Current Search: Social Robotics (x)
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- Title
- Towards Improving Human-Robot Interaction For Social Robots.
- Creator
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Khan, Saad, Boloni, Ladislau, Behal, Aman, Sukthankar, Gita, Garibay, Ivan, Fiore, Stephen, University of Central Florida
- Abstract / Description
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Autonomous robots interacting with humans in a social setting must consider the social-cultural environment when pursuing their objectives. Thus the social robot must perceive and understand the social cultural environment in order to be able to explain and predict the actions of its human interaction partners. This dissertation contributes to the emerging field of human-robot interaction for social robots in the following ways: 1. We used the social calculus technique based on culture...
Show moreAutonomous robots interacting with humans in a social setting must consider the social-cultural environment when pursuing their objectives. Thus the social robot must perceive and understand the social cultural environment in order to be able to explain and predict the actions of its human interaction partners. This dissertation contributes to the emerging field of human-robot interaction for social robots in the following ways: 1. We used the social calculus technique based on culture sanctioned social metrics (CSSMs) to quantify, analyze and predict the behavior of the robot, human soldiers and the public perception in the Market Patrol peacekeeping scenario. 2. We validated the results of the Market Patrol scenario by comparing the predicted values with the judgment of a large group of human observers cognizant of the modeled culture. 3. We modeled the movement of a socially aware mobile robot in a dense crowds, using the concept of a micro-conflict to represent the challenge of giving or not giving way to pedestrians. 4. We developed an approach for the robot behavior in micro-conflicts based on the psychological observation that human opponents will use a consistent strategy. For this, the mobile robot classifies the opponent strategy reflected by the personality and social status of the person and chooses an appropriate counter-strategy that takes into account the urgency of the robots' mission. 5. We developed an alternative approach for the resolution of micro-conflicts based on the imitation of the behavior of the human agent. This approach aims to make the behavior of an autonomous robot closely resemble that of a remotely operated one.
Show less - Date Issued
- 2015
- Identifier
- CFE0005965, ucf:50819
- Format
- Document (PDF)
- PURL
- http://purl.flvc.org/ucf/fd/CFE0005965
- Title
- REAL LONELINESS AND ARTIFICIAL COMPANIONSHIP: LOOKING FOR SOCIAL CONNECTIONS IN TECHNOLOGY.
- Creator
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Montalvo, Fernando L, Smither, Janan, University of Central Florida
- Abstract / Description
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Loneliness among older adults is a problem with severe consequences to individual health, quality of life, cognitive capacity, and life-expectancy. Although approaches towards improving the quality and quantity of social relationships are the prevailing model of therapy, older adults may not always be able to form these relationships due to either personality factors, decreased mobility, or isolation. Intelligent personal assistants (IPAs), virtual agents, and social robotics offer an...
Show moreLoneliness among older adults is a problem with severe consequences to individual health, quality of life, cognitive capacity, and life-expectancy. Although approaches towards improving the quality and quantity of social relationships are the prevailing model of therapy, older adults may not always be able to form these relationships due to either personality factors, decreased mobility, or isolation. Intelligent personal assistants (IPAs), virtual agents, and social robotics offer an opportunity for the development of technology that could potentially serve as social companions to older adults. The present study explored whether an IPA could potentially be used as a social companion to older adults feeling lonely. Additionally, the research explored whether the device has the potential to generate social presence among both young and older adults. Results indicate that while the devices do show some social presence, participants rate the device low on some components of social presence, such as emotional contagion. This adversely affects the possibility of a social relationship between an older adult and the device. Analysis reveals ways to improve social presence in these devices.
Show less - Date Issued
- 2017
- Identifier
- CFH2000186, ucf:46005
- Format
- Document (PDF)
- PURL
- http://purl.flvc.org/ucf/fd/CFH2000186
- Title
- IS PERCEIVED INTENTIONALITY OF A VIRTUAL ROBOT INFLUENCED BY THE KINEMATICS?.
- Creator
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Sasser, Jordan, McConnell, Daniel S., University of Central Florida
- Abstract / Description
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Research has shown that in Human-Human Interactions kinematic information reveals that competitive and cooperative intentions are perceivable and suggests the existence of a cooperation bias. The present study invokes the same question in a Human-Robot Interaction by investigating the relationship between the acceleration of a virtual robot within a virtual reality environment and the participants perception of the situation being cooperative or competitive by attempting to identify the...
Show moreResearch has shown that in Human-Human Interactions kinematic information reveals that competitive and cooperative intentions are perceivable and suggests the existence of a cooperation bias. The present study invokes the same question in a Human-Robot Interaction by investigating the relationship between the acceleration of a virtual robot within a virtual reality environment and the participants perception of the situation being cooperative or competitive by attempting to identify the social cues used for those perceptions. Five trials, which are mirrored, faster acceleration, slower acceleration, varied acceleration with a loss, and varied acceleration with a win, were experienced by the participant; randomized within two groups of five totaling in ten events. Results suggest that when the virtual robot's acceleration pattern were faster than the participant's acceleration the situation was perceived as more competitive. Additionally, results suggest that while the slower acceleration was perceived as more cooperative, the condition was not significantly different from mirrored acceleration. These results may indicate that there may be some kinematic information found in the faster accelerations that invoke stronger competitive perceptions whereas slower accelerations and mirrored acceleration may blend together during perception; furthermore, the models used in the slower acceleration conditions and the mirrored acceleration provide no single identifiable contributor towards perceived cooperativeness possibly due to a similar cooperative bias. These findings are used as a baseline for understanding movements that can be utilized in the design of better social robotic movements. These movements would improve the interactions between humans and these robots, ultimately improving the robot's ability to help during situations.
Show less - Date Issued
- 2019
- Identifier
- CFH2000524, ucf:45668
- Format
- Document (PDF)
- PURL
- http://purl.flvc.org/ucf/fd/CFH2000524
- Title
- Quantitative Framework For Social Cultural Interactions.
- Creator
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Bhatia, Taranjeet, Boloni, Ladislau, Turgut, Damla, Sukthankar, Gita, Fiore, Stephen, University of Central Florida
- Abstract / Description
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For an autonomous robot or software agent to participate in the social life of humans, it must have a way to perform a calculus of social behavior. Such a calculus must have explanatory power (it must provide a coherent theory for why the humans act the way they do), and predictive power (it must provide some plausible events from the predicted future actions of the humans).This dissertation describes a series of contributions that would allow agents observing or interacting with humans to...
Show moreFor an autonomous robot or software agent to participate in the social life of humans, it must have a way to perform a calculus of social behavior. Such a calculus must have explanatory power (it must provide a coherent theory for why the humans act the way they do), and predictive power (it must provide some plausible events from the predicted future actions of the humans).This dissertation describes a series of contributions that would allow agents observing or interacting with humans to perform a calculus of social behavior taking into account cultural conventions and socially acceptable behavior models. We discuss the formal components of the model: culture-sanctioned social metrics (CSSMs), concrete beliefs (CBs) and action impact functions. Through a detailed case study of a crooked seller who relies on the manipulation of public perception, we show that the model explains how the exploitation of social conventions allows the seller to finalize transactions, despite the fact that the clients know that they are being cheated. In a separate study, we show that how the crooked seller can find an optimal strategy with the use of reinforcement learning.We extend the CSSM model for modeling the propagation of public perception across multiple social interactions. We model the evolution of the public perception both over a single interaction and during a series of interactions over an extended period of time. An important aspect for modeling the public perception is its propagation - how the propagation is affected by the spatio-temporal context of the interaction and how does the short-term and long-term memory of humans affect the overall public perception.We validated the CSSM model through a user study in which participants cognizant with the modeled culture had to evaluate the impact on the social values. The scenarios used in the experiments modeled emotionally charged social situations in a cross-cultural setting and with the presence of a robot. The scenarios model conflicts of cross-cultural communication as well as ethical, social and financial choices. This study allowed us to study whether people sharing the same culture evaluate CSSMs at the same way (the inter-cultural uniformity conjecture). By presenting a wide range of possible metrics, the study also allowed us to determine whether any given metric can be considered a CSSM in a given culture or not.
Show less - Date Issued
- 2016
- Identifier
- CFE0006262, ucf:51047
- Format
- Document (PDF)
- PURL
- http://purl.flvc.org/ucf/fd/CFE0006262
- Title
- Physiological Reactions to Uncanny Stimuli: Substantiation of Self-Assessment and Individual Perception in User Enjoyment and Comfort.
- Creator
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Ballion, Tatiana, Sims, Valerie, Chin, Matthew, Jones, Donald, University of Central Florida
- Abstract / Description
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There is abundant anecdotal evidence substantiating Mori's initial observation of the "uncanny valley", a point at which human response to non-human entities drops sharply with respect to comfort (Mori, 1970), and the construct itself has a long-standing history in both Robotics and Psychology. Currently, many fields such as design, training, entertainment, and education make use of heuristic approaches to accommodate the anticipated needs of the user/consumer/audience in certain important...
Show moreThere is abundant anecdotal evidence substantiating Mori's initial observation of the "uncanny valley", a point at which human response to non-human entities drops sharply with respect to comfort (Mori, 1970), and the construct itself has a long-standing history in both Robotics and Psychology. Currently, many fields such as design, training, entertainment, and education make use of heuristic approaches to accommodate the anticipated needs of the user/consumer/audience in certain important aspects. This is due to the lack of empirical substantiation or, in some cases, the impossibility of rigorous quantification; one such area is with respect to the user's experience of uncanniness, a feeling of "eeriness" or "wrongness" when interacting with artefacts or environments. Uncanniness, however, continues to be defined and measured in a largely subjective way, and often after the fact; an experience or product's uncanny features are pointed out after the item has been markedly avoided or complained about by the general public. These studies are among the first seeking to determine a constellation of personality traits and physiological responses that incline the user to have a more frequent or profound (")uncanny" reaction when presented with stimuli meeting the criteria for a level of "eeriness". In study 1, 395 adults were asked to categorize 200 images as uncanny, neutral, pleasant, or other. In Study 2, physiological and eye-tracking data was collected from twenty two adults as they viewed uncanny, neutral and pleasant images culled from study 1. This research identifies components of the uncanny valley related to subjective assessment, personality factors (using the HEXACO and Anthropomorphic Tendencies Scale), and biophysical measures, and found that traits unique to Emotionality on the HEXACO inventory, compounded with a form of anthropomorphism demonstrates a level of relationship to the subjective experience of uncanny stimuli. There is evidence that HEXACO type and forms of anthropomorphic perception mediates the biophysical expression and the subjective perception of the stimuli. In keeping with psychological hypotheses, stimuli to which the participants had greatest response centered on death, the threat of death, or mismatched/absent facial features.
Show less - Date Issued
- 2012
- Identifier
- CFE0004354, ucf:49454
- Format
- Document (PDF)
- PURL
- http://purl.flvc.org/ucf/fd/CFE0004354