Current Search: novel (x)
Pages
-
-
Title
-
School Has a Bad Storyline: Gamification in Educational Environments.
-
Creator
-
Pynn, Irene, Brenckle, Martha, Janz, Bruce, Underberg-Goode, Natalie, Hopp, Carolyn, University of Central Florida
-
Abstract / Description
-
School often has low engagement and frustrating or absent options for the kind of agency the Federal Government's 2016 National Education Technology Plan now recommends educators include in their curriculum. Video games offer opportunities for people to participate in critical problem solving through creative projects. From balancing character statistics, to collaborating with other players, to making ethical and tactical decisions that can change the outcome of the story, successful games...
Show moreSchool often has low engagement and frustrating or absent options for the kind of agency the Federal Government's 2016 National Education Technology Plan now recommends educators include in their curriculum. Video games offer opportunities for people to participate in critical problem solving through creative projects. From balancing character statistics, to collaborating with other players, to making ethical and tactical decisions that can change the outcome of the story, successful games draw on the player's interest in learning and analyzing numbers, locations, visual clues, narrative elements, people, and more. One useful example may be found in visual novels (VNs), a medium that pulls from narrative structures found in Choose Your Own Adventure Novels. These interactive narratives are a largely untapped resource (for educational uses) of guided critical thinking. My ongoing research explores the efficacy of implementing VNs into digital pedagogies to encourage the development of (")creatigational skills.(") This term is a response to the problematic wording already in use for skills such as creative thinking and collaborative abilities, skills encouraged by and developed through interactive activities, such as gaming and many of the arts. Current terminology labels them (")soft(") or (")non-cognitive(") skills, which are clear misnomers that passively diminish the importance of creative thought. This research explores how gaming, specifically so-called (")narrative(") gaming, of which VNs are one example, might contribute to the development of creatigational skills in students. Through the creation of VNs for this study, I examine both the ability of this genre to engage and encourage imaginative thought, as well as the practicality of designing and developing VNs for classroom use.
Show less
-
Date Issued
-
2017
-
Identifier
-
CFE0006906, ucf:51728
-
Format
-
Document (PDF)
-
PURL
-
http://purl.flvc.org/ucf/fd/CFE0006906
-
-
Title
-
Habitat selection in transformed landscapes and the role of novel ecosystems for native species persistence.
-
Creator
-
Sanchez Clavijo, Lina, Quintana-Ascencio, Pedro, Noss, Reed, Weishampel, John, Rodewald, Amanda, University of Central Florida
-
Abstract / Description
-
To understand native species persistence in transformed landscapes we must evaluate how individual behaviors interact with landscape structure through ecological processes such as habitat selection. Rapid, widespread landscape transformation may lead to a mismatch between habitat preference and quality, a phenomenon known as ecological traps that can have negative outcomes for populations. I applied this framework to the study of birds inhabiting landscapes dominated by forest remnants and...
Show moreTo understand native species persistence in transformed landscapes we must evaluate how individual behaviors interact with landscape structure through ecological processes such as habitat selection. Rapid, widespread landscape transformation may lead to a mismatch between habitat preference and quality, a phenomenon known as ecological traps that can have negative outcomes for populations. I applied this framework to the study of birds inhabiting landscapes dominated by forest remnants and shade coffee plantations, a tropical agroforestry system that retains important portions of native biodiversity. I used two different approaches to answer the question: What is the role of habitat selection in the adaptation of native species to transformed landscapes? First, I present the results of a simulation model used to evaluate the effects of landscape structure on population dynamics of a hypothetical species under two mechanisms of habitat selection. Then I present the analyses of seven years of capture-mark-recapture and resight data collected to compare habitat preference and quality between shade coffee and forest for twelve resident bird species in the Sierra Nevada de Santa Marta (Colombia). I provide evidence for the importance of including the landscape context in the evaluation of ecological traps and for using long-term demographic data when evaluating the potential of novel ecosystems and intermediately-modified habitats for biodiversity conservation. Beyond suggestions to improve bird conservation in shade coffee, my findings contribute to theory about ecological traps and can be applied to understand population processes in a wide variety of heterogeneous landscapes.
Show less
-
Date Issued
-
2016
-
Identifier
-
CFE0006494, ucf:51392
-
Format
-
Document (PDF)
-
PURL
-
http://purl.flvc.org/ucf/fd/CFE0006494
Pages