Current Search: Reinhard, Erik (x)
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- Title
- IMAGE-BASED MATERIAL EDITING.
- Creator
-
Khan, Erum, Reinhard, Erik, University of Central Florida
- Abstract / Description
-
Photo editing software allows digital images to be blurred, warped or re-colored at the touch of a button. However, it is not currently possible to change the material appearance of an object except by painstakingly painting over the appropriate pixels. Here we present a set of methods for automatically replacing one material with another, completely different material, starting with only a single high dynamic range image, and an alpha matte specifying the object. Our approach exploits the...
Show morePhoto editing software allows digital images to be blurred, warped or re-colored at the touch of a button. However, it is not currently possible to change the material appearance of an object except by painstakingly painting over the appropriate pixels. Here we present a set of methods for automatically replacing one material with another, completely different material, starting with only a single high dynamic range image, and an alpha matte specifying the object. Our approach exploits the fact that human vision is surprisingly tolerant of certain (sometimes enormous) physical inaccuracies. Thus, it may be possible to produce a visually compelling illusion of material transformations, without fully reconstructing the lighting or geometry. We employ a range of algorithms depending on the target material. First, an approximate depth map is derived from the image intensities using bilateral filters. The resulting surface normals are then used to map data onto the surface of the object to specify its material appearance. To create transparent or translucent materials, the mapped data are derived from the object's background. To create textured materials, the mapped data are a texture map. The surface normals can also be used to apply arbitrary bidirectional reflectance distribution functions to the surface, allowing us to simulate a wide range of materials. To facilitate the process of material editing, we generate the HDR image with a novel algorithm, that is robust against noise in individual exposures. This ensures that any noise, which would possibly have affected the shape recovery of the objects adversely, will be removed. We also present an algorithm to automatically generate alpha mattes. This algorithm requires as input two images--one where the object is in focus, and one where the background is in focus--and then automatically produces an approximate matte, indicating which pixels belong to the object. The result is then improved by a second algorithm to generate an accurate alpha matte, which can be given as input to our material editing techniques.
Show less - Date Issued
- 2006
- Identifier
- CFE0001462, ucf:47065
- Format
- Document (PDF)
- PURL
- http://purl.flvc.org/ucf/fd/CFE0001462
- Title
- OPTIMIZING THE HIGH DYNAMIC RANGE IMAGING PIPELINE.
- Creator
-
Akyuz, Ahmet, Reinhard, Erik, University of Central Florida
- Abstract / Description
-
High dynamic range (HDR) imaging is a rapidly growing field in computer graphics and image processing. It allows capture, storage, processing, and display of photographic information within a scene-referred framework. The HDR imaging pipeline consists of the major steps an HDR image is expected to go through from capture to display. It involves various techniques to create HDR images, pixel encodings and file formats for storage, tone mapping for display on conventional display devices and...
Show moreHigh dynamic range (HDR) imaging is a rapidly growing field in computer graphics and image processing. It allows capture, storage, processing, and display of photographic information within a scene-referred framework. The HDR imaging pipeline consists of the major steps an HDR image is expected to go through from capture to display. It involves various techniques to create HDR images, pixel encodings and file formats for storage, tone mapping for display on conventional display devices and direct display on HDR capable screens. Each of these stages have important open problems, which need to be addressed for a smoother transition to an HDR imaging pipeline. We addressed some of these important problems such as noise reduction in HDR imagery, preservation of color appearance, validation of tone mapping operators, and image display on HDR monitors. The aim of this thesis is thus, to present our findings and describe the research we have conducted within the framework of optimizing the HDR imaging pipeline.
Show less - Date Issued
- 2007
- Identifier
- CFE0001875, ucf:47404
- Format
- Document (PDF)
- PURL
- http://purl.flvc.org/ucf/fd/CFE0001875