue in distributed simulations is the lack of line-of-sight correlation. For example, in military networked simulations, consistent intervisibility between simulated entities is crucial for a fair-fight, especially when simulations include direct-fire weapons. The literature review presented in the Chapter Two discusses a multitude of interoperability issues caused by discrepant terrain representations and rendering engines noncompliant to any standard image generation process. Furthermore, the literature review discusses past research that strived for measuring (or mitigating) the correlation issues between terrain databases. Based on previous research, this thesis proposes a methodology for analysis of line-of-sight correlation between a pair of terrain databases. All the mathematical theory involved in the methodology is discussed in the Chapter Three. In addition, this thesis proposes a new method for measuring the roughness of a visual terrain database. This method takes into account the 3D dispersion of the vectors normal to the polygons in the terrain's mesh. Because the vectors normal to the polygons are conveniently stored in most visual databases, the roughness calculation suggested here is fast and does not require sampling the terrain's elevation. In order to demonstrate the proposed method, twin terrain databases and a tool were created as part of this thesis. The goal of this tool is to extract data from the terrain databases for statistical analysis. The tool is open source and its source code is provided with this thesis. The Chapter Four includes an example of statistical analysis using an open source statistic software. The line-of-sight correlation analysis discussed here includes the terrain's geometry only (terrain's culture is not addressed). Human factors were not taken into consideration.
Show less - Date Issued
- 2015
- Identifier
- CFE0005985, ucf:50792
- Format
- Document (PDF)
- PURL
- http://purl.flvc.org/ucf/fd/CFE0005985
- Title
- REDUCING SIDE-SWEEP ACCIDENTS WITH VEHICLE-to-VEHICLECOMMUNICATIONS.
- Creator
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Bulumulle, Gamini, Boloni, Ladislau, Sundaram, Kalpathy, Chatterjee, Mainak, Yuksel, Murat, Goldiez, Brian, University of Central Florida
- Abstract / Description
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This dissertation present contributions to the understanding of the causes of a side-sweep accidents on multi-lane highways using computer simulation. Side-sweep accidents are one of the major causes of loss of life and property damage on highways. This type of accident is caused by a driver initiating a lane change while another vehicle is blocking the road in the target lane.Our objective in the research described in this dissertation was to understand and simulate the different factors...
Show moreThis dissertation present contributions to the understanding of the causes of a side-sweep accidents on multi-lane highways using computer simulation. Side-sweep accidents are one of the major causes of loss of life and property damage on highways. This type of accident is caused by a driver initiating a lane change while another vehicle is blocking the road in the target lane.Our objective in the research described in this dissertation was to understand and simulate the different factors which affect the likelihood of side sweep accidents. For instance, we know that blind spots, parts of the road that are not visible to the driver directly or through the rear-view mirrors are often a contributing factor. Similarly, the frequency with which a driver checks his rear-view mirrors before initiating the lane change affects the likelihood of the accident. We can also have an intuition that side-sweep accidents are more likely if there is a significant difference in the vehicle velocities between the current and the target lanes. There are also factors that can reduce the likelihood of the accident: for instance, the signaling of the lane change by the driver can alert the nearby vehicles about the lane change, and they can change their behaviors to give way to the lane changing vehicle. The emerging technology of vehicle-to-vehicle communication offers promising new avenues to avoid such collisions by making vehicles communicate the lane change intent and their positions, such that automatic action can be taken to avoid the accident.While we can have an intuition about whether some factors increase or reduce accident rate, these factors interact with each other in complex ways. The research described in this dissertation developed a highway driving simulator specialized for the accurate simulation of the various factors which contribute to the act of lane change in highway driving. We are modeling the traffic as seen from the lane changing vehicle, including the density, distribution and relative velocity of the vehicles on the target lane. We are also modeling the geometry of the vehicle, including size, windows, mirrors, and blind spots. Moving to the human factors of the simulation, we are modeling the behavior of the driver with regards to the times of checking the mirrors, signalling and making the lane change decision. Finally, we are also modeling communication, both using the traditional way using the turn signals, as well as through means of automated vehicle to vehicle communication.The detailed modeling of these factors allowed us to perform extensive simulation studies that allow us to study the impact of various factors on the probability of side-sweep accidents.We validated the simulation models by comparing the results with the real-world observations of the National Highway Traffic Safety Administration. One of the benefits of our model is that it allows the modeling of the impact of vehicle to vehicle communication, a technology currently in prototype stage, that cannot be studied in extensive real world scenarios.
Show less - Date Issued
- 2017
- Identifier
- CFE0006570, ucf:51317
- Format
- Document (PDF)
- PURL
- http://purl.flvc.org/ucf/fd/CFE0006570
- Title
- Measuring the evolving Internet ecosystem with exchange points.
- Creator
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Ahmad, Mohammad Zubair, Guha, Ratan, Bassiouni, Mostafa, Chatterjee, Mainak, Jha, Sumit, Goldiez, Brian, University of Central Florida
- Abstract / Description
-
The Internet ecosystem comprising of thousands of Autonomous Systems (ASes) now include Internet eXchange Points (IXPs) as another critical component in the infrastructure. Peering plays a significant part in driving the economic growth of ASes and is contributing to a variety of structural changes in the Internet. IXPs are a primary component of this peering ecosystem and are playing an increasing role not only in the topology evolution of the Internet but also inter-domain path routing. In...
Show moreThe Internet ecosystem comprising of thousands of Autonomous Systems (ASes) now include Internet eXchange Points (IXPs) as another critical component in the infrastructure. Peering plays a significant part in driving the economic growth of ASes and is contributing to a variety of structural changes in the Internet. IXPs are a primary component of this peering ecosystem and are playing an increasing role not only in the topology evolution of the Internet but also inter-domain path routing. In this dissertation we study and analyze the overall affects of peering and IXP infrastructure on the Internet. We observe IXP peering is enabling a quicker flattening of the Internet topology and leading to over-utilization of popular inter-AS links. Indiscriminate peering at these locations is leading to higher end-to-end path latencies for ASes peering at an exchange point, an effect magnified at the most popular worldwide IXPs. We first study the effects of recently discovered IXP links on the inter-AS routes using graph based approaches and find that it points towards the changing and flattening landscape in the evolution of the Internet's topology. We then study more IXP effects by using measurements to investigate the networks benefits of peering. We propose and implement a measurement framework which identifies default paths through IXPs and compares them with alternate paths isolating the IXP hop. Our system is running and recording default and alternate path latencies and made publicly available. We model the probability of an alternate path performing better than a default path through an IXP by identifying the underlying factors influencing the end-to end path latency. Our first-of-its-kind modeling study, which uses a combination of statistical and machine learning approaches, shows that path latencies depend on the popularity of the particular IXP, the size of the provider ASes of the networks peering at common locations and the relative position of the IXP hop along the path. An in-depth comparison of end-to-end path latencies reveal a significant percentage of alternate paths outperforming the default route through an IXP. This characteristic of higher path latencies is magnified in the popular continental exchanges as measured by us in a case study looking at the largest regional IXPs. We continue by studying another effect of peering which has numerous applications in overlay routing, Triangle Inequality Violations (TIVs). These TIVs in the Internet delay space are created due to peering and we compare their essential characteristics with overlay paths such as detour routes. They are identified and analyzed from existing measurement datasets but on a scale not carried out earlier. This implementation exhibits the effectiveness of GPUs in analyzing big data sets while the TIVs studied show that the a set of common inter-AS links create these TIVs. This result provides a new insight about the development of TIVs by analyzing a very large data set using GPGPUs.Overall our work presents numerous insights into the inner workings of the Internet's peering ecosystem. Our measurements show the effects of exchange points on the evolving Internet and exhibits their importance to Internet routing.
Show less - Date Issued
- 2013
- Identifier
- CFE0004802, ucf:49744
- Format
- Document (PDF)
- PURL
- http://purl.flvc.org/ucf/fd/CFE0004802