Current Search: dialogue (x)
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Title
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HOW THE SKY TASTES: EIGHT STORIES.
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Creator
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Sinclair, Daniel, Leiby, Jeanne, University of Central Florida
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Abstract / Description
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How the Sky Tastes is not simply a collection of stories. It is my representation of moments in life, social commentaries, bits of humor, and pure entertainment all in one. Each story, although unique and easily able to stand alone, shares qualities I find important in writing fiction. First, each story features realistically flawed, yet sympathetic characters dealing with difficulties in life. Secondly, the actual moment is important in each story--whether that moment is something shared...
Show moreHow the Sky Tastes is not simply a collection of stories. It is my representation of moments in life, social commentaries, bits of humor, and pure entertainment all in one. Each story, although unique and easily able to stand alone, shares qualities I find important in writing fiction. First, each story features realistically flawed, yet sympathetic characters dealing with difficulties in life. Secondly, the actual moment is important in each story--whether that moment is something shared between two or more characters or simply the time a certain character comes to a serious realization. Finally, the style can make or break the story. I do not believe in gimmicky writing--form must always have function--but I do feel that the writing must be representative of the characters and the stories that it serves. Experimentation is important in writing. Each story should have its own way of telling itself. All these stories can be seen as experimental in some way, but also all these stories are told the way they have to be told. The characters tell the stories themselves and the writing just follows suit. It is my hope that readers can identify with most, if not all, of these stories, and engage interest in these characters enough to care about what happens to them, even if they don't necessarily like them.
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Date Issued
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2007
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Identifier
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CFE0001973, ucf:47431
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Format
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Document (PDF)
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PURL
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http://purl.flvc.org/ucf/fd/CFE0001973
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Title
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Organizational Legitimacy as Co-Created Value.
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Creator
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Olsen, Christina Maria, Dodd, Melissa, Sellnow, Timothy, Sandoval, Jennifer, University of Central Florida
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Abstract / Description
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The purpose of this study is to explore how co-creational processes contribute to organizational legitimacy as a valuable outcome for organizations. 13 semi-structured in-depth interviews were conducted with digital communication professionals from a variety of organizations in the United States to better understand the use of social media platforms and perceptions of value from engaging with stakeholders in co-creation. Results showed that organizations engaged in co-creation of brand...
Show moreThe purpose of this study is to explore how co-creational processes contribute to organizational legitimacy as a valuable outcome for organizations. 13 semi-structured in-depth interviews were conducted with digital communication professionals from a variety of organizations in the United States to better understand the use of social media platforms and perceptions of value from engaging with stakeholders in co-creation. Results showed that organizations engaged in co-creation of brand meaning via different methods such as referrals and feedback and that organizations reached different kinds of outcomes via these co-creational processes. These include being a resource for stakeholders, gaining brand advocates, reaching organizational goals, and being able to develop as an organization. In addition, results showed organizations that engaged in co-creation of brand meaning put an effort in measuring these processes qualitatively to continuously improve as an organization. Based on these results it was possible to illuminate the relationship that exists between legitimacy and co-creation of brand meaning. Thus, it was discussed organizational legitimacy appears to be an outcome of co-created brand meaning in the form of moral legitimacy and actional legitimacy.
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Date Issued
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2018
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Identifier
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CFE0007070, ucf:52021
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Format
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Document (PDF)
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PURL
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http://purl.flvc.org/ucf/fd/CFE0007070
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Title
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An Examination of the Connection Between Genuine Dialogue and Improv.
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Creator
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O'Neal, Kathleen, Hastings, Sally, Katt, James, Musambira, George, University of Central Florida
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Abstract / Description
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The value of improv training extends beyond the stage. Improv has been successfully utilized and applied in a variety of ways in the workplace, school, and community. This study examines the connection between genuine dialogue and improv to determine if improv exhibits dialogic qualities. Three focus groups were conducted with a total of nineteen improv students. Additionally, an interview was conducted with the director of a hospital's Innovation Lab where improv is used in an organizational...
Show moreThe value of improv training extends beyond the stage. Improv has been successfully utilized and applied in a variety of ways in the workplace, school, and community. This study examines the connection between genuine dialogue and improv to determine if improv exhibits dialogic qualities. Three focus groups were conducted with a total of nineteen improv students. Additionally, an interview was conducted with the director of a hospital's Innovation Lab where improv is used in an organizational setting. The conditions for dialogue set by Gordon (2006) served as a guideline for analyzing data. Thematic analysis generated categories used to analyze data. The most prominent of Gordon's conditions for dialogue within improv were Imagination (&) Innovation, Vulnerability and Immediacy of Presence. The importance of this study, implications and future studies for the connection between improv and dialogue are examined.
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Date Issued
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2014
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Identifier
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CFE0005389, ucf:52873
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Format
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Document (PDF)
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PURL
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http://purl.flvc.org/ucf/fd/CFE0005389
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Title
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CHALLENGING A TRADITIONAL SOCIAL NORM IN A SECOND GRADE MATHEMATICS CLASSROOM.
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Creator
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Egendoerfer, Lisa, Dixon, Juli K., University of Central Florida
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Abstract / Description
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In an attempt to examine classroom dialogue within a second grade classroom, I encouraged students to participate in mathematics discussions without needing to raise their hands before speaking. I challenged this traditional social norm and established sociomathematical norms as the study progressed. My study showed the effects of this change on the dialogue of students in my classroom. Focus was placed on the participation in classroom discussions when traditional social and...
Show moreIn an attempt to examine classroom dialogue within a second grade classroom, I encouraged students to participate in mathematics discussions without needing to raise their hands before speaking. I challenged this traditional social norm and established sociomathematical norms as the study progressed. My study showed the effects of this change on the dialogue of students in my classroom. Focus was placed on the participation in classroom discussions when traditional social and sociomathematical norms were in place as well as when new norms were established. The study helped determine the effects of student-centered dialogue on conceptual understanding as demonstrated in the students' discussions, participation, and written expression.
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Date Issued
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2006
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Identifier
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CFE0000946, ucf:46734
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Format
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Document (PDF)
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PURL
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http://purl.flvc.org/ucf/fd/CFE0000946
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Title
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The Effects of Narrative and Achievements on Learning in a 2D Platformer Video Game.
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Creator
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Fanfarelli, Joseph, McDaniel, Rudy, Smith, Peter, Bowers, Clint, Vie, Stephanie, University of Central Florida
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Abstract / Description
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Game design is a rigorous practice rife with complexity. The design of learning games is similarly complex to the design of their entertainment-based relatives. This complexity is partially due to the many interacting components that comprise games. The impacts of these individual components are not well understood. Advancing the understanding of how such component parts contribute to the formed game will inform decisions related to their inclusion and subsequent design within games....
Show moreGame design is a rigorous practice rife with complexity. The design of learning games is similarly complex to the design of their entertainment-based relatives. This complexity is partially due to the many interacting components that comprise games. The impacts of these individual components are not well understood. Advancing the understanding of how such component parts contribute to the formed game will inform decisions related to their inclusion and subsequent design within games. Achievements and narrative are two such components. They have been examined within gamified systems, but little research has studied them within the context of a serious game. The interactions between such elements and other game elements could produce results that diverge from the results of their use in isolation of a complete gaming framework. This dissertation selectively incorporates or excludes narrative and achievements within a two-dimensional platformer serious game to understand their impact on learning, flow, engagement, narrative transportation, and intrinsic motivation. Conditions are examined individually as well as in a combined condition. A control condition is maintained for comparison. Results indicate that narrative and achievements were not effective in improving the effectiveness of the game. Potential causes are discussed in tandem with the implications for the design and integration within a gaming framework. While the manipulations did not improve effectiveness, the game was responsible for substantially increased knowledge acquisition, as determined by pre and posttest results.
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Date Issued
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2014
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Identifier
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CFE0005490, ucf:50341
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Format
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Document (PDF)
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PURL
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http://purl.flvc.org/ucf/fd/CFE0005490
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Title
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When Coquis Sing: Introducing Young Audiences to Death and Bereavement Through An Original Play.
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Creator
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LoRicco, Michelle, Thomas, Aaron, Boyd, Belinda, Freeman, Emily, University of Central Florida
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Abstract / Description
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This thesis documents the play development process of When Coquis Sing, an original play for young people that introduces the death of a parent on stage. Through the analysis of research from leading child psychologists and practical instruction from the Dougy Center, the National Center for grieving children and their families, this research defines important terms and demystifies language surrounding death to aid caregivers in having clear and concise conversations with children about death...
Show moreThis thesis documents the play development process of When Coquis Sing, an original play for young people that introduces the death of a parent on stage. Through the analysis of research from leading child psychologists and practical instruction from the Dougy Center, the National Center for grieving children and their families, this research defines important terms and demystifies language surrounding death to aid caregivers in having clear and concise conversations with children about death.The purpose of this document is to counter the American cultural perception of death as a taboo topic for children. Hosting open conversations about death leads to healthier child development, which can help children cope with the loss that everyone will inevitably face in life. Theatre has been proven to work as a catalyst for conversations and create empathy for young audiences. Themes of death can be seen in all forms of storytelling for children , but this study implores the use of theatre to not only reflect experiences of grieving children on stage, but also create preemptive dialogue on the topic, so when tragedy strikes, children can have a tangible example to point back to.The arguments in this document thwart misconceptions of using Piaget's stages of cognitive development and K(&)#252;bler-Ross's five stages of grief as measurements of how all human beings should grieve. Instead of placing grieving children in stages and age groups that exclude important variables, this study focuses on the individual stories that are shared through reflective journals on the investigator's experiences and conversations as a grief facilitator, tutor, and artist in the field of Theatre for Young Audiences. The original play, When Coquis Sing, has been designed to induce conversations on death through the telling of a young protagonist's story of loss, grief, and victory.
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Date Issued
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2018
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Identifier
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CFE0007041, ucf:52008
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Format
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Document (PDF)
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PURL
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http://purl.flvc.org/ucf/fd/CFE0007041