Current Search: LaViola, Joseph (x)
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- Title
- REALNAV: EXPLORING NATURAL USER INTERFACES FOR LOCOMOTION IN VIDEO GAMES.
- Creator
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Williamson, Brian, LaViola, Joseph, University of Central Florida
- Abstract / Description
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We present an exploration into realistic locomotion interfaces in video games using spatially convenient input hardware. In particular, we use Nintendo Wii Remotes to create natural mappings between user actions and their representation in a video game. Targeting American Football video games, we used the role of the quarterback as an exemplar since the game player needs to maneuver effectively in a small area, run down the field, and perform evasive gestures such as spinning, jumping, or the...
Show moreWe present an exploration into realistic locomotion interfaces in video games using spatially convenient input hardware. In particular, we use Nintendo Wii Remotes to create natural mappings between user actions and their representation in a video game. Targeting American Football video games, we used the role of the quarterback as an exemplar since the game player needs to maneuver effectively in a small area, run down the field, and perform evasive gestures such as spinning, jumping, or the "juke". In our study, we developed three locomotion techniques. The first technique used a single Wii Remote, placed anywhere on the user's body, using only the acceleration data. The second technique just used the Wii Remote's infrared sensor and had to be placed on the user's head. The third technique combined a Wii Remote's acceleration and infrared data using a Kalman filter. The Wii Motion Plus was also integrated to add the orientation of the user into the video game. To evaluate the different techniques, we compared them with a cost effective six degree of freedom (6DOF) optical tracker and two Wii Remotes placed on the user's feet. Experiments were performed comparing each to this technique. Finally, a user study was performed to determine if a preference existed among these techniques. The results showed that the second and third technique had the same location accuracy as the cost effective 6DOF tracker, but the first was too inaccurate for video game players. Furthermore, the range of the Wii remote infrared and Motion Plus exceeded the optical tracker of the comparison technique. Finally, the user study showed that video game players preferred the third method over the second, but were split on the use of the Motion Plus when the tasks did not require it.
Show less - Date Issued
- 2009
- Identifier
- CFE0002938, ucf:47956
- Format
- Document (PDF)
- PURL
- http://purl.flvc.org/ucf/fd/CFE0002938
- Title
- VECTORPAD: A TOOL FOR VISUALIZING VECTOR OPERATIONS.
- Creator
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Bott, Jared, LaViola, Joseph, University of Central Florida
- Abstract / Description
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Visualization of three-dimensional vector operations can be very helpful in understanding vector mathematics. However, creating these visualizations using traditional WIMP interfaces can be a troublesome exercise. In this thesis, we present VectorPad, a pen-based application for three-dimensional vector mathematics visualization. VectorPad allows users to define vectors and perform mathematical operations upon them through the recognition of handwritten mathematics. The VectorPad user...
Show moreVisualization of three-dimensional vector operations can be very helpful in understanding vector mathematics. However, creating these visualizations using traditional WIMP interfaces can be a troublesome exercise. In this thesis, we present VectorPad, a pen-based application for three-dimensional vector mathematics visualization. VectorPad allows users to define vectors and perform mathematical operations upon them through the recognition of handwritten mathematics. The VectorPad user interface consists of a sketching area, where the user can write vector definitions and other mathematics, and a 3D graph for visualization. After recognition, vectors are visualized dynamically on the graph, which can be manipulated by the user. A variety of mathematical operations can be performed, such as addition, subtraction, scalar multiplication, and cross product. Animations show how operations work on the vectors. We also performed a short, informal user study evaluating the user interface and visualizations of VectorPad. VectorPad's visualizations were generally well liked; results from the study show a need to provide a more comprehensive set of visualization tools as well as refinement to some of the animations.
Show less - Date Issued
- 2009
- Identifier
- CFE0002827, ucf:48087
- Format
- Document (PDF)
- PURL
- http://purl.flvc.org/ucf/fd/CFE0002827
- Title
- EVALUATING THE BENEFITS OF 3D STEREO IN MODERN VIDEO GAMES.
- Creator
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Litwiller, Tad, LaViola, Joseph, University of Central Florida
- Abstract / Description
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We present a study that investigates user performance benefits of 3D stereo in modern video games. Based on an analysis of several video games that are best suited for use with commercial 3D stereo drivers and vision systems, we chose five modern titles focusing on racing, first person shooter, third person shooter, and sports game genres. For each game, quantitative and qualitative measures were taken to determine if users performed better and learned faster in the experimental group (3D...
Show moreWe present a study that investigates user performance benefits of 3D stereo in modern video games. Based on an analysis of several video games that are best suited for use with commercial 3D stereo drivers and vision systems, we chose five modern titles focusing on racing, first person shooter, third person shooter, and sports game genres. For each game, quantitative and qualitative measures were taken to determine if users performed better and learned faster in the experimental group (3D stereo display) than in the control group (2D display). A game experience pre-questionnaire was used to classify participants into beginner, intermediate, and advanced gameplay categories to ensure prior game experience did not bias the experiment. Our results indicate that even though participants preferred playing in 3D stereo, for the games we tested, it does not provide any significant advantage in overall user performance. In addition, users‟ learning rates were comparable in the 3D stereo display and 2D display cases.
Show less - Date Issued
- 2010
- Identifier
- CFE0003493, ucf:48983
- Format
- Document (PDF)
- PURL
- http://purl.flvc.org/ucf/fd/CFE0003493