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THE RELATIONSHIP BETWEEN RESEARCH SELF-EFFICACY, PERCEPTIONS OF THE RESEARCH TRAINING ENVIRONMENT AND INTEREST IN RESEARCH IN COUNSELOR EDUCATION DOCTORAL STUDENTS: AN EX-POST-FACTO, CROSS SECTIONAL CORRELATIONAL INVESTIGATION
THE RELATIONSHIP BETWEEN SELF-DISCLOSURE, SELF-EFFICACY, AND THE SUPERVISORY WORKING ALLIANCE OF COUNSELOR EDUCATION PRACTICUM AND INTERNSHIP STUDENTS
INSTRUCTIONAL PRACTICES IN ATHLETIC TRAINING EDUCATION PROGRAMS: "WHAT METHODS ARE OF MOST WORTH?"
TRANSFORMING LEARNING INTO A CONSTRUCTIVE COGNITIVE AND METACOGNITIVE ACTIVITY:USE OF A GUIDED LEARNER-GENERATED INSTRUCTIONAL STRATEGY WITHIN COMPUTER-BASED TRAINING
SUBSTITUTING LIVE TRAINING WITH VIRTUAL TRAINING BY MEANS OF A COMMERCIAL OFF THE SHELF, FIRST PERSON SHOOTER COMPUTER GAME AND THE EFFECT ON PERFORMANCE
EXPLORING TACIT KNOWLEDGE IN ORGANIZATIONS
PERCEPTIONS OF PRESERVICE TEACHER CANDIDATES TOWARDS GIFTED EDUCATION TRAINING AND OBTAINING THE GIFTED EDUCATION ENDORSEMENT CERTIFICATE IN FLORIDA
MULTIMEDIA COMPUTER-BASED TRAINING AND LEARNING: THE ROLE OF REFERENTIAL CONNECTIONS IN SUPPORTING COGNITIVE LEARNING OUTCOMES
An investigation of the relationship between visual effects and object identification using eye-tracking
TESTING THE IMPACT OF TRAINING WITH SIMULATED SCENARIOS FOR INFORMATION SECURITY AWARENESS ON VIRTUAL COMMUNITY OF PRACTICE MEMBERS
TEXT VERSUS VERBAL REAL-TIME FEEDBACK DURING SIMULATION-BASED TRAINING OF HIGHER-ORDER COGNITIVE SKILLS
A Mixed-Methods Approach to Examining the Memphis Crisis Intervention Team (CIT) Model: An exploratory study of program effectiveness and institutionalization processes
A MODEL OF FLOW AND PLAY IN GAME-BASED LEARNING: THE IMPACT OF GAME CHARACTERISTICS, PLAYER TRAITS, AND PLAYER STATES
EMPIRICAL EVALUATION OF THE EFFECTIVENESS OF EYE TRACKING-BASED SEARCH PERFORMANCE DIAGNOSIS AND FEEDBACK METHODS
THE EFFECT OF BRIEF TRAINING IN MOTIVATIONAL INTERVIEWING ON CLIENT OUTCOMES AND TRAINEE SKILL DEVELOPMENT
EFFECTS OF 3D STEREOSCOPY, VISUO-SPATIAL WORKING MEMORY, AND PERCEPTIONS OF SIMULATION EXPERIENCE ON THE MEMORIZATION OF CONFUSABLE OBJECTS
Use of Integrated Training Environments to Sustain Army Warfighting Proficiency in an Era of Constrained Resources: Understanding What's Required to Win the First Battle of the Next Conflict
Exploring the Multi-touch Interaction Design Space for 3D Virtual Objects to Support Procedural Training Tasks
The Impact of Job Experience Training on Executive Functioning Skills for Students with Language Impairments
Understanding the Capabilities and Limitations of Advanced Interactive M(&)S: A Cricothyroidotomy Simulation Case Study

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