Current Search: Fuzzy ART (x)
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Title
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HEURISTIC 3D RECONSTRUCTION OF IRREGULAR SPACED LIDAR.
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Creator
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Shorter, Nicholas, Kasparis, Takis, University of Central Florida
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Abstract / Description
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As more data sources have become abundantly available, an increased interest in 3D reconstruction has emerged in the image processing academic community. Applications for 3D reconstruction of urban and residential buildings consist of urban planning, network planning for mobile communication, tourism information systems, spatial analysis of air pollution and noise nuisance, microclimate investigations, and Geographical Information Systems (GISs). Previous, classical, 3D reconstruction...
Show moreAs more data sources have become abundantly available, an increased interest in 3D reconstruction has emerged in the image processing academic community. Applications for 3D reconstruction of urban and residential buildings consist of urban planning, network planning for mobile communication, tourism information systems, spatial analysis of air pollution and noise nuisance, microclimate investigations, and Geographical Information Systems (GISs). Previous, classical, 3D reconstruction algorithms solely utilized aerial photography. With the advent of LIDAR systems, current algorithms explore using captured LIDAR data as an additional feasible source of information for 3D reconstruction. Preprocessing techniques are proposed for the development of an autonomous 3D Reconstruction algorithm. The algorithm is designed for autonomously deriving three dimensional models of urban and residential buildings from raw LIDAR data. First, a greedy insertion triangulation algorithm, modified with a proposed noise filtering technique, triangulates the raw LIDAR data. The normal vectors of those triangles are then passed to an unsupervised clustering algorithm Fuzzy Simplified Adaptive Resonance Theory (Fuzzy SART). Fuzzy SART returns a rough grouping of coplanar triangles. A proposed multiple regression algorithm then further refines the coplanar grouping by further removing outliers and deriving an improved planar segmentation of the raw LIDAR data. Finally, further refinement is achieved by calculating the intersection of the best fit roof planes and moving nearby points close to that intersection to exist at the intersection, resulting in straight roof ridges. The end result of the aforementioned techniques culminates in a well defined model approximating the considered building depicted by the LIDAR data.
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Date Issued
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2006
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Identifier
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CFE0001315, ucf:47017
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Format
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Document (PDF)
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PURL
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http://purl.flvc.org/ucf/fd/CFE0001315
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Title
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GENETICALLY ENGINEERED ADAPTIVE RESONANCE THEORY (ART) NEURAL NETWORK ARCHITECTURES.
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Creator
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Al-Daraiseh, Ahmad, Georgiopoulos, Michael, University of Central Florida
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Abstract / Description
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Fuzzy ARTMAP (FAM) is currently considered to be one of the premier neural network architectures in solving classification problems. One of the limitations of Fuzzy ARTMAP that has been extensively reported in the literature is the category proliferation problem. That is Fuzzy ARTMAP has the tendency of increasing its network size, as it is confronted with more and more data, especially if the data is of noisy and/or overlapping nature. To remedy this problem a number of researchers have...
Show moreFuzzy ARTMAP (FAM) is currently considered to be one of the premier neural network architectures in solving classification problems. One of the limitations of Fuzzy ARTMAP that has been extensively reported in the literature is the category proliferation problem. That is Fuzzy ARTMAP has the tendency of increasing its network size, as it is confronted with more and more data, especially if the data is of noisy and/or overlapping nature. To remedy this problem a number of researchers have designed modifications to the training phase of Fuzzy ARTMAP that had the beneficial effect of reducing this phenomenon. In this thesis we propose a new approach to handle the category proliferation problem in Fuzzy ARTMAP by evolving trained FAM architectures. We refer to the resulting FAM architectures as GFAM. We demonstrate through extensive experimentation that an evolved FAM (GFAM) exhibits good (sometimes optimal) generalization, small size (sometimes optimal size), and requires reasonable computational effort to produce an optimal or sub-optimal network. Furthermore, comparisons of the GFAM with other approaches, proposed in the literature, which address the FAM category proliferation problem, illustrate that the GFAM has a number of advantages (i.e. produces smaller or equal size architectures, of better or as good generalization, with reduced computational complexity). Furthermore, in this dissertation we have extended the approach used with Fuzzy ARTMAP to other ART architectures, such as Ellipsoidal ARTMAP (EAM) and Gaussian ARTMAP (GAM) that also suffer from the ART category proliferation problem. Thus, we have designed and experimented with genetically engineered EAM and GAM architectures, named GEAM and GGAM. Comparisons of GEAM and GGAM with other ART architectures that were introduced in the ART literature, addressing the category proliferation problem, illustrate similar advantages observed by GFAM (i.e, GEAM and GGAM produce smaller size ART architectures, of better or improved generalization, with reduced computational complexity). Moverover, to optimally cover the input space of a problem, we proposed a genetically engineered ART architecture that combines the category structures of two different ART networks, FAM and EAM. We named this architecture UART (Universal ART). We analyzed the order of search in UART, that is the order according to which a FAM category or an EAM category is accessed in UART. This analysis allowed us to better understand UART's functionality. Experiments were also conducted to compare UART with other ART architectures, in a similar fashion as GFAM and GEAM were compared. Similar conclusions were drawn from this comparison, as in the comparison of GFAM and GEAM with other ART architectures. Finally, we analyzed the computational complexity of the genetically engineered ART architectures and we compared it with the computational complexity of other ART architectures, introduced into the literature. This analytical comparison verified our claim that the genetically engineered ART architectures produce better generalization and smaller sizes ART structures, at reduced computational complexity, compared to other ART approaches. In review, a methodology was introduced of how to combine the answers (categories) of ART architectures, using genetic algorithms. This methodology was successfully applied to FAM, EAM and FAM and EAM ART architectures, with success, resulting in ART neural networks which outperformed other ART architectures, previously introduced into the literature, and quite often produced ART architectures that attained optimal classification results, at reduced computational complexity.
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Date Issued
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2006
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Identifier
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CFE0000977, ucf:46696
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Format
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Document (PDF)
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PURL
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http://purl.flvc.org/ucf/fd/CFE0000977
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Title
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CONTEXTUALIZING OBSERVATIONAL DATA FOR MODELING HUMAN PERFORMANCE.
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Creator
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Trinh, Viet, Gonzalez, Avelino, University of Central Florida
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Abstract / Description
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This research focuses on the ability to contextualize observed human behaviors in efforts to automate the process of tactical human performance modeling through learning from observations. This effort to contextualize human behavior is aimed at minimizing the role and involvement of the knowledge engineers required in building intelligent Context-based Reasoning (CxBR) agents. More specifically, the goal is to automatically discover the context in which a human actor is situated when...
Show moreThis research focuses on the ability to contextualize observed human behaviors in efforts to automate the process of tactical human performance modeling through learning from observations. This effort to contextualize human behavior is aimed at minimizing the role and involvement of the knowledge engineers required in building intelligent Context-based Reasoning (CxBR) agents. More specifically, the goal is to automatically discover the context in which a human actor is situated when performing a mission to facilitate the learning of such CxBR models. This research is derived from the contextualization problem left behind in Fernlund's research on using the Genetic Context Learner (GenCL) to model CxBR agents from observed human performance [Fernlund, 2004]. To accomplish the process of context discovery, this research proposes two contextualization algorithms: Contextualized Fuzzy ART (CFA) and Context Partitioning and Clustering (COPAC). The former is a more naive approach utilizing the well known Fuzzy ART strategy while the latter is a robust algorithm developed on the principles of CxBR. Using Fernlund's original five drivers, the CFA and COPAC algorithms were tested and evaluated on their ability to effectively contextualize each driver's individualized set of behaviors into well-formed and meaningful context bases as well as generating high-fidelity agents through the integration with Fernlund's GenCL algorithm. The resultant set of agents was able to capture and generalized each driver's individualized behaviors.
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Date Issued
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2009
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Identifier
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CFE0002563, ucf:48253
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Format
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Document (PDF)
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PURL
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http://purl.flvc.org/ucf/fd/CFE0002563