Current Search: Agent (x)
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Title
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Development of Regional Optimization and Market Penetration Models For the Electric Vehicles in the United States.
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Creator
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Noori, Mehdi, Tatari, Omer, Oloufa, Amr, Nam, Boo Hyun, Xanthopoulos, Petros, University of Central Florida
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Abstract / Description
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Since the transportation sector still relies mostly on fossil fuels, the emissions and overall environmental impacts of the transportation sector are particularly relevant to the mitigation of the adverse effects of climate change. Sustainable transportation therefore plays a vital role in the ongoing discussion on how to promote energy insecurity and address future energy requirements. One of the most promising ways to increase energy security and reduce emissions from the transportation...
Show moreSince the transportation sector still relies mostly on fossil fuels, the emissions and overall environmental impacts of the transportation sector are particularly relevant to the mitigation of the adverse effects of climate change. Sustainable transportation therefore plays a vital role in the ongoing discussion on how to promote energy insecurity and address future energy requirements. One of the most promising ways to increase energy security and reduce emissions from the transportation sector is to support alternative fuel technologies, including electric vehicles (EVs). As vehicles become electrified, the transportation fleet will rely on the electric grid as well as traditional transportation fuels for energy. The life cycle cost and environmental impacts of EVs are still very uncertain, but are nonetheless extremely important for making policy decisions. Moreover, the use of EVs will help to diversify the fuel mix and thereby reduce dependence on petroleum. In this respect, the United States has set a goal of a 20% share of EVs on U.S. roadways by 2030. However, there is also a considerable amount of uncertainty in the market share of EVs that must be taken into account. This dissertation aims to address these inherent uncertainties by presenting two new models: the Electric Vehicles Regional Optimizer (EVRO), and Electric Vehicle Regional Market Penetration (EVReMP). Using these two models, decision makers can predict the optimal combination of drivetrains and the market penetration of the EVs in different regions of the United States for the year 2030.First, the life cycle cost and life cycle environmental emissions of internal combustion engine vehicles, gasoline hybrid electric vehicles, and three different EV types (gasoline plug-in hybrid EVs, gasoline extended-range EVs, and all-electric EVs) are evaluated with their inherent uncertainties duly considered. Then, the environmental damage costs and water footprints of the studied drivetrains are estimated. Additionally, using an Exploratory Modeling and Analysis method, the uncertainties related to the life cycle costs, environmental damage costs, and water footprints of the studied vehicle types are modeled for different U.S. electricity grid regions. Next, an optimization model is used in conjunction with this Exploratory Modeling and Analysis method to find the ideal combination of different vehicle types in each U.S. region for the year 2030. Finally, an agent-based model is developed to identify the optimal market shares of the studied vehicles in each of 22 electric regions in the United States. The findings of this research will help policy makers and transportation planners to prepare our nation's transportation system for the future influx of EVs.The findings of this research indicate that the decision maker's point of view plays a vital role in selecting the optimal fleet array. While internal combustion engine vehicles have the lowest life cycle cost, the highest environmental damage cost, and a relatively low water footprint, they will not be a good choice in the future. On the other hand, although all-electric vehicles have a relatively low life cycle cost and the lowest environmental damage cost of the evaluated vehicle options, they also have the highest water footprint, so relying solely on all-electric vehicles is not an ideal choice either. Rather, the best fleet mix in 2030 will be an electrified fleet that relies on both electricity and gasoline. From the agent-based model results, a deviation is evident between the ideal fleet mix and that resulting from consumer behavior, in which EV shares increase dramatically by the year 2030 but only dominate 30 percent of the market. Therefore, government subsidies and the word-of-mouth effect will play a vital role in the future adoption of EVs.
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Date Issued
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2015
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Identifier
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CFE0005852, ucf:50927
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Format
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Document (PDF)
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PURL
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http://purl.flvc.org/ucf/fd/CFE0005852
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Title
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Modeling social norms in real-world agent-based simulations.
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Creator
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Beheshti, Rahmatollah, Sukthankar, Gita, Boloni, Ladislau, Wu, Annie, Swarup, Samarth, University of Central Florida
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Abstract / Description
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Studying and simulating social systems including human groups and societies can be a complex problem. In order to build a model that simulates humans' actions, it is necessary to consider the major factors that affect human behavior. Norms are one of these factors: social norms are the customary rules that govern behavior in groups and societies. Norms are everywhere around us, from the way people handshake or bow to the clothes they wear. They play a large role in determining our behaviors....
Show moreStudying and simulating social systems including human groups and societies can be a complex problem. In order to build a model that simulates humans' actions, it is necessary to consider the major factors that affect human behavior. Norms are one of these factors: social norms are the customary rules that govern behavior in groups and societies. Norms are everywhere around us, from the way people handshake or bow to the clothes they wear. They play a large role in determining our behaviors. Studies on norms are much older than the age of computer science, since normative studies have been a classic topic in sociology, psychology, philosophy and law. Various theories have been put forth about the functioning of social norms. Although an extensive amount of research on norms has been performed during the recent years, there remains a significant gap between current models and models that can explain real-world normative behaviors. Most of the existing work on norms focuses on abstract applications, and very few realistic normative simulations of human societies can be found. The contributions of this dissertation include the following: 1) a new hybrid technique based on agent-based modeling and Markov Chain Monte Carlo is introduced. This method is used to prepare a smoking case study for applying normative models. 2) This hybrid technique is described using category theory, which is a mathematical theory focusing on relations rather than objects. 3) The relationship between norm emergence in social networks and the theory of tipping points is studied. 4) A new lightweight normative architecture for studying smoking cessation trends is introduced. This architecture is then extended to a more general normative framework that can be used to model real-world normative behaviors. The final normative architecture considers cognitive and social aspects of norm formation in human societies. Normative architectures based on only one of these two aspects exist in the literature, but a normative architecture that effectively includes both of these two is missing.
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Date Issued
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2015
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Identifier
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CFE0005577, ucf:50244
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Format
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Document (PDF)
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PURL
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http://purl.flvc.org/ucf/fd/CFE0005577
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Title
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THE INCOMPATIBILITY OF FREEDOM OF THE WILL AND ANTHROPOLOGICAL PHYSICALISM.
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Creator
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Gonzalez, Ariel, Rodgers, Travis, University of Central Florida
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Abstract / Description
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Many contemporary naturalistic philosophers have taken it for granted that a robust theory of free will, one which would afford us with an agency substantial enough to render us morally responsible for our actions, is itself not conceptually compatible with the philosophical theory of naturalism. I attempt to account for why it is that free will (in its most substantial form) cannot be plausibly located within a naturalistic understanding of the world. I consider the issues surrounding an...
Show moreMany contemporary naturalistic philosophers have taken it for granted that a robust theory of free will, one which would afford us with an agency substantial enough to render us morally responsible for our actions, is itself not conceptually compatible with the philosophical theory of naturalism. I attempt to account for why it is that free will (in its most substantial form) cannot be plausibly located within a naturalistic understanding of the world. I consider the issues surrounding an acceptance of a robust theory of free will within a naturalistic framework. Timothy O'Connor's reconciliatory effort in maintaining both a scientifically naturalist understanding of the human person and a full-blooded theory of agent-causal libertarian free will is considered. I conclude that Timothy O'Connor's reconciliatory model cannot be maintained and I reference several conceptual difficulties surrounding the reconciliation of agent-causal libertarian properties with physical properties that haunt the naturalistic libertarian.
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Date Issued
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2014
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Identifier
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CFH0004628, ucf:45292
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Format
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Document (PDF)
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PURL
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http://purl.flvc.org/ucf/fd/CFH0004628
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Title
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Environmental Physical(-)Virtual Interaction to Improve Social Presence with a Virtual Human in Mixed Reality.
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Creator
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Kim, Kangsoo, Welch, Gregory, Gonzalez, Avelino, Sukthankar, Gita, Bruder, Gerd, Fiore, Stephen, University of Central Florida
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Abstract / Description
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Interactive Virtual Humans (VHs) are increasingly used to replace or assist real humans in various applications, e.g., military and medical training, education, or entertainment. In most VH research, the perceived social presence with a VH, which denotes the user's sense of being socially connected or co-located with the VH, is the decisive factor in evaluating the social influence of the VH(-)a phenomenon where human users' emotions, opinions, or behaviors are affected by the VH. The purpose...
Show moreInteractive Virtual Humans (VHs) are increasingly used to replace or assist real humans in various applications, e.g., military and medical training, education, or entertainment. In most VH research, the perceived social presence with a VH, which denotes the user's sense of being socially connected or co-located with the VH, is the decisive factor in evaluating the social influence of the VH(-)a phenomenon where human users' emotions, opinions, or behaviors are affected by the VH. The purpose of this dissertation is to develop new knowledge about how characteristics and behaviors of a VH in a Mixed Reality (MR) environment can affect the perception of and resulting behavior with the VH, and to find effective and efficient ways to improve the quality and performance of social interactions with VHs. Important issues and challenges in real(-)virtual human interactions in MR, e.g., lack of physical(-)virtual interaction, are identified and discussed through several user studies incorporating interactions with VH systems. In the studies, different features of VHs are prototyped and evaluated, such as a VH's ability to be aware of and influence the surrounding physical environment, while measuring objective behavioral data as well as collecting subjective responses from the participants. The results from the studies support the idea that the VH's awareness and influence of the physical environment can improve not only the perceived social presence with the VH, but also the trustworthiness of the VH within a social context. The findings will contribute towards designing more influential VHs that can benefit a wide range of simulation and training applications for which a high level of social realism is important, and that can be more easily incorporated into our daily lives as social companions, providing reliable relationships and convenience in assisting with daily tasks.
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Date Issued
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2018
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Identifier
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CFE0007340, ucf:52115
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Format
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Document (PDF)
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PURL
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http://purl.flvc.org/ucf/fd/CFE0007340
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Title
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High performance liquid crystal devices for augmented reality and virtual reality.
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Creator
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Talukder, Md Javed Rouf, Wu, Shintson, Moharam, Jim, Amezcua Correa, Rodrigo, Dong, Yajie, University of Central Florida
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Abstract / Description
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See-through augmented reality and virtual reality displays are emerging due to their widespread applications in education, engineering design, medical, retail, transportation, automotive, aerospace, gaming, and entertainment. For augmented reality and virtual reality displays, high-resolution density, high luminance, fast response time and high ambient contrast ratio are critically needed. High-resolution density helps eliminate the screen-door effect, high luminance and fast response time...
Show moreSee-through augmented reality and virtual reality displays are emerging due to their widespread applications in education, engineering design, medical, retail, transportation, automotive, aerospace, gaming, and entertainment. For augmented reality and virtual reality displays, high-resolution density, high luminance, fast response time and high ambient contrast ratio are critically needed. High-resolution density helps eliminate the screen-door effect, high luminance and fast response time enable low duty ratio operation, which plays a key role for suppressing image blurs. A dimmer placed in front of AR display helps to control the incident background light, which in turn improves the image contrast. In this dissertation, we have focused three crucial display metrics: high luminance, fast motion picture response time (MPRT) and high ambient contrast ratio.We report a fringe-field switching liquid crystal display, abbreviated as d-FFS LCD, by using a low viscosity material and new diamond-shape electrode configuration. Our proposed device shows high transmittance, fast motion picture response time, low operation voltage, wide viewing angle, and indistinguishable color shift and gamma shift. We also investigate the rubbing angle effects on transmittance and response time. When rubbing angle is 0 degree, the virtual wall effect is strong, resulting in fast response time but compromised transmittance. When rubbing angle is greater than 1.2 degree, the virtual walls disappear, as a result, the transmittance increases dramatically, but the tradeoff is in slower response time. We also demonstrate a photo-responsive guest-host liquid crystal (LC) dimmer to enhance the ambient contrast ratio in augmented reality displays. The LC composition consists of photo-stable chiral agent, photosensitive azobenzene, and dichroic dye in a nematic host with negative dielectric anisotropy. In this device, transmittance changes from bright state to dark state by exposing a low intensity UV or blue light. Reversal process can be carried out by red light or thermal effect. Such a polarizer-free photo-activated dimmer can also be used for wide range of applications, such as diffractive photonic devices, portable information system, vehicular head-up displays, and smart window for energy saving purpose. A dual-stimuli polarizer-free dye-doped liquid crystal (LC) device is demonstrated as a dimmer. Upon UV/blue light exposure, the LC directors and dye molecules turn from initially vertical alignment (high transmittance state) to twisted fingerprint structure (low transmittance state). The reversal process is accelerated by combining a longitudinal electric field to unwind the LC directors from twisted fingerprint to homeotropic state, and a red light to transform the cis azobenzene back to trans. Such an electric-field-assisted reversal time can be reduced from ~10s to a few milliseconds, depending on the applied voltage. Considering power consumption, low manufacturing cost, and large fabrication tolerance, this device can be used as a smart dimmer to enhance the ambient contrast ratio for augmented reality displays.
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Date Issued
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2019
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Identifier
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CFE0007731, ucf:52425
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Format
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Document (PDF)
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PURL
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http://purl.flvc.org/ucf/fd/CFE0007731
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Title
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Inclusion: A Question of Practice, Stance, Values and Culture.
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Creator
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Sellers, June, Martin, Suzanne, Little, Mary, Hewitt, Randall, Bernier, Christopher, University of Central Florida
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Abstract / Description
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Exclusionary practices based on a deficit perspective of disability are not supported by law and are inconsistent with the rigorous standards for teaching, learning, and accountability in our public schools. Moreover, consequences of failed change will continue to have significant negative effects on the performance of educational organizations. The purpose of this mixed-methods phenomenological research (MMPR) study was to explore the lived experience of teachers who identify as champions of...
Show moreExclusionary practices based on a deficit perspective of disability are not supported by law and are inconsistent with the rigorous standards for teaching, learning, and accountability in our public schools. Moreover, consequences of failed change will continue to have significant negative effects on the performance of educational organizations. The purpose of this mixed-methods phenomenological research (MMPR) study was to explore the lived experience of teachers who identify as champions of inclusion, including their views, perceptions and appraisal of the status of inclusion in a large urban school system. The research questions were designed to generate insight and recommendations for establishing norms, values, practices and policies that might mitigate teacher resistance to inclusion, support and reinforce inclusive culture, and position the organization (school district) itself as a facilitator of implementation and agent of change in cultivating positive attitudes and beliefs about inclusion as a social justice imperative in the public schools. The lived experiences of teachers who have this distinct perspective and insight into the phenomenon of inclusion were explored through focus group sessions and individual interviews. The results of the study suggest that (1) organizations can build and strengthen a culture of inclusion by identifying individuals who demonstrate a commitment and competency for supporting inclusion, by supporting them as they promote change through coaching, educating, networking and mentoring efforts and embed and reinforce inclusive values throughout the system; and (2) educational organizations must be responsive to norms, values, practices and policies that both support and work against inclusive organizational culture. The findings suggest that this type of research may be of value to organizations in identifying contextual factors which either facilitate or inhibit inclusive education and therefore either advance or diminish educational outcomes for students with disabilities.
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Date Issued
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2016
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Identifier
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CFE0006180, ucf:51339
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Format
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Document (PDF)
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PURL
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http://purl.flvc.org/ucf/fd/CFE0006180
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Title
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Explicit Feedback Within Game-Based Training: Examining the Influence of Source Modality Effects on Interaction.
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Creator
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Goldberg, Benjamin, Bowers, Clint, Cannon-Bowers, Janis, Kincaid, John, McDaniel, Thomas, Sottilare, Robert, University of Central Florida
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Abstract / Description
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This research aims to enhance Simulation-Based Training (SBT) applications to support training events in the absence of live instruction. The overarching purpose is to explore available tools for integrating intelligent tutoring communications in game-based learning platforms and to examine theory-based techniques for delivering explicit feedback in such environments. The primary tool influencing the design of this research was the Generalized Intelligent Framework for Tutoring (GIFT), a...
Show moreThis research aims to enhance Simulation-Based Training (SBT) applications to support training events in the absence of live instruction. The overarching purpose is to explore available tools for integrating intelligent tutoring communications in game-based learning platforms and to examine theory-based techniques for delivering explicit feedback in such environments. The primary tool influencing the design of this research was the Generalized Intelligent Framework for Tutoring (GIFT), a modular domain-independent architecture that provides the tools and methods to author, deliver, and evaluate intelligent tutoring technologies within any training platform. Influenced by research surrounding Social Cognitive Theory and Cognitive Load Theory, the resulting experiment tested varying approaches for utilizing an Embodied Pedagogical Agent (EPA) to function as a tutor during interaction in a game-based environment. Conditions were authored to assess the tradeoffs between embedding an EPA directly in a game, embedding an EPA in GIFT's browser-based Tutor-User Interface (TUI), or using audio prompts alone with no social grounding.The resulting data supports the application of using an EPA embedded in GIFT's TUI to provide explicit feedback during a game-based learning event. Analyses revealed conditions with an EPA situated in the TUI to be as effective as embedding the agent directly in the game environment. This inference is based on evidence showing reliable differences across conditions on the metrics of performance and self-reported mental demand and feedback usefulness items. This research provides source modality tradeoffs linked to tactics for relaying training relevant explicit information to a user based on real-time performance in a game.
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Date Issued
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2013
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Identifier
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CFE0004850, ucf:49696
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Format
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Document (PDF)
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PURL
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http://purl.flvc.org/ucf/fd/CFE0004850
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