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Towards Real-time Mixed Reality Matting in Natural Scenes
STUDY OF HUMAN ACTIVITY IN VIDEO DATA WITH AN EMPHASIS ON VIEW-INVARIANCE
Automatic Scenario Generation using Procedural Modeling Techniques
DIGITAL INTERACTIVE GAMES FOR ASSESSMENT: A STUDY OF THE EFFECTIVENESS OF A DIGITAL GAME AS A MEASURE OF STUDENTS' UNDERSTANDING OF BOOLEAN LOGIC
Virtual Router Approach for Wireless Ad Hoc Networks
AR Physics: Transforming physics diagrammatic representations on paper into interactive simulations.
Exploring sparsity, self-similarity, and low rank approximation in action recognition, motion retrieval, and action spotting
GAYME: The development, design and testing of an auto-ethnographic, documentary game about quarely wandering urban/suburban spaces in Central Florida.