Current Search: Kincaid, J. Peter (x)
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- Title
- ON THE INCORPORATION OF THE PERSONALITY FACTORS INTO CROWD SIMULATION.
- Creator
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Jaganathan, Sivakumar, Kincaid, J. Peter, University of Central Florida
- Abstract / Description
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Recently, a considerable amount of research has been performed on simulating the collective behavior of pedestrians in the street or people finding their way inside a building or a room. Comprehensive reviews of the state of the art can be found in Schreckenberg and Deo (2002) and Batty, M., DeSyllas, J. and Duxbury, E. (2003). In all these simulation studies, one area that is lacking is accounting for the effects of human personalities on the outcome. As a result, there is a growing emphasis...
Show moreRecently, a considerable amount of research has been performed on simulating the collective behavior of pedestrians in the street or people finding their way inside a building or a room. Comprehensive reviews of the state of the art can be found in Schreckenberg and Deo (2002) and Batty, M., DeSyllas, J. and Duxbury, E. (2003). In all these simulation studies, one area that is lacking is accounting for the effects of human personalities on the outcome. As a result, there is a growing emphasis on researching the effects of human personalities and adding the results to the simulations to make them more realistic. This research investigated the possibility of incorporating personality factors into the crowd simulation model. The first part of this study explored the extraction of quantitative crowd motion from videos and developed a method to compare real video with the simulation output video. Several open source programs were examined and modified to obtain optical flow measurements from real videos captured at sporting events. Optical flow measurements provide information such as crowd density, average velocity with which individuals move in the crowd, as well as other parameters. These quantifiable optical flow calculations provided a strong method for comparing simulation results with those obtained from video footage captured in real life situations. The second part of the research focused on the incorporation of the personality factors into the crowd simulation. Existing crowd models such as HelbingU-Molnár-Farkas-Vicsek (HMFV) do not take individual personality factors into account. The most common approach employed by psychologists for studying personality traits is the Big Five factors or dimensions of personality (NEO: Neuroticism, Extroversion, Openness, Agreeableness and Conscientiousness). iii In this research forces related to the personality factors were incorporated into the crowd simulation models. The NEO-based forces were incorporated into an existing HMFV simulated implemented in the MASON simulation framework. The simulation results were validated using the quantification procedures developed in the first phase. This research reports on a major expansion of a simulation of pedestrian motion based on the model (HMFV) by Helbing, D., I. J. Farkas, P. Molnár, and T. Vicsek (2002). Example of actual behavior such as a crowd exiting church after service were simulated using NEO-based forces and show a striking resemblance to actual behavior as rated by behavior scientists.
Show less - Date Issued
- 2007
- Identifier
- CFE0001771, ucf:47276
- Format
- Document (PDF)
- PURL
- http://purl.flvc.org/ucf/fd/CFE0001771
- Title
- PHYSICALLY-BASED VISUALIZATION OF RESIDENTIAL BUILDING DAMAGE PROCESS IN HURRICANE.
- Creator
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Liao, Dezhi, Kincaid, J. Peter, University of Central Florida
- Abstract / Description
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This research provides realistic techniques to visualize the process of damage to residential building caused by hurricane force winds. Three methods are implemented to make the visualization useful for educating the public about mitigation measures for their homes. First, the underline physics uses Quick Collision Response Calculation. This is an iterative method, which can tune the accuracy and the performance to calculate collision response between building components. Secondly, the damage...
Show moreThis research provides realistic techniques to visualize the process of damage to residential building caused by hurricane force winds. Three methods are implemented to make the visualization useful for educating the public about mitigation measures for their homes. First, the underline physics uses Quick Collision Response Calculation. This is an iterative method, which can tune the accuracy and the performance to calculate collision response between building components. Secondly, the damage process is designed as a Time-scalable Process. By attaching a damage time tag for each building component, the visualization process is treated as a geometry animation allowing users to navigate in the visualization. The detached building components move in response to the wind force that is calculated using qualitative rather than quantitative techniques. The results are acceptable for instructional systems but not for engineering analysis. Quick Damage Prediction is achieved by using a database query instead of using a Monte-Carlo simulation. The database is based on HAZUS® engineering analysis data which gives it validity. A reasoning mechanism based on the definition of the overall building damage in HAZUS® is used to determine the damage state of selected building components including roof cover, roof sheathing, wall, openings and roof-wall connections. Exposure settings of environmental aspects of the simulated environment, such as ocean, trees, cloud and rain are integrated into a scene-graph based graphics engine. Based on the graphics engine and the physics engine, a procedural modeling method is used to efficiently render residential buildings. The resulting program, Hurricane!, is an instructional program for public education useful in schools and museum exhibits.
Show less - Date Issued
- 2007
- Identifier
- CFE0001609, ucf:47190
- Format
- Document (PDF)
- PURL
- http://purl.flvc.org/ucf/fd/CFE0001609
- Title
- REAL-TIME TREE SIMULATION USING VERLET INTEGRATION.
- Creator
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Manavi, Bobak, Kincaid, J. Peter, University of Central Florida
- Abstract / Description
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One of the most important challenges in real-time simulation of large trees and vegetation is the vast number of calculations required to simulate the interactions between all the branches in the tree when external forces are applied to it. This paper will propose the use of algorithms employed by applications like cloth and soft body simulations, where objects can be represented by a finite system of particles connected via spring-like constraints, for the structural representation and...
Show moreOne of the most important challenges in real-time simulation of large trees and vegetation is the vast number of calculations required to simulate the interactions between all the branches in the tree when external forces are applied to it. This paper will propose the use of algorithms employed by applications like cloth and soft body simulations, where objects can be represented by a finite system of particles connected via spring-like constraints, for the structural representation and manipulation of trees in real-time. We will then derive and show the use of Verlet integration and the constraint configuration used for simulating trees while constructing the necessary data structures that encapsulate the procedural creation of these objects. Furthermore, we will utilize this system to simulate branch breakage due to accumulated external and internal pressure.
Show less - Date Issued
- 2007
- Identifier
- CFE0001802, ucf:47381
- Format
- Document (PDF)
- PURL
- http://purl.flvc.org/ucf/fd/CFE0001802
- Title
- VOICE TRACK COMPUTER BASED SIMULATION FOR MEDICAL TRAINING.
- Creator
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Makwana, Alpesh, Kincaid, J. Peter, University of Central Florida
- Abstract / Description
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Varying the delivery rate of audio-based text within web-based training increases the effectiveness of the learning process and improves retention when compared with a fixed audio-based text delivery rate. To answer this question, two groups of 20 participants and one group of 10 participants were tested using the Web-based Anatomy & Physiology course modules developed by Medsn, Inc. The control group received the static speed of 128 words per minute while the experimental group received the...
Show moreVarying the delivery rate of audio-based text within web-based training increases the effectiveness of the learning process and improves retention when compared with a fixed audio-based text delivery rate. To answer this question, two groups of 20 participants and one group of 10 participants were tested using the Web-based Anatomy & Physiology course modules developed by Medsn, Inc. The control group received the static speed of 128 words per minute while the experimental group received the initial speed of 128 words per minute with the option to change the speed of the audio-based text. An additional experimental group received the initial speed of 148 words per minute also having the option to vary the speed of the audio-based text. A three way single variable Analysis of Variance (ANOVA) was utilized to examine speed of voice presentation differences. The results were significant, F (2, 47) = 4.67, p=0.014, ç2 = 0.166. The mean for the control group was (M = 7.2, SD = 1.69) with the experimental groups at, (M = 8.4, SD = 1.31) and with extra groups at (M = 8.6, SD = 1.26).
Show less - Date Issued
- 2005
- Identifier
- CFE0000639, ucf:46533
- Format
- Document (PDF)
- PURL
- http://purl.flvc.org/ucf/fd/CFE0000639
- Title
- EFFECTS OF CONTENT AUGMENTATION STRATEGIES IN AN INSTRUCTIONAL VIRTUAL ENVIRONMENT.
- Creator
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Hamilton, Roger, Kincaid, J. Peter, University of Central Florida
- Abstract / Description
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Content augmentation strategies (CAS) are instructional methods which specify the overlaying of content objects by content augmentation objects in order to increase the effectiveness and efficiency of instruction. The goals of this research were to build a comprehensive framework around CASs, determine the experimental effects of CASs in an instructional virtual environment (VE), and make recommendations regarding the employment and further study of CASs in instructional virtual environments....
Show moreContent augmentation strategies (CAS) are instructional methods which specify the overlaying of content objects by content augmentation objects in order to increase the effectiveness and efficiency of instruction. The goals of this research were to build a comprehensive framework around CASs, determine the experimental effects of CASs in an instructional virtual environment (VE), and make recommendations regarding the employment and further study of CASs in instructional virtual environments. The VE experiment examined the effectiveness and efficiency impact of six different content augmentation strategies which overlayed different content augmentation objects onto four immersive VE scenarios. Sixty university students, 40 men and 20 women, executed three CAS-enhanced training missions and one no-CAS test mission. The task involved the recall and correct application of specific rules for three subtasks of a military helicopter landing zone scouting mission. The strategies included a no-strategy control condition, an arrow condition, an audio coaching condition, a text coaching condition, an arrow plus audio coaching condition, and an arrow plus text coaching condition. Statistical and decision analyses were conducted on the effectiveness and efficiency performance data. Statistically significant differences were found which supported the general superiority of the audio content augmentation strategy for these tasks. This dissertation may be the first use of a decision analysis approach for analyzing the results of behavioral data for instructional design decisions. The decision analysis approach used decision trees, simulation and optimization to obtain content augmentation strategy rankings. As this approach is normally used for course of action analysis and comparing alternative system configurations, the validity of this approach in this context has yet to be determined. The decision analysis approach obtained plausible and similar, but not identical recommendations to the statistical approach. The decision analysis approach may constitute a limited instantiation of a proposed optimal stimulus set instructional design model which conceptually framed the experiment. Training guideline recommendations, experimental procedure recommendations, and a comprehensive framework for future research are also presented.
Show less - Date Issued
- 2005
- Identifier
- CFE0000884, ucf:46638
- Format
- Document (PDF)
- PURL
- http://purl.flvc.org/ucf/fd/CFE0000884
- Title
- CELL PHONE DISTRACTION: ANALYSIS OF MOTOR RESPONSE IN A SIMULATED DRIVING ENVIRONMENT.
- Creator
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Ravishankar, Anusha, Kincaid, Dr.J.Peter, University of Central Florida
- Abstract / Description
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Does the use of a cell phone while driving influence the driver's ability to execute a proper turn?Is there difference between genders pertaining to motor skill while driving in a simulated driving environment? To find the answers to these questions, three groups of ten participants (5 women and 5 men)each were tested using a scripted test scenario focusing on left and right turns. The participantswere made to drive through a test scenario to get used to the driving simulator. The scenario...
Show moreDoes the use of a cell phone while driving influence the driver's ability to execute a proper turn?Is there difference between genders pertaining to motor skill while driving in a simulated driving environment? To find the answers to these questions, three groups of ten participants (5 women and 5 men)each were tested using a scripted test scenario focusing on left and right turns. The participantswere made to drive through a test scenario to get used to the driving simulator. The scenario for the experimental group was an inner-city training scenario with the presence of vehicular trafficand the main focus area was on six critical turns (3 left and 3 rights). The apparatus used for this study was the "Patrol Simulator" built by GE Driver Development. A 2 (Gender) x 3 (Cell phone condition) between subjects design was used to assess the differences in mean driving performance between gender (male and female) at 3 cell phone conditions (No Phone, Phone No Conversation, Phone with Conversation). The study verified that cell phone use while driving would adversely affects a driver's ability to perform turns, and showed that gender plays a role in this effect. However, it did confirm that gender does not play any role in a person's overall ability to drive.
Show less - Date Issued
- 2004
- Identifier
- CFE0000084, ucf:46149
- Format
- Document (PDF)
- PURL
- http://purl.flvc.org/ucf/fd/CFE0000084