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Psychomotor Skill Measurement of Video Game Players
The User Experience of Disney Infinity: Do Smart Toys Matter?
Designing games for learning: An investigation of instructional designers, game designers, and teachers design decisions and epistemological beliefs
The Hammer or the Anvil: Developing Operational Adaptability through Simulations at the Tactical Level
Gamification: Badges and Feedback
The Weight of Words: Collecting and Visualizing Data from Twitter
The Effects of Narrative and Achievements on Learning in a 2D Platformer Video Game
Cooperative vs Competitive Goals in Educational Video Games