Current Search: image quality (x)
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- Title
- PERCEPTUAL IMAGE QUALITY OF LAUNCHVEHICLE IMAGING TELESCOPES.
- Creator
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Lentz, Joshua, Harvey, James, University of Central Florida
- Abstract / Description
-
A large fleet (in the hundreds) of high quality telescopes are used for tracking and imaging of launch vehicles during ascent from Cape Canaveral Air Force Station and Kennedy Space Center. A maintenance tool has been development for use with these telescopes. The tool requires rankings of telescope condition in terms of the ability to generate useful imagery. It is thus a case of ranking telescope conditions on the basis of the perceptual image quality of their imagery. Perceptual image...
Show moreA large fleet (in the hundreds) of high quality telescopes are used for tracking and imaging of launch vehicles during ascent from Cape Canaveral Air Force Station and Kennedy Space Center. A maintenance tool has been development for use with these telescopes. The tool requires rankings of telescope condition in terms of the ability to generate useful imagery. It is thus a case of ranking telescope conditions on the basis of the perceptual image quality of their imagery. Perceptual image quality metrics that are well-correlated to observer opinions of image quality have been available for several decades. However, these are quite limited in their applications, not being designed to compare various optical systems. The perceptual correlation of the metrics implies that a constant image quality curve (such as the boundary between two qualitative categories labeled as excellent and good) would have a constant value of the metric. This is not the case if the optical system parameters (such as object distance or aperture diameter) are varied. No published data on such direct variation is available and this dissertation presents an investigation made into the perceptual metric responses as system parameters are varied. This investigation leads to some non-intuitive conclusions. The perceptual metrics are reviewed as well as more common metrics and their inability to perform in the necessary manner for the research of interest. Perceptual test methods are also reviewed, as is the human visual system. Image formation theory is presented in a non-traditional form, yielding the surprising result that perceptual image quality is invariant under changes in focal length if the final displayed image remains constant. Experimental results are presented of changes in perceived image quality as aperture diameter is varied. Results are analyzed and shortcomings in the process and metrics are discussed. Using the test results, predictions are made about the form of the metric response to object distance variations, and subsequent testing was conducted to validate the predictions. The utility of the results, limitations of applicability, and the immediate ability to further generalize the results is presented.
Show less - Date Issued
- 2011
- Identifier
- CFE0003899, ucf:48731
- Format
- Document (PDF)
- PURL
- http://purl.flvc.org/ucf/fd/CFE0003899
- Title
- IMAGE QUALITY ANALYSIS USING GLCM.
- Creator
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Gadkari, Dhanashree, Clarke, Thomas, University of Central Florida
- Abstract / Description
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Gray level co-occurrence matrix has proven to be a powerful basis for use in texture classification. Various textural parameters calculated from the gray level co-occurrence matrix help understand the details about the overall image content. The aim of this research is to investigate the use of the gray level co-occurrence matrix technique as an absolute image quality metric. The underlying hypothesis is that image quality can be determined by a comparative process in which a sequence of...
Show moreGray level co-occurrence matrix has proven to be a powerful basis for use in texture classification. Various textural parameters calculated from the gray level co-occurrence matrix help understand the details about the overall image content. The aim of this research is to investigate the use of the gray level co-occurrence matrix technique as an absolute image quality metric. The underlying hypothesis is that image quality can be determined by a comparative process in which a sequence of images is compared to each other to determine the point of diminishing returns. An attempt is made to study whether the curve of image textural features versus image memory sizes can be used to decide the optimal image size. The approach used digitized images that were stored at several levels of compression. GLCM proves to be a good discriminator in studying different images however no such claim can be made for image quality. Hence the search for the best image quality metric continues.
Show less - Date Issued
- 2004
- Identifier
- CFE0000273, ucf:46223
- Format
- Document (PDF)
- PURL
- http://purl.flvc.org/ucf/fd/CFE0000273
- Title
- DESIGN AND ASSESSMENT OF COMPACT OPTICAL SYSTEMS TOWARDS SPECIAL EFFECTS IMAGING.
- Creator
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Chaoulov, Vesselin, Rolland, Jannick, University of Central Florida
- Abstract / Description
-
A main challenge in the field of special effects is to create special effects in real time in a way that the user can preview the effect before taking the actual picture or movie sequence. There are many techniques currently used to create computer-simulated special effects, however current techniques in computer graphics do not provide the option for the creation of real-time texture synthesis. Thus, while computer graphics is a powerful tool in the field of special effects, it is neither...
Show moreA main challenge in the field of special effects is to create special effects in real time in a way that the user can preview the effect before taking the actual picture or movie sequence. There are many techniques currently used to create computer-simulated special effects, however current techniques in computer graphics do not provide the option for the creation of real-time texture synthesis. Thus, while computer graphics is a powerful tool in the field of special effects, it is neither portable nor does it provide work in real-time capabilities. Real-time special effects may, however, be created optically. Such approach will provide not only real-time image processing at the speed of light but also a preview option allowing the user or the artist to preview the effect on various parts of the object in order to optimize the outcome. The work presented in this dissertation was inspired by the idea of optically created special effects, such as painterly effects, encoded in images captured by photographic or motion picture cameras. As part of the presented work, compact relay optics was assessed, developed, and a working prototype was built. It was concluded that even though compact relay optics can be achieved, further push for compactness and cost-effectiveness was impossible in the paradigm of bulk macro-optics systems. Thus, a paradigm for imaging with multi-aperture micro-optics was proposed and demonstrated for the first time, which constitutes one of the key contributions of this work. This new paradigm was further extended to the most general case of magnifying multi-aperture micro-optical systems. Such paradigm allows an extreme reduction in size of the imaging optics by a factor of about 10 and a reduction in weight by a factor of about 500. Furthermore, an experimental quantification of the feasibility of optically created special effects was completed, and consequently raytracing software was developed, which was later commercialized by SmARTLens(TM). While the art forms created via raytracing were powerful, they did not predict all effects acquired experimentally. Thus, finally, as key contribution of this work, the principles of scalar diffraction theory were applied to optical imaging of extended objects under quasi-monochromatic incoherent illumination in order to provide a path to more accurately model the proposed optical imaging process for special effects obtained in the hardware. The existing theoretical framework was generalized to non-paraxial in- and out-of-focus imaging and results were obtained to verify the generalized framework. In the generalized non-paraxial framework, even the most complex linear systems, without any assumptions for shift invariance, can be modeled and analyzed.
Show less - Date Issued
- 2005
- Identifier
- CFE0000513, ucf:46447
- Format
- Document (PDF)
- PURL
- http://purl.flvc.org/ucf/fd/CFE0000513
- Title
- A Psychophysical Approach to Standardizing Texture Compression for Virtual Environments.
- Creator
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Flynn, Jeremy, Szalma, James, Fidopiastis, Cali, Jentsch, Florian, Shah, Mubarak, University of Central Florida
- Abstract / Description
-
Image compression is a technique to reduce overall data size, but its effects on human perception have not been clearly established. The purpose of this effort was to determine the most effective psychophysical method for subjective image quality assessment, and to apply those findings to an objective algorithm. This algorithm was used to identify the minimum level of texture compression noticeable to the human, in order to determine whether compression-induced texture distortion impacted...
Show moreImage compression is a technique to reduce overall data size, but its effects on human perception have not been clearly established. The purpose of this effort was to determine the most effective psychophysical method for subjective image quality assessment, and to apply those findings to an objective algorithm. This algorithm was used to identify the minimum level of texture compression noticeable to the human, in order to determine whether compression-induced texture distortion impacted game-play outcomes. Four experiments tested several hypotheses. The first hypothesis evaluated which of three magnitude estimation (ME) methods (absolute ME, absolute ME plus, or ME with a standard) for image quality assessment was the most reliable. The just noticeable difference (JND) point for textures compression against the Feature Similarity Index for color was determined The second hypothesis tested whether human participants perceived the same amount of distortion differently when textures were presented in three ways: when textures were displayed as flat images; when textures were wrapped around a model; and when textures were wrapped around models and in a virtual environment. The last set of hypotheses examined whether compression affected both subjective (immersion, technology acceptance, usability) and objective (performance) gameplay outcomes. The results were: the absolute magnitude estimation method was the most reliable; no difference was observed in the JND threshold between flat textures and textures placed on models, but textured embedded within the virtual environment were more noticeable than in the other two presentation formats. There were no differences in subjective gameplay outcomes when textures were compressed to below the JND thresholds; and those who played a game with uncompressed textures performed better on in-game tasks than those with the textures compressed, but only on the first in-game day. Practitioners and researchers can use these findings to guide their approaches to texture compression and experimental design.
Show less - Date Issued
- 2018
- Identifier
- CFE0007178, ucf:52250
- Format
- Document (PDF)
- PURL
- http://purl.flvc.org/ucf/fd/CFE0007178