Current Search: stereo video (x)
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Title
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AUTOMATED VISUAL DATABASE CREATION FOR A GROUND VEHICLE SIMULATOR.
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Creator
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Claudio, Pedro, Bauer, Christian, University of Central Florida
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Abstract / Description
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This research focuses on extracting road models from stereo video sequences taken from a moving vehicle. The proposed method combines color histogram based segmentation, active contours (snakes) and morphological processing to extract road boundary coordinates for conversion into Matlab or Multigen OpenFlight compatible polygonal representations. Color segmentation uses an initial truth frame to develop a color probability density function (PDF) of the road versus the terrain....
Show moreThis research focuses on extracting road models from stereo video sequences taken from a moving vehicle. The proposed method combines color histogram based segmentation, active contours (snakes) and morphological processing to extract road boundary coordinates for conversion into Matlab or Multigen OpenFlight compatible polygonal representations. Color segmentation uses an initial truth frame to develop a color probability density function (PDF) of the road versus the terrain. Subsequent frames are segmented using a Maximum Apostiori Probability (MAP) criteria and the resulting templates are used to update the PDFs. Color segmentation worked well where there was minimal shadowing and occlusion by other cars. A snake algorithm was used to find the road edges which were converted to 3D coordinates using stereo disparity and vehicle position information. The resulting 3D road models were accurate to within 1 meter.
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Date Issued
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2006
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Identifier
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CFE0001326, ucf:46994
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Format
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Document (PDF)
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PURL
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http://purl.flvc.org/ucf/fd/CFE0001326
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Title
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EVALUATING THE BENEFITS OF 3D STEREO IN MODERN VIDEO GAMES.
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Creator
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Litwiller, Tad, LaViola, Joseph, University of Central Florida
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Abstract / Description
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We present a study that investigates user performance benefits of 3D stereo in modern video games. Based on an analysis of several video games that are best suited for use with commercial 3D stereo drivers and vision systems, we chose five modern titles focusing on racing, first person shooter, third person shooter, and sports game genres. For each game, quantitative and qualitative measures were taken to determine if users performed better and learned faster in the experimental group (3D...
Show moreWe present a study that investigates user performance benefits of 3D stereo in modern video games. Based on an analysis of several video games that are best suited for use with commercial 3D stereo drivers and vision systems, we chose five modern titles focusing on racing, first person shooter, third person shooter, and sports game genres. For each game, quantitative and qualitative measures were taken to determine if users performed better and learned faster in the experimental group (3D stereo display) than in the control group (2D display). A game experience pre-questionnaire was used to classify participants into beginner, intermediate, and advanced gameplay categories to ensure prior game experience did not bias the experiment. Our results indicate that even though participants preferred playing in 3D stereo, for the games we tested, it does not provide any significant advantage in overall user performance. In addition, users‟ learning rates were comparable in the 3D stereo display and 2D display cases.
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Date Issued
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2010
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Identifier
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CFE0003493, ucf:48983
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Format
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Document (PDF)
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PURL
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http://purl.flvc.org/ucf/fd/CFE0003493