Current Search: Computer Animation (x)
View All Items
- Title
- JOURNEY.
- Creator
-
Martinsen, Suzann, Haxton, John, University of Central Florida
- Abstract / Description
-
In my drawings and animation, I create a representation of a culture that is instilled in me, yet foreign. The work is inspired from a childlike perspective to depict a personal primitive experience with the Korean culture. The subtleties of the animations are meant to reflect the quiet nature of Asian paintings and to allow the viewer to experience and interpret it as they choose. I want others to see without hearing words in an already noisy world.
- Date Issued
- 2008
- Identifier
- CFE0002089, ucf:47528
- Format
- Document (PDF)
- PURL
- http://purl.flvc.org/ucf/fd/CFE0002089
- Title
- MY MIND IS A HOLE IN THE UNIVERSE.
- Creator
-
Gramling, Glen, Hall, Scott, University of Central Florida
- Abstract / Description
-
Today, science and creative fiction are closer than ever. The current unified theory of physics is bringing parallel worlds and infinite realities into the light of truth, proving that we have the creative power to build worlds with grandiose landscapes, uncanny characters, and miraculous events that exists throughout the vast plane of reality. My life experiences become a skewed alternate reality absorbing all of my thoughts, fears, and fascinations without control. As I glimpse into my own...
Show moreToday, science and creative fiction are closer than ever. The current unified theory of physics is bringing parallel worlds and infinite realities into the light of truth, proving that we have the creative power to build worlds with grandiose landscapes, uncanny characters, and miraculous events that exists throughout the vast plane of reality. My life experiences become a skewed alternate reality absorbing all of my thoughts, fears, and fascinations without control. As I glimpse into my own mind, I record the imagery of my imagined worlds and chronicle its events. I am not conceptualizing; I'm not asking what if. I am giving you a looking glass allowing you to see for yourself.
Show less - Date Issued
- 2009
- Identifier
- CFE0002554, ucf:47652
- Format
- Document (PDF)
- PURL
- http://purl.flvc.org/ucf/fd/CFE0002554
- Title
- Touching the Unreal: The Definition, Narrative Strategies, and Aesthetics of 3D Cartoon Narratives.
- Creator
-
Snow, Nathan, Mauer, Barry, Applen, JD, Grajeda, Anthony, Larsen, Darl, University of Central Florida
- Abstract / Description
-
(")Touching the Unreal(") follows the structure set out by Scott McCloudin Understanding Comics to argue that understanding cartoons is serious business and requires that we define the art form, outline its basic tenets, and theorize how the mind understands it. The dissertation argues for a new definition of 3D computer generated cartoons, beginning with the most basic definition applicable to all forms of animation and taking into account new technological developments before arriving at...
Show more(")Touching the Unreal(") follows the structure set out by Scott McCloudin Understanding Comics to argue that understanding cartoons is serious business and requires that we define the art form, outline its basic tenets, and theorize how the mind understands it. The dissertation argues for a new definition of 3D computer generated cartoons, beginning with the most basic definition applicable to all forms of animation and taking into account new technological developments before arriving at the 3D cartoon narratives of today. The dissertation outlines the basic facets of 3D cartoon narratives in terms of narrative and aesthetics, arguing that, in spite of the technological changes required to produce the art form, narrative strategies have not changed significantly from 2D to 3D cartoon narratives. Rather, the 3D cartoon narrative aesthetic is focused primarily on synthetic, sculptural materiality to create a tactile, haptic viewing experience unavailable in any other form of animation. The dissertation advances theories of how the mind understands 3D cartoon narratives, starting with how these films guide the spectator to pre-determined conclusions based on character identification, flow theory, and mirror-neuron cognition. As a result of their narrative, aesthetics, and reception, these films constitute a new form of posthumanism and operate as a node in the modern viewer's web of distributed cognition, enchanting viewers through the ability to touch the unreal, synthetic images common to the modern world. (")Touching the Unreal(") contributes to the media field by providing a definition for 3D computer animation in all of its facets as genre, narrative, aesthetics, and ideology.
Show less - Date Issued
- 2018
- Identifier
- CFE0007101, ucf:51962
- Format
- Document (PDF)
- PURL
- http://purl.flvc.org/ucf/fd/CFE0007101
- Title
- PERCEPTIONS OF REALITY.
- Creator
-
Dombrowski, Matthew, Hall, Scott, University of Central Florida
- Abstract / Description
-
My thesis explores the relationship between the human psyche and the perception of reality through the use of computer generated media. In a society in which we are bombarded with multimedia technology, we must look inside our selves for a true understanding of our past and memories. Rather than it acting as an escape from reality, my art becomes an opening for truth in reality.
- Date Issued
- 2008
- Identifier
- CFE0002103, ucf:52847
- Format
- Document (PDF)
- PURL
- http://purl.flvc.org/ucf/fd/CFE0002103
- Title
- OF GODS, BEASTS AND MEN: DIGITAL SCULPTURE.
- Creator
-
Salisbury, Brian, Kovach, Keith, University of Central Florida
- Abstract / Description
-
My most recent body of work explores the synthesis of my influences, interests and life experiences into imagery of common themes: The expression of dynamic figures and forms and colors in digital 3d space, cinematic composition, and vibrant color, expressed through a semblance of Aztec culture and wildlife. My sculptures of nature and ancient culture are created using contemporary digital art creation technologies and techniques. I examine the art and religion of the Aztecs and the universal...
Show moreMy most recent body of work explores the synthesis of my influences, interests and life experiences into imagery of common themes: The expression of dynamic figures and forms and colors in digital 3d space, cinematic composition, and vibrant color, expressed through a semblance of Aztec culture and wildlife. My sculptures of nature and ancient culture are created using contemporary digital art creation technologies and techniques. I examine the art and religion of the Aztecs and the universal search for understanding and purpose in the world and the forces around and beyond us.
Show less - Date Issued
- 2009
- Identifier
- CFE0002587, ucf:48278
- Format
- Document (PDF)
- PURL
- http://purl.flvc.org/ucf/fd/CFE0002587
- Title
- 7: AN INTERACTIVE INSTALLATION; EXPLORATIONS IN THE DIGITAL, THE SPIRITUAL, AND THE UNCANNY.
- Creator
-
Lewter, Bradley, Peters, Phil, University of Central Florida
- Abstract / Description
-
This thesis explores the application of digital technologies in the creation of visionary or transformative artwork. The installation emphasizes number, color, symmetry, and the human form to create symbolic compositions patterned after ancient archetypes. Background research was done to inform the work through studies of the principles of visionary and transformative artwork as practiced by Ernst Fuchs, De Es Schwertberger, and Alex Grey. Connections between art and spirituality as explained...
Show moreThis thesis explores the application of digital technologies in the creation of visionary or transformative artwork. The installation emphasizes number, color, symmetry, and the human form to create symbolic compositions patterned after ancient archetypes. Background research was done to inform the work through studies of the principles of visionary and transformative artwork as practiced by Ernst Fuchs, De Es Schwertberger, and Alex Grey. Connections between art and spirituality as explained by Kandinsky were studied to augment these principles. The sequence of artwork within the installation is comprised of both digital paintings and interactive triptych panels. To convey a sense of the mystical or sacred, the Rothko Chapel was used to inform the installation and serve as an artistic precedent. As the interactive work is created using realistically-modeled, computer generated characters, special consideration was given to understanding the "uncanny valley" and its potential effect in the interpretation of the installation. Interactivity is achieved through the use of ultrasonic sensors and Arduino prototyping boards.
Show less - Date Issued
- 2010
- Identifier
- CFE0003314, ucf:48487
- Format
- Document (PDF)
- PURL
- http://purl.flvc.org/ucf/fd/CFE0003314