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- Title
- ON ADVANCED TEMPLATE-BASED INTERPRETATION AS APPLIED TO INTENTION RECOGNITION IN A STRATEGIC ENVIRONMENT.
- Creator
-
Akridge, Cameron, Gonzalez, Avelino, University of Central Florida
- Abstract / Description
-
An area of study that has received much attention over the past few decades is simulations involving threat assessment in military scenarios. Recently, much research has emerged concerning the recognition of troop movements and formations in non-combat simulations. Additionally, there have been efforts towards the detection and assessment of various types of malicious intentions. One such work by Akridge addressed the issue of Strategic Intention Recognition, but fell short in the detection...
Show moreAn area of study that has received much attention over the past few decades is simulations involving threat assessment in military scenarios. Recently, much research has emerged concerning the recognition of troop movements and formations in non-combat simulations. Additionally, there have been efforts towards the detection and assessment of various types of malicious intentions. One such work by Akridge addressed the issue of Strategic Intention Recognition, but fell short in the detection of tactics that it could not detect without somehow manipulating the environment. Therefore, the aim of this thesis is to address the problem of recognizing an opponent's intent in a strategic environment where the system can think ahead in time to see the agent's plan. To approach the problem, a structured form of knowledge called Template-Based Interpretation is borrowed from the work of others and enhanced to reason in a temporally dynamic simulation.
Show less - Date Issued
- 2007
- Identifier
- CFE0001517, ucf:47146
- Format
- Document (PDF)
- PURL
- http://purl.flvc.org/ucf/fd/CFE0001517
- Title
- EXPLOITING OPPONENT MODELING FOR LEARNING IN MULTI-AGENT ADVERSARIAL GAMES.
- Creator
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Laviers, Kennard, Sukthankar, Gita, University of Central Florida
- Abstract / Description
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An issue with learning effective policies in multi-agent adversarial games is that the size of the search space can be prohibitively large when the actions of both teammates and opponents are considered simultaneously. Opponent modeling, predicting an opponent's actions in advance of execution, is one approach for selecting actions in adversarial settings, but it is often performed in an ad hoc way. In this dissertation, we introduce several methods for using opponent modeling, in the form of...
Show moreAn issue with learning effective policies in multi-agent adversarial games is that the size of the search space can be prohibitively large when the actions of both teammates and opponents are considered simultaneously. Opponent modeling, predicting an opponent's actions in advance of execution, is one approach for selecting actions in adversarial settings, but it is often performed in an ad hoc way. In this dissertation, we introduce several methods for using opponent modeling, in the form of predictions about the players' physical movements, to learn team policies. To explore the problem of decision-making in multi-agent adversarial scenarios, we use our approach for both offline play generation and real-time team response in the Rush 2008 American football simulator. Simultaneously predicting the movement trajectories, future reward, and play strategies of multiple players in real-time is a daunting task but we illustrate how it is possible to divide and conquer this problem with an assortment of data-driven models. By leveraging spatio-temporal traces of player movements, we learn discriminative models of defensive play for opponent modeling. With the reward information from previous play matchups, we use a modified version of UCT (Upper Conference Bounds applied to Trees) to create new offensive plays and to learn play repairs to counter predicted opponent actions. In team games, players must coordinate effectively to accomplish tasks while foiling their opponents either in a preplanned or emergent manner. An effective team policy must generate the necessary coordination, yet considering all possibilities for creating coordinating subgroups is computationally infeasible. Automatically identifying and preserving the coordination between key subgroups of teammates can make search more productive by pruning policies that disrupt these relationships. We demonstrate that combining opponent modeling with automatic subgroup identification can be used to create team policies with a higher average yardage than either the baseline game or domain-specific heuristics.
Show less - Date Issued
- 2011
- Identifier
- CFE0003914, ucf:48720
- Format
- Document (PDF)
- PURL
- http://purl.flvc.org/ucf/fd/CFE0003914