Current Search: Graphics (x)
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Title
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TYPOGRAPHIC and IMAGE EXPLORATIONS.
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Creator
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Rupp, Ben, Francis, Madison, University of Central Florida
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Abstract / Description
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These typographic and image based designs explore multiple components of design including: legibility, manipulation, communication, and conventionalism with an emphasis on information graphics. Drawing from influences of the Futurist designers and Dadaist typography, I take the mundane details of an object such as a baseball or car to create excessive amounts of visually stimulating graphics. Through this process of gathering detailed information, I take photographs, draw by hand and scan...
Show moreThese typographic and image based designs explore multiple components of design including: legibility, manipulation, communication, and conventionalism with an emphasis on information graphics. Drawing from influences of the Futurist designers and Dadaist typography, I take the mundane details of an object such as a baseball or car to create excessive amounts of visually stimulating graphics. Through this process of gathering detailed information, I take photographs, draw by hand and scan images to fully understand and portray an objects identity until I feel satisfied that the objects visual potential has been exhausted. These personal expressions are combined to form printed material and book designs. These works explore the experimental use of type and image montage to break the rules of graphic design while keeping some of the traditional aesthetics associated with this discipline. My love for detailed subject matter may be seen in my books, The Baseball and 1 (One) which include subject matter from my childhood interests such as rare 1/1 baseball cards.
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Date Issued
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2011
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Identifier
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CFE0003689, ucf:48838
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Format
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Document (PDF)
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PURL
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http://purl.flvc.org/ucf/fd/CFE0003689
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Title
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DESIGN CONCEPT: MY AMALGAMATION OF EASTERN AND WESTERN CULTURES.
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Creator
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Dong, Yuting, Hall, Scott, University of Central Florida
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Abstract / Description
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While exploring various subjects in multiple techniques in multiple mediums, I create abstract images that illustrate high technology, urban life, and personal feelings. My work is influenced by Eastern and Western culture. Media, publication, and fashion are derived from Western culture, and design elements are derived from Eastern culture. In doing this, my goal is to achieve more opportunities, greater depth, and a wider audience for my work by cross-utilizing these diverse culture aspects.
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Date Issued
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2008
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Identifier
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CFE0002097, ucf:47542
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Format
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Document (PDF)
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PURL
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http://purl.flvc.org/ucf/fd/CFE0002097
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Title
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A Computer Graphics Analysis of a Freeway Merge Control System.
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Creator
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Risher, Thomas A., Bauer, Christian, Engineering
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Abstract / Description
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Florida Technological University College of Engineering Thesis; In 1975, C.S. Bauer completed a doctoral dissertation at the University of Florida which treated the Green Band Merging Control System on I-75 in Tampa, Florida. In this work, Bauer suggested the possibility for the use of computer graphics as a toll for analysis of the bands generated by the Green Band Control System Simulation developed in his dissertation. The use of computer generated movies of the bands displayed to ramp...
Show moreFlorida Technological University College of Engineering Thesis; In 1975, C.S. Bauer completed a doctoral dissertation at the University of Florida which treated the Green Band Merging Control System on I-75 in Tampa, Florida. In this work, Bauer suggested the possibility for the use of computer graphics as a toll for analysis of the bands generated by the Green Band Control System Simulation developed in his dissertation. The use of computer generated movies of the bands displayed to ramp drivers by the system allows the comparison of various band control strategies without the need for field implementation and testing. With the goal of producing such films in mind, the research topic discussed in this paper was undertaken. The report introduces the reader to some of the basic aspects of computer graphics and presents specialized computer software and interface hardware for producing automated computer graphics movies from a Tektronix 4010 storage display. A brief discussion of the Tampa System and its associated simulation program is presented, and representative frames from the moves of the Tampa System produced in the research are discussed. Suggestions for additional work that could be undertaken in the research area conclude the report.
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Date Issued
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1976
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Identifier
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CFR0011597, ucf:53042
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Format
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Document (PDF)
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PURL
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http://purl.flvc.org/ucf/fd/CFR0011597
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Title
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OF GODS, BEASTS AND MEN: DIGITAL SCULPTURE.
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Creator
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Salisbury, Brian, Kovach, Keith, University of Central Florida
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Abstract / Description
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My most recent body of work explores the synthesis of my influences, interests and life experiences into imagery of common themes: The expression of dynamic figures and forms and colors in digital 3d space, cinematic composition, and vibrant color, expressed through a semblance of Aztec culture and wildlife. My sculptures of nature and ancient culture are created using contemporary digital art creation technologies and techniques. I examine the art and religion of the Aztecs and the universal...
Show moreMy most recent body of work explores the synthesis of my influences, interests and life experiences into imagery of common themes: The expression of dynamic figures and forms and colors in digital 3d space, cinematic composition, and vibrant color, expressed through a semblance of Aztec culture and wildlife. My sculptures of nature and ancient culture are created using contemporary digital art creation technologies and techniques. I examine the art and religion of the Aztecs and the universal search for understanding and purpose in the world and the forces around and beyond us.
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Date Issued
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2009
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Identifier
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CFE0002587, ucf:48278
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Format
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Document (PDF)
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PURL
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http://purl.flvc.org/ucf/fd/CFE0002587
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Title
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PHYSICALLY-BASED VISUALIZATION OF RESIDENTIAL BUILDING DAMAGE PROCESS IN HURRICANE.
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Creator
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Liao, Dezhi, Kincaid, J. Peter, University of Central Florida
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Abstract / Description
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This research provides realistic techniques to visualize the process of damage to residential building caused by hurricane force winds. Three methods are implemented to make the visualization useful for educating the public about mitigation measures for their homes. First, the underline physics uses Quick Collision Response Calculation. This is an iterative method, which can tune the accuracy and the performance to calculate collision response between building components. Secondly, the damage...
Show moreThis research provides realistic techniques to visualize the process of damage to residential building caused by hurricane force winds. Three methods are implemented to make the visualization useful for educating the public about mitigation measures for their homes. First, the underline physics uses Quick Collision Response Calculation. This is an iterative method, which can tune the accuracy and the performance to calculate collision response between building components. Secondly, the damage process is designed as a Time-scalable Process. By attaching a damage time tag for each building component, the visualization process is treated as a geometry animation allowing users to navigate in the visualization. The detached building components move in response to the wind force that is calculated using qualitative rather than quantitative techniques. The results are acceptable for instructional systems but not for engineering analysis. Quick Damage Prediction is achieved by using a database query instead of using a Monte-Carlo simulation. The database is based on HAZUS® engineering analysis data which gives it validity. A reasoning mechanism based on the definition of the overall building damage in HAZUS® is used to determine the damage state of selected building components including roof cover, roof sheathing, wall, openings and roof-wall connections. Exposure settings of environmental aspects of the simulated environment, such as ocean, trees, cloud and rain are integrated into a scene-graph based graphics engine. Based on the graphics engine and the physics engine, a procedural modeling method is used to efficiently render residential buildings. The resulting program, Hurricane!, is an instructional program for public education useful in schools and museum exhibits.
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Date Issued
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2007
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Identifier
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CFE0001609, ucf:47190
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Format
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Document (PDF)
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PURL
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http://purl.flvc.org/ucf/fd/CFE0001609
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Title
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IMAGE-SPACE APPROACH TO REAL-TIME REALISTIC RENDERING.
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Creator
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Shah, Musawir, Pattanaik, Sumanta, University of Central Florida
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Abstract / Description
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One of the main goals of computer graphics is the fast synthesis of photorealistic image of virtual 3D scenes. The work presented in this thesis addresses this goal of speed and realism. In real-time realistic rendering, we encounter certain problems that are difficult to solve in the traditional 3-dimensional geometric space. We show that using an image-space approach can provide effective solutions to these problems. Unlike geometric space algorithms that operate on 3D primitives such as...
Show moreOne of the main goals of computer graphics is the fast synthesis of photorealistic image of virtual 3D scenes. The work presented in this thesis addresses this goal of speed and realism. In real-time realistic rendering, we encounter certain problems that are difficult to solve in the traditional 3-dimensional geometric space. We show that using an image-space approach can provide effective solutions to these problems. Unlike geometric space algorithms that operate on 3D primitives such as points, edges, and polygons, image-space algorithms operate on 2D snapshot images of the 3D geometric data. Operating in image-space effectively decouples the geometric complexity of the 3D data from the run-time of the rendering algorithm. Other important advantages of image-space algorithms include ease of implementation on modern graphics hardware, and fast computation of approximate solutions to certain lighting calculations. We have applied the image-space approach and developed algorithms for three prominent problems in real-time realistic rendering, namely, representing and lighting large 3D scenes in the context of grass rendering, rendering caustics, which is a complex indirect illumination effect, and subsurface scattering for rendering of translucent objects.
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Date Issued
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2007
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Identifier
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CFE0001967, ucf:47462
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Format
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Document (PDF)
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PURL
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http://purl.flvc.org/ucf/fd/CFE0001967
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Title
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MY MIND IS A HOLE IN THE UNIVERSE.
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Creator
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Gramling, Glen, Hall, Scott, University of Central Florida
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Abstract / Description
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Today, science and creative fiction are closer than ever. The current unified theory of physics is bringing parallel worlds and infinite realities into the light of truth, proving that we have the creative power to build worlds with grandiose landscapes, uncanny characters, and miraculous events that exists throughout the vast plane of reality. My life experiences become a skewed alternate reality absorbing all of my thoughts, fears, and fascinations without control. As I glimpse into my own...
Show moreToday, science and creative fiction are closer than ever. The current unified theory of physics is bringing parallel worlds and infinite realities into the light of truth, proving that we have the creative power to build worlds with grandiose landscapes, uncanny characters, and miraculous events that exists throughout the vast plane of reality. My life experiences become a skewed alternate reality absorbing all of my thoughts, fears, and fascinations without control. As I glimpse into my own mind, I record the imagery of my imagined worlds and chronicle its events. I am not conceptualizing; I'm not asking what if. I am giving you a looking glass allowing you to see for yourself.
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Date Issued
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2009
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Identifier
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CFE0002554, ucf:47652
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Format
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Document (PDF)
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PURL
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http://purl.flvc.org/ucf/fd/CFE0002554
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Title
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INCORPORATING GRAPHIC NOVELS INTO SOCIAL STUDIES BASED INSTRUCTION: AN EFFECTIVE MEANS OF DETERMINING QUALITY GRAPHIC NOVELS.
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Creator
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Johannessen, Lindsey, Hoffman, Elizabeth, University of Central Florida
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Abstract / Description
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ABSTRACT It is becoming increasing important that teachers educate students about social studies in such a way so that students are interested and motivated by what they read. So often the curriculum is bombarded with physically heavy, incomprehensible, and traditional textbooks. Based upon the need for extensions to the social studies textbooks, my goal to establish a guideline for selecting quality graphic novels fitted for elementary social studies instruction. Therefore, my study will...
Show moreABSTRACT It is becoming increasing important that teachers educate students about social studies in such a way so that students are interested and motivated by what they read. So often the curriculum is bombarded with physically heavy, incomprehensible, and traditional textbooks. Based upon the need for extensions to the social studies textbooks, my goal to establish a guideline for selecting quality graphic novels fitted for elementary social studies instruction. Therefore, my study will attempt to answer the question: What is an effective means of determining quality graphic novels? Following my adaptation and creation of rubrics established for determining the needs and qualities of graphic novels, I was able to establish and analyze several social studies content related graphic novels appropriate for the elementary social studies curriculum. This investigation into social studies graphic novels provided 18 graphic novels for possible use in the elementary social studies curriculum, 5 of which were deemed quality via the established rubrics. Furthermore, the investigation proved that the books deemed quality provided more than what was established as necessary within the rubrics. The additional information found within those texts was referred to as a postlude. One strong conclusion from this study is the large void of graphic novels that teachers might link with the social studies curriculum so as to enhance elementary social studies instruction.
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Date Issued
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2011
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Identifier
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CFH0003824, ucf:44764
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Format
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Document (PDF)
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PURL
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http://purl.flvc.org/ucf/fd/CFH0003824
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Title
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THE EFFECT OF PREWRITING STRATEGY INSTRUCTION ON THE WRITTEN PRODUCTS OF HIGH SCHOOL STUDENTS WITH LEARNING DISABILITIES.
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Creator
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Sundeen, Todd, Wienke, Wilfred, University of Central Florida
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Abstract / Description
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ABSTRACT We know that many students with learning disabilities struggle throughout their school years with the writing process. High school is no exception. Writing is a life skill that can directly impact the quality of life for older students preparing to graduate and progress to college, a career, or simply the world of work. A need in society exists to improve the writing of all students including those who are on the threshold of high school graduation. Students with learning...
Show moreABSTRACT We know that many students with learning disabilities struggle throughout their school years with the writing process. High school is no exception. Writing is a life skill that can directly impact the quality of life for older students preparing to graduate and progress to college, a career, or simply the world of work. A need in society exists to improve the writing of all students including those who are on the threshold of high school graduation. Students with learning disabilities enter their ninth year of school with a performance gap of 4 to 5 years placing their equivalent learning in the late elementary years. Few studies however have investigated the impact of explicit written expression strategy instruction for students with mild disabilities in high school. Thus, expanding the knowledge base for this group of students becomes especially critical. The present study examines the effects of explicitly teaching a writing strategy to high school students with learning disabilities. A multiple baseline design across subjects was used to observe changes in student writing. A total of 11 students in three subject groups participated in the study. Eleventh grade students in three learning strategies classes were pretested to determine the level of their organizational skills for written products. Scoring criteria were described to students using a written expression rubric to provide them with the specific expectations for their daily writing. Mind-mapping, an organizational strategy for writing, was explicitly taught to each of three classes during their daily learning strategy period. Data were collected relative to the students' rubric scores and visually inspected for changes in writing performance before, during, and following the strategy instruction. Pre- and post-tests were administered to the student groups. Following data collection and the post-test, interviews were conducted with the teacher and each of the participants. Findings indicate that the mind-mapping intervention had limited success in improving students' written products when measured by the multiple baseline across subjects design. Pre- and post-test data, however, show that writing quality certainly did improve. The participants' teacher specifically noted during her interview that, in her perception, improvements in student writing as a result of using the mind-mapping strategy did occur. The teacher also felt strongly enough about the efficacy of the mind-mapping intervention that she plans to teach the strategy to her future students. Most of the students reported during their interviews that they felt that learning mind-mapping helped them to become better writers. The vast majority of students also stated that they planned to use the strategy for tests and writing assignments.
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Date Issued
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2007
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Identifier
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CFE0001788, ucf:47263
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Format
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Document (PDF)
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PURL
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http://purl.flvc.org/ucf/fd/CFE0001788
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Title
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REAL-TIME CINEMATIC DESIGN OF VISUAL ASPECTS IN COMPUTER-GENERATED IMAGES.
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Creator
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Obert, Juraj, Pattanaik, Sumanta, University of Central Florida
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Abstract / Description
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Creation of visually-pleasing images has always been one of the main goals of computer graphics. Two important components are necessary to achieve this goal --- artists who design visual aspects of an image (such as materials or lighting) and sophisticated algorithms that render the image. Traditionally, rendering has been of greater interest to researchers, while the design part has always been deemed as secondary. This has led to many inefficiencies, as artists, in order to create a...
Show moreCreation of visually-pleasing images has always been one of the main goals of computer graphics. Two important components are necessary to achieve this goal --- artists who design visual aspects of an image (such as materials or lighting) and sophisticated algorithms that render the image. Traditionally, rendering has been of greater interest to researchers, while the design part has always been deemed as secondary. This has led to many inefficiencies, as artists, in order to create a stunning image, are often forced to resort to the traditional, creativity-baring, pipelines consisting of repeated rendering and parameter tweaking. Our work shifts the attention away from the rendering problem and focuses on the design. We propose to combine non-physical editing with real-time feedback and provide artists with efficient ways of designing complex visual aspects such as global illumination or all-frequency shadows. We conform to existing pipelines by inserting our editing components into existing stages, hereby making editing of visual aspects an inherent part of the design process. Many of the examples showed in this work have been, until now, extremely hard to achieve. The non-physical aspect of our work enables artists to express themselves in more creative ways, not limited by the physical parameters of current renderers. Real-time feedback allows artists to immediately see the effects of applied modifications and compatibility with existing workflows enables easy integration of our algorithms into production pipelines.
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Date Issued
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2010
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Identifier
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CFE0003250, ucf:48559
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Format
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Document (PDF)
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PURL
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http://purl.flvc.org/ucf/fd/CFE0003250
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Title
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Online, Supervised and Unsupervised Action Localization in Videos.
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Creator
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Soomro, Khurram, Shah, Mubarak, Heinrich, Mark, Hu, Haiyan, Bagci, Ulas, Yun, Hae-Bum, University of Central Florida
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Abstract / Description
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Action recognition classifies a given video among a set of action labels, whereas action localization determines the location of an action in addition to its class. The overall aim of this dissertation is action localization. Many of the existing action localization approaches exhaustively search (spatially and temporally) for an action in a video. However, as the search space increases with high resolution and longer duration videos, it becomes impractical to use such sliding window...
Show moreAction recognition classifies a given video among a set of action labels, whereas action localization determines the location of an action in addition to its class. The overall aim of this dissertation is action localization. Many of the existing action localization approaches exhaustively search (spatially and temporally) for an action in a video. However, as the search space increases with high resolution and longer duration videos, it becomes impractical to use such sliding window techniques. The first part of this dissertation presents an efficient approach for localizing actions by learning contextual relations between different video regions in training. In testing, we use the context information to estimate the probability of each supervoxel belonging to the foreground action and use Conditional Random Field (CRF) to localize actions. In the above method and typical approaches to this problem, localization is performed in an offline manner where all the video frames are processed together. This prevents timely localization and prediction of actions/interactions - an important consideration for many tasks including surveillance and human-machine interaction. Therefore, in the second part of this dissertation we propose an online approach to the challenging problem of localization and prediction of actions/interactions in videos. In this approach, we use human poses and superpixels in each frame to train discriminative appearance models and perform online prediction of actions/interactions with Structural SVM. Above two approaches rely on human supervision in the form of assigning action class labels to videos and annotating actor bounding boxes in each frame of training videos. Therefore, in the third part of this dissertation we address the problem of unsupervised action localization. Given unlabeled videos without annotations, this approach aims at: 1) Discovering action classes using a discriminative clustering approach, and 2) Localizing actions using a variant of Knapsack problem.
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Date Issued
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2017
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Identifier
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CFE0006917, ucf:51685
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Format
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Document (PDF)
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PURL
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http://purl.flvc.org/ucf/fd/CFE0006917
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Title
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Automatic 3D human modeling: an initial stage towards 2-way inside interaction in mixed reality.
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Creator
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Xiong, Yiyan, Hughes, Charles, Pattanaik, Sumanta, Laviola II, Joseph, Moshell, Michael, University of Central Florida
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Abstract / Description
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3D human models play an important role in computer graphics applications from a wide range of domains, including education, entertainment, medical care simulation and military training. In many situations, we want the 3D model to have a visual appearance that matches that of a specific living person and to be able to be controlled by that person in a natural manner. Among other uses, this approach supports the notion of human surrogacy, where the virtual counterpart provides a remote presence...
Show more3D human models play an important role in computer graphics applications from a wide range of domains, including education, entertainment, medical care simulation and military training. In many situations, we want the 3D model to have a visual appearance that matches that of a specific living person and to be able to be controlled by that person in a natural manner. Among other uses, this approach supports the notion of human surrogacy, where the virtual counterpart provides a remote presence for the human who controls the virtual character's behavior. In this dissertation, a human modeling pipeline is proposed for the problem of creating a 3D digital model of a real person. Our solution involves reshaping a 3D human template with a 2D contour of the participant and then mapping the captured texture of that person to the generated mesh. Our method produces an initial contour of a participant by extracting the user image from a natural background. One particularly novel contribution in our approach is the manner in which we improve the initial vertex estimate. We do so through a variant of the ShortStraw corner-finding algorithm commonly used in sketch-based systems. Here, we develop improvements to ShortStraw, presenting an algorithm called IStraw, and then introduce adaptations of this improved version to create a corner-based contour segmentatiuon algorithm. This algorithm provides significant improvements on contour matching over previously developed systems, and does so with low computational complexity. The system presented here advances the state of the art in the following aspects. First, the human modeling process is triggered automatically by matching the participant's pose with an initial pose through a tracking device and software. In our case, the pose capture and skeletal model are provided by the Microsoft Kinect and its associated SDK. Second, color image, depth data, and human tracking information from the Kinect and its SDK are used to automatically extract the contour of the participant and then generate a 3D human model with skeleton. Third, using the pose and the skeletal model, we segment the contour into eight parts and then match the contour points on each segment to a corresponding anchor set associated with a 3D human template. Finally, we map the color image of the person to the 3D model as its corresponding texture map. The whole modeling process only take several seconds and the resulting human model looks like the real person. The geometry of the 3D model matches the contour of the real person, and the model has a photorealistic texture. Furthermore, the mesh of the human model is attached to the skeleton provided in the template, so the model can support programmed animations or be controlled by real people. This human control is commonly done through a literal mapping (motion capture) or a gesture-based puppetry system. Our ultimate goal is to create a mixed reality (MR) system, in which the participants can manipulate virtual objects, and in which these virtual objects can affect the participant, e.g., by restricting theirmobility. This MR system prototype design motivated the work of this dissertation, since a realistic 3D human model of the participant is an essential part of implementing this vision.
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Date Issued
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2014
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Identifier
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CFE0005277, ucf:50543
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Format
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Document (PDF)
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PURL
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http://purl.flvc.org/ucf/fd/CFE0005277
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Title
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DEVELOPMENT OF A GRAPHICAL USER INTERFACE FOR CAL3QHC CALLED CALQCAD.
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Creator
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Gawalpanchi, Sheetal, Cooper, Charles, University of Central Florida
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Abstract / Description
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One of the major sources of air pollution in the United States metropolitan areas is due to automobiles. With the huge growth of motor vehicles and, greater dependence on them, air pollution problems have been aggravated. According to the EPA, nearly 95% of carbon monoxide (CO ) (EPA 1999) in urban areas comes from mobile sources, of which 51% is contributed by on road vehicles. It is well known fact that, carbon monoxide is one of the major mobile source pollutants and CO has detrimental...
Show moreOne of the major sources of air pollution in the United States metropolitan areas is due to automobiles. With the huge growth of motor vehicles and, greater dependence on them, air pollution problems have been aggravated. According to the EPA, nearly 95% of carbon monoxide (CO ) (EPA 1999) in urban areas comes from mobile sources, of which 51% is contributed by on road vehicles. It is well known fact that, carbon monoxide is one of the major mobile source pollutants and CO has detrimental effects on the human health. Carbon monoxide is the result of mainly incomplete combustion of gasoline in motor vehicles (FDOT 1996). The National Environmental Policy Act (NEPA) gives important considerations to the actions to be taken. Transportation conformity . The Clean Air Act Amendments (CAAA, 1970) was an important step in meeting the National Ambient Air Quality Standards In order to evaluate the effects of CO and Particulate Matter (PM) impacts based on the criteria for NAAQS standards, it is necessary to conduct dispersion modeling of emissions for mobile source emissions. Design of transportation engineering systems (roadway design) should take care of both the flow of the traffic as well as the air pollution aspects involved. Roadway projects need to conform to the State Implementation Plan (SIP) and meet the NAAQS. EPA guidelines for air quality modeling on such roadway intersections recommend the use of CAL3QHC. The model has embedded in it CALINE 3.0 (Benson 1979) a line source dispersion model based on the Gaussian equation. The model requires parameters with respect to the roadway geometry, fleet volume, averaging time, surface roughness, emission factors, etc. The CAL3QHC model is a DOS based model which requires the modeling parameters to be fed into an input file. The creation of input the file is a tedious job. Previous work at UCF, resulted in the development of CALQVIEW, which expedites this process of creating input files, but the task of extracting the coordinates still has to be done manually. The main aim of the thesis is to reduce the analysis time for modeling emissions from roadway intersections, by expediting the process of extracting the coordinates required for the CAL3QHC model. Normally, transportation engineers design and model intersections for the traffic flow utilizing tools such as AutoCAD, Microstation etc. This thesis was to develop advanced software allowing graphical editing and coordinates capturing from an AutoCAD file. This software was named as CALQCAD. This advanced version will enable the air quality analyst to capture the coordinates from an AutoCAD 2004 file. This should expedite the process of modeling intersections and decrease analyst time from a few days to few hours. The model helps to assure the air quality analyst to retain accuracy during the modeling process. The idea to create the standalone interface was to give the AutoCAD user full functionality of AutoCAD tools in case editing is required to the main drawing. It also provides the modeler with a separate graphical user interface (GUI).
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Date Issued
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2005
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Identifier
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CFE0000483, ucf:46364
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Format
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Document (PDF)
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PURL
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http://purl.flvc.org/ucf/fd/CFE0000483
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Title
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PREDICTING THE PERFORMANCE OF INTERPRETING INSTRUCTION BASED ON DIGITAL PROPENSITY INDEX SCORE IN TEXT AND GRAPHIC FORMATS.
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Creator
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Norman, David, Hirumi, Atsusi, University of Central Florida
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Abstract / Description
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Practitioners have proposed that Digital Natives prefer graphics while Digital Immigrants prefer text. While Instructional Design has been extensively studied and researched, the impact of the graphical emphasis in instructional designs as it relates to digital propensity has not been widely explored. Specifically, this study examined the performance of students when presented with text-only and graphic-only instructional formats. The purpose of this study was to test the relationship between...
Show morePractitioners have proposed that Digital Natives prefer graphics while Digital Immigrants prefer text. While Instructional Design has been extensively studied and researched, the impact of the graphical emphasis in instructional designs as it relates to digital propensity has not been widely explored. Specifically, this study examined the performance of students when presented with text-only and graphic-only instructional formats. The purpose of this study was to test the relationship between Digital Propensity Index scores of individuals and their performance when interpreting online instruction. A sample of students from the population of a large metropolitan university received the Digital Propensity Index questionnaire, which is a measure of an individual's time spent interacting with digital media. Each student was randomly assigned varying formats of a computer-based instructional unit via a public survey. The instructional unit consisted of the DPI questionnaire and six tasks related to the Central Florida commuter rail system. Participants were asked to answer the DPI questionnaire on a website by clicking on a link in an emailed invitation. Following the DPI questionnaire, participants were randomly assigned to one of two groups. Group One saw three instructional tasks shown in text and shuffled in random order. Each task was displayed on its own webpage. By submitting an answer to the task, the group progressed through the website to the next task. Group Two saw graphic tasks first, again, shuffled in random order. After the first three tasks, the groups swapped instructional formats to view the opposing group's initial questions. Participants were timed on how many seconds they spent reviewing each task. Each task had an assessment question to evaluate the learning outcomes of the instructional unit. Finally, the DPI score of the participant was matched with the time spent viewing each presentation format. The findings indicate that DPI score had a statistically significant prediction of time spent navigating each type of instruction. Though the link between DPI score and time spent navigating instruction was statistically significant, the actual measurable time difference between navigating text and graphic formats was only a fraction of a second for each increment in DPI score. Limitations and potential future research related to the study are discussed as well.
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Date Issued
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2008
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Identifier
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CFE0002234, ucf:47896
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Format
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Document (PDF)
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PURL
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http://purl.flvc.org/ucf/fd/CFE0002234
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Title
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EDUCATIONAL HANDHELD VIDEO: EXAMINING SHOT COMPOSITION, GRAPHIC DESIGN, AND THEIR IMPACT ON LEARNING.
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Creator
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Hutchens, Jason, Taylor, Rosemarye, University of Central Florida
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Abstract / Description
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Formal features of video such as shot composition and graphic design can weigh heavily on the success or failure of educational videos. Many studies have assessed the proper use of these techniques given the psychological expectations that viewers have for video programming (Hawkins et al., 2002; Kenny, 2002; Lang, Zhou, Schwardtz, Bolls, & Potter, 2000; McCain, Chilberg, & Wakshlag, 1977; McCain & Repensky, 1972; Miller, 2005; Morris, 1984; Roe, 1998; Schmitt, Anderson, & Collins, 1999;...
Show moreFormal features of video such as shot composition and graphic design can weigh heavily on the success or failure of educational videos. Many studies have assessed the proper use of these techniques given the psychological expectations that viewers have for video programming (Hawkins et al., 2002; Kenny, 2002; Lang, Zhou, Schwardtz, Bolls, & Potter, 2000; McCain, Chilberg, & Wakshlag, 1977; McCain & Repensky, 1972; Miller, 2005; Morris, 1984; Roe, 1998; Schmitt, Anderson, & Collins, 1999; Sherman & Etling, 1991; Tannenbaum & Fosdick, 1960; Wagner, 1953). This study examined formal features within the context of the newly emerging distribution method of viewing video productions on mobile handheld devices. Shot composition and graphic design were examined in the context of an educational video to measure whether or not they had any influence on user perceptions of learning and learning outcomes. The two formal features were modified for display on 24 inch screens and on 3.5 inch or smaller screens. Participants were shown one of the four modified treatments, then presented with a test to measure whether or not the modified formal features had any impact or influence on learning outcomes from a sample of 132 undergraduate college students. No significant differences were found to occur as a result of manipulation of formal features between the treatment groups.
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Date Issued
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2008
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Identifier
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CFE0002371, ucf:47797
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Format
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Document (PDF)
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PURL
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http://purl.flvc.org/ucf/fd/CFE0002371
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Title
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Visual Saliency Detection and Semantic Segmentation.
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Creator
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Souly, Nasim, Shah, Mubarak, Bagci, Ulas, Qi, GuoJun, Pensky, Marianna, University of Central Florida
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Abstract / Description
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Visual saliency is the ability to select the most relevant data in the scene and reduce the amount of data that needs to be processed. We propose a novel unsupervised approach to detect visual saliency in videos. For this, we employ a hierarchical segmentation technique to obtain supervoxels of a video, and simultaneously, we build a dictionary from cuboids of the video. Then we create a feature matrix from coefficients of dictionary elements. Next, we decompose this matrix into sparse and...
Show moreVisual saliency is the ability to select the most relevant data in the scene and reduce the amount of data that needs to be processed. We propose a novel unsupervised approach to detect visual saliency in videos. For this, we employ a hierarchical segmentation technique to obtain supervoxels of a video, and simultaneously, we build a dictionary from cuboids of the video. Then we create a feature matrix from coefficients of dictionary elements. Next, we decompose this matrix into sparse and redundant parts and obtain salient regions using group lasso. Our experiments provide promising results in terms of predicting eye movement. Moreover, we apply our method on action recognition task and achieve better results. Saliency detection only highlights important regions, in Semantic Segmentation, the aim is to assign a semantic label to each pixel in the image. Even though semantic segmentation can be achieved by simply applying classifiers to each pixel or a region, the results may not be desirable since general context information is not considered. To address this issue, we propose two supervised methods. First, an approach to discover interactions between labels and regions using a sparse estimation of precision matrix obtained by graphical lasso. Second, a knowledge-based method to incorporate dependencies among regions in the image during inference. High-level knowledge rules - such as co-occurrence- are extracted from training data and transformed into constraints in Integer Programming formulation. A difficulty in the most supervised semantic segmentation approaches is the lack of enough training data. To address this, a semi-supervised learning approach to exploit the plentiful amount of available unlabeled,as well as synthetic images generated via Generative Adversarial Networks (GAN), is presented. Furthermore, an extension of the proposed model to use additional weakly labeled data is proposed. We demonstrate our approaches on three challenging bench-marking datasets
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Date Issued
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2017
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Identifier
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CFE0006918, ucf:51694
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Format
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Document (PDF)
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PURL
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http://purl.flvc.org/ucf/fd/CFE0006918
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Title
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THE RELATIONSHIP BETWEEN THINKING MAPSî AND FLORIDA COMPREHENSIVE ASSESSMENT TESTî READING AND MATHEMATICS SCORES IN TWO URBAN MIDDLE SCHOOLS.
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Creator
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Diaz, Anna, Martin, Suzanne, University of Central Florida
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Abstract / Description
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The purpose of this study was to determine what difference, if any, exists between the implementation and use of Thinking Mapsî and studentsÃÂ' academic achievement in Reading and Mathematics as measured over time by the Florida Comprehensive Assessment Testî (FCAT). Thinking Mapsî is a registered trademark of Thinking Maps, Inc. The data were examined after three years of Thinking MapsÃ&...
Show moreThe purpose of this study was to determine what difference, if any, exists between the implementation and use of Thinking Mapsî and studentsÃÂ' academic achievement in Reading and Mathematics as measured over time by the Florida Comprehensive Assessment Testî (FCAT). Thinking Mapsî is a registered trademark of Thinking Maps, Inc. The data were examined after three years of Thinking Mapsî implementation and instruction. The design of this study was quantitative, with a nonrandomized control group, pretest-posttest design (Ary, Jacobs, & Razavieh, 2002) that examined the effects on student Reading and Mathematics FCAT scores in one middle school that implemented Thinking Mapsî throughout all grade levels and core subjects for three years as compared to student Reading and Mathematics FCAT scores in a second middle school that did not implement the Thinking Mapsî program throughout all grade levels and core subjects for three years. MANOVA and Chi-square tests were used to examine student FCAT scores. This study focused on one major question: Do students who have been instructed in the use of Thinking Mapsî have higher academic achievement as measured by the Florida Comprehensive Assessment Testî (FCAT) than those that have not been instructed in the use of Thinking Mapsî? Results of this study indicated that students who have been instructed in the use of Thinking Mapsî do not have higher academic achievement as measured by the Florida Comprehensive Assessment Testî (FCAT) than those who have not been instructed in the use of Thinking Mapsî. The researcher concluded that other methods of evaluating the implementation of Thinking Mapsî and student achievement should be explored.
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Date Issued
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2010
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Identifier
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CFE0003319, ucf:48448
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Format
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Document (PDF)
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PURL
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http://purl.flvc.org/ucf/fd/CFE0003319
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Title
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Zora.
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Creator
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Tyrrell, Genevieve, Roney, Lisa, Rushin, Patrick, Scott, John, University of Central Florida
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Abstract / Description
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This mixed-media memoir uses a variety of forms from short epigrammatic essays to straightforward stories and graphic narratives to explore the author's coming-of-age experiences augmented by chronic illness. Trying to succeed in the film industry, romance, and family situations, the young female narrator navigates the often unexpected or disappointing consequences of having an autonomic nervous system disorder. Relationships between conflicting identities emerge(-)between healthy versus sick...
Show moreThis mixed-media memoir uses a variety of forms from short epigrammatic essays to straightforward stories and graphic narratives to explore the author's coming-of-age experiences augmented by chronic illness. Trying to succeed in the film industry, romance, and family situations, the young female narrator navigates the often unexpected or disappointing consequences of having an autonomic nervous system disorder. Relationships between conflicting identities emerge(-)between healthy versus sick self, projected/envisioned versus actual self, and tough versus vulnerable self(-)as the narrator journeys toward a more complete and accepting self-understanding.
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Date Issued
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2013
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Identifier
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CFE0004763, ucf:49777
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Format
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Document (PDF)
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PURL
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http://purl.flvc.org/ucf/fd/CFE0004763
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Title
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Effects of a Mathematics Graphic Organizer and Virtual Video Modeling on the Word Problem Solving Abilities of Students with Disabilities.
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Creator
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Delisio, Lauren, Dieker, Lisa, Vasquez, Eleazar, Hines, Rebecca, Dixon, Juli, University of Central Florida
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Abstract / Description
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Over the last decade, the inclusion of students with disabilities (SWD) in the general education classroom has increased. Currently, 60% of SWD spend 80% or more of their school day in the general education classroom (U.S. Department of Education, 2013). This includes students with autism spectrum disorders (ASD), a developmental disability characterized by impairments in behavior, language, and social skills (American Psychological Association, 2013). Many of these SWD struggle with...
Show moreOver the last decade, the inclusion of students with disabilities (SWD) in the general education classroom has increased. Currently, 60% of SWD spend 80% or more of their school day in the general education classroom (U.S. Department of Education, 2013). This includes students with autism spectrum disorders (ASD), a developmental disability characterized by impairments in behavior, language, and social skills (American Psychological Association, 2013). Many of these SWD struggle with mathematics in the elementary grades; fewer than 20% of SWD are proficient in mathematics when they begin middle school, compared to 45% of their peers without disabilities. Furthermore, 83% of SWD are performing at the basic or below basic level in mathematics in the fourth grade (U.S. Department of Education, 2013). As the rate of ASD continues to increase (Centers for Disease Control, 2013), the number of students with this disability who are included in the general education classroom also continues to rise. These SWD and students with ASD are expected to meet the same rigorous mathematics standards as their peers without disabilities. This study was an attempt to address the unique needs of SWD and students with ASD by combining practices rooted in the literature, strategy instruction and video modeling.The purpose of this study was to determine the effects of an intervention on the ability of students with and without disabilities in inclusive fourth and fifth grade classrooms to solve word problems in mathematics. The intervention package was comprised of a graphic organizer, the K-N-W-S, video models of the researcher teaching the strategy to a student avatar from a virtual simulated classroom, TeachLivE, and daily word problems for students to practice the strategy. The researcher used a quasi-experimental group design with a treatment and a control group to determine the impact of the intervention. Students were assessed on their performance via a pretest and posttest. Analyses of data were conducted on individual test items to assess patterns in performance by mathematical word problem type.The effects of the intervention on SWD, students with ASD, and students without disabilities varied widely between groups as well as amongst individual students, indicating a need for further studies on the effects of mathematics strategy instruction on students with varying needs and abilities.
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Date Issued
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2015
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Identifier
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CFE0005782, ucf:50065
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Format
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Document (PDF)
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PURL
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http://purl.flvc.org/ucf/fd/CFE0005782
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Title
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Mirrors and Vanities.
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Creator
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Salas, Leslie, Rushin, Patrick, Poissant, David, Bartkevicius, Jocelyn, University of Central Florida
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Abstract / Description
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"Mirrors and Vanities" is a multi-modal collection which showcases the diversity of working in long and short storytelling forms. Featured in this thesis are fiction, nonfiction, graphic narrative, and screenplay.Using unconventional approaches to storytelling in order to achieve emotional resonance with the audience while maintaining high standards for craft, these stories and essays explore the costs inherent to the subtle nuances of interpersonal relationships. The fiction focuses on the...
Show more"Mirrors and Vanities" is a multi-modal collection which showcases the diversity of working in long and short storytelling forms. Featured in this thesis are fiction, nonfiction, graphic narrative, and screenplay.Using unconventional approaches to storytelling in order to achieve emotional resonance with the audience while maintaining high standards for craft, these stories and essays explore the costs inherent to the subtle nuances of interpersonal relationships. The fiction focuses on the complications of characters keeping secrets. A husband discovers the truth behind his wife's miscarriage. A girl visits her fianc(&)#233; in purgatory. A boy crosses a line and loses his best friend. Meanwhile, the nonfiction centers on self-discovery and gender roles associated with power struggles. A schizophrenic threatens to ruin my mother's wedding. I rediscover my relationship with my father through food writing. Sword-work teaches me to fail and succeed at making martial art. The title work of the thesis is a collaged story highlighting the tribulations of a physicist fixated on recovering his lost love by manipulating the multiverse. The multi-modal format implicates the nebulosity of physics theories and how different aspects of the narrative can be presented in various formats to best suit the nature of the storytelling.Through the interactions of characters in mundane and extraordinary circumstances, the works in this thesis examine the consequences of choice, the contrast between reality and expectation, coming of age, and the Truth of narrative.
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Date Issued
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2013
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Identifier
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CFE0004745, ucf:49789
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Format
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Document (PDF)
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PURL
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http://purl.flvc.org/ucf/fd/CFE0004745