Current Search: photography (x)
View All Items
Pages
- Title
- Investigation of The Home, a Metaphor for Belonging.
- Creator
-
Eldridge, Jeremy, Isenhour, David, Lotz, Theo, Haxton, John, University of Central Florida
- Abstract / Description
-
The written portion of this investigation gathers materials and information that deals with the conception of the family unit and the house that is literally, and metaphorically, utilized in the notion of home. This focus on the structure as a metaphor for home has further reaching implications than the structure itself. Findings show that a Western view of community and belonging is rooted in a place of stability in one's community. The basis for personal growth within that community has a...
Show moreThe written portion of this investigation gathers materials and information that deals with the conception of the family unit and the house that is literally, and metaphorically, utilized in the notion of home. This focus on the structure as a metaphor for home has further reaching implications than the structure itself. Findings show that a Western view of community and belonging is rooted in a place of stability in one's community. The basis for personal growth within that community has a direct impact on an individual's development in it. (Goldburgh, 67) The fractured nature of my experience and emotions tied with the notions of home, are expressed through both A Home Divided and the Chez Moi series photographic series. Within this investigation there are references to the artist's memories and experiences that are in contrast and discord with the traditional concept of acceptance and belonging.
Show less - Date Issued
- 2013
- Identifier
- CFE0004678, ucf:49860
- Format
- Document (PDF)
- PURL
- http://purl.flvc.org/ucf/fd/CFE0004678
- Title
- Momentum, Moment, Epiphany: The Psychological Intersection of Motion Picture, the Still Frame, and Three-Dimensional Form.
- Creator
-
Gerstein, Mark, Poindexter, Carla, Buyssens, Ryan, Adams, JoAnne, University of Central Florida
- Abstract / Description
-
My journey from Hollywood Film production to a Fine Arts practice has been shaped by theory from Philosophy of Mind, Cognitive Psychology, Film, and Art, leading me to a new visual vocabulary at the intersection of motion picture, the still image, and three-dimensional form.I create large mixed media collages by projecting video onto photographs and sculptural forms, breaking the boundaries of the conventional film frame and exceeding the dynamic range of typical visual experience. My work...
Show moreMy journey from Hollywood Film production to a Fine Arts practice has been shaped by theory from Philosophy of Mind, Cognitive Psychology, Film, and Art, leading me to a new visual vocabulary at the intersection of motion picture, the still image, and three-dimensional form.I create large mixed media collages by projecting video onto photographs and sculptural forms, breaking the boundaries of the conventional film frame and exceeding the dynamic range of typical visual experience. My work explores emotional connections and fissures within family, and hidden meanings of haunting memories and familiar places.I am searching for an elusive type of perceptual experience characterized by an instantaneous shift in perspective(-)an (")aha(") moment of epiphany when suddenly I have the overpowering feeling that I am both seeing and aware that I am seeing.
Show less - Date Issued
- 2018
- Identifier
- CFE0007003, ucf:52035
- Format
- Document (PDF)
- PURL
- http://purl.flvc.org/ucf/fd/CFE0007003
- Title
- PERCEPTION OF CUTENESS AND BEAUTY.
- Creator
-
Jones, Danielle, Poindexter, Carla, University of Central Florida
- Abstract / Description
-
Upbringing and psychological make-up inspire individual norms for beauty and cuteness. The mannerist approach in my work is a product of the figural liberties found in cartooning, illustration and art history. By altering facial and bodily features, I relate the proportions of an infant to cuteness and innocence. However, I tailor the photographs to empower the subjects all the while mirroring trends in contemporary pop culture. I'm interested in themes of everyday life, vitality and...
Show moreUpbringing and psychological make-up inspire individual norms for beauty and cuteness. The mannerist approach in my work is a product of the figural liberties found in cartooning, illustration and art history. By altering facial and bodily features, I relate the proportions of an infant to cuteness and innocence. However, I tailor the photographs to empower the subjects all the while mirroring trends in contemporary pop culture. I'm interested in themes of everyday life, vitality and emotion placed in obscure, imaginary or exaggerated venues. I fictionalize subjects of my reality to compel viewers to identify with and fancy emotions, circumstances, moods and relationships. The intent is to amplify, yet be truer to their existence and idiosyncrasies through figural adaptations.
Show less - Date Issued
- 2009
- Identifier
- CFE0002538, ucf:47637
- Format
- Document (PDF)
- PURL
- http://purl.flvc.org/ucf/fd/CFE0002538
- Title
- Real People Acting Out Interpersonal Issues With Paper Representations.
- Creator
-
Dufner, Gary, Poindexter, Carla, Raimundi-Ortiz, Wanda, Price, Mark, University of Central Florida
- Abstract / Description
-
In this thesis body of work, I have interacted and collaborated with five friends to create images exploring human relationships. The subject matter illustrates my friends and myself acting out interpersonal issues with paper representations of one another. It has been my aim to represent my imagery in a campy thematic way. I include a discussion of the images in my body of work from both my perspective and the perspective of my models. The figurative paper images (")stand in(") as...
Show moreIn this thesis body of work, I have interacted and collaborated with five friends to create images exploring human relationships. The subject matter illustrates my friends and myself acting out interpersonal issues with paper representations of one another. It has been my aim to represent my imagery in a campy thematic way. I include a discussion of the images in my body of work from both my perspective and the perspective of my models. The figurative paper images (")stand in(") as representatives of the genders of their subjects.I have explored multiple points of view, constructing, reconstructing and deconstructing complex compositions; experimenting with a variety of focal points; and I have increased my knowledge of lighting and color effects through digital manipulation.
Show less - Date Issued
- 2015
- Identifier
- CFE0005607, ucf:52868
- Format
- Document (PDF)
- PURL
- http://purl.flvc.org/ucf/fd/CFE0005607
- Title
- GAYME: The development, design and testing of an auto-ethnographic, documentary game about quarely wandering urban/suburban spaces in Central Florida.
- Creator
-
Moran, David, Moshell, Jack, Santana, Maria, Kim, Si Jung, McDaniel, Thomas, Vie, Stephanie, Pugh, William, University of Central Florida
- Abstract / Description
-
GAYME is a transmedia story-telling world that I have created to conceptually explore the dynamics of queering game design through the development of varying game prototypes. The final iteration of GAYME is @deadquarewalking*. It is a documentary game and a performance art installation that documents a carless, gay/queer/quare man's journey on Halloween to get to and from one of Orlando's most well-known gay clubs - the Parliament House Resort. "The art of cruising" city streets to seek out...
Show moreGAYME is a transmedia story-telling world that I have created to conceptually explore the dynamics of queering game design through the development of varying game prototypes. The final iteration of GAYME is @deadquarewalking*. It is a documentary game and a performance art installation that documents a carless, gay/queer/quare man's journey on Halloween to get to and from one of Orlando's most well-known gay clubs - the Parliament House Resort. "The art of cruising" city streets to seek out queer/quare companionship particularly amongst gay, male culture(s) is well-documented in densely, populated cities like New York, San Francisco and London, but not so much in car-centric, urban environments like Orlando that are less oriented towards pedestrians. Cruising has been and continues to be risky even in pedestrian-friendly cities but in Orlando cruising takes on a whole other dimension of danger. In 2011-2012, The Advocate magazine named Orlando one of the gayest cities in America (Breen, 2012). Transportation for America (2011) also named the Orlando metropolitan region the most dangerous city in the country for pedestrians. Living in Orlando without a car can be deadly as well as a significant barrier to connecting with other people, especially queer/quare people, because of Orlando's car-centric design. In Orlando, cars are sexy. At the same time, the increasing prevalence in gay, male culture(s) of geo-social, mobile phone applications using Global Positioning Systems (GPS) and location aware services, such as Grindr (Grindr, LLC., 2009) and even FourSquare (Crowley and Selvadurai, 2009) and Instagram (Systrom and Krieger, 2010), is shifting the way gay/queer/quare Orlandoans co-create social and sexual networks both online and offline. Urban and sub-urban landscapes have transformed into hybrid "techno-scapes" overlaying "the electronic, the emotional and the social with the geographic and the physical" (Hjorth, 2011). With or without a car, gay men can still geo-socially cruise Orlando's car-centric, street life with mobile devices. As such emerging media has become more pervasive, it has created new opportunities to quarely visualize Orlando's "technoscape" through phone photography and hashtag metadata while also blurring lines between the artist and the curator, the player and the game designer.This project particularly has evolved to employ game design as an exhibition tool for the visualization of geo-social photography through hashtag play. Using hashtags as a game mechanic generates metadata that potentially identifies patterns of play and "ways of seeing" across player experiences as they attempt to make meaning of the images they encounter in the game. @deadquarewalking also demonstrates the potential of game design and geo-social, photo-sharing applications to illuminate new ways of documenting and witnessing the urban landscapes that we both collectively and uniquely inhabit.*In Irish culture, (")quare(") can mean (")very(") or (")extremely(") or it can be a spelling of the rural or Southern pronunciation of the word (")queer.(") Living in the American Southeast, I personally relate more to the term (")quare(") versus (")queer.(") Cultural theorist E. Patrick Johnson (2001) also argues for (")quareness(") as a way to question the subjective bias of whiteness in queer studies that risks discounting the lived experiences and material realities of people of color. Though I do not identify as a person of color and would be categorized as white or European American, (")quareness(") has an important critical application for considering how Orlando's urban design is intersectionally racialized, gendered and classed.
Show less - Date Issued
- 2014
- Identifier
- CFE0005214, ucf:50641
- Format
- Document (PDF)
- PURL
- http://purl.flvc.org/ucf/fd/CFE0005214