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- Title
- A COMMON COMPONENT-BASED SOFTWARE ARCHITECTURE FOR MILITARY AND COMMERCIAL PC-BASED VIRTUAL SIMULATION.
- Creator
-
Lewis, Joshua, Proctor, Michael, University of Central Florida
- Abstract / Description
-
Commercially available military-themed virtual simulations have been developed and sold for entertainment since the beginning of the personal computing era. There exists an intense interest by various branches of the military to leverage the technological advances of the personal computing and video game industries to provide low cost military training. By nature of the content of the commercial military-themed virtual simulations, a large overlap has grown between the interests, resources,...
Show moreCommercially available military-themed virtual simulations have been developed and sold for entertainment since the beginning of the personal computing era. There exists an intense interest by various branches of the military to leverage the technological advances of the personal computing and video game industries to provide low cost military training. By nature of the content of the commercial military-themed virtual simulations, a large overlap has grown between the interests, resources, standards, and technology of the computer entertainment industry and military training branches. This research attempts to identify these commonalities with the purpose of systematically designing and evaluating a common component-based software architecture that could be used to implement a framework for developing content for both commercial and military virtual simulation software applications.
Show less - Date Issued
- 2006
- Identifier
- CFE0001268, ucf:46893
- Format
- Document (PDF)
- PURL
- http://purl.flvc.org/ucf/fd/CFE0001268
- Title
- A COMMON COMPONENT-BASED SOFTWARE ARCHITECTURE FOR MILITARY AND COMMERCIAL PC-BASED VIRTUAL SIMULATION.
- Creator
-
Lewis, Joshua, Proctor, Michael, University of Central Florida
- Abstract / Description
-
Commercially available military-themed virtual simulations have been developed and sold for entertainment since the beginning of the personal computing era. There exists an intense interest by various branches of the military to leverage the technological advances of the personal computing and video game industries to provide low cost military training. By nature of the content of the commercial military-themed virtual simulations, a large overlap has grown between the interests, resources,...
Show moreCommercially available military-themed virtual simulations have been developed and sold for entertainment since the beginning of the personal computing era. There exists an intense interest by various branches of the military to leverage the technological advances of the personal computing and video game industries to provide low cost military training. By nature of the content of the commercial military-themed virtual simulations, a large overlap has grown between the interests, resources, standards, and technology of the computer entertainment industry and military training branches. This research attempts to identify these commonalities with the purpose of systematically designing and evaluating a common component-based software architecture that could be used to implement a framework for developing content for both commercial and military virtual simulation software applications.
Show less - Date Issued
- 2006
- Identifier
- CFE0001177, ucf:46868
- Format
- Document (PDF)
- PURL
- http://purl.flvc.org/ucf/fd/CFE0001177
- Title
- QUANTITATIVE ASSESSMENT OF SOFTWARE DEVELOPMENT PROJECT MANAGEMENT ISSUES USING PROCESS SIMULATION WITH SYSTEM DYNAMICS ELEMENTS.
- Creator
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Mizell, Carolyn, Malone, Linda, University of Central Florida
- Abstract / Description
-
The complexity of software development projects makes estimation and management very difficult. There is a need for improved cost estimation methods and new models of lifecycle processes other than the common waterfall process. This work has developed a new simulation model of the spiral development lifecycle as well as an approach for using simulation for cost and schedule estimation. The goal is to provide a tool that can analyze the effects of a spiral development process as well as a tool...
Show moreThe complexity of software development projects makes estimation and management very difficult. There is a need for improved cost estimation methods and new models of lifecycle processes other than the common waterfall process. This work has developed a new simulation model of the spiral development lifecycle as well as an approach for using simulation for cost and schedule estimation. The goal is to provide a tool that can analyze the effects of a spiral development process as well as a tool that illustrates the difficulties management faces in forecasting budgets at the beginning of a project which may encourage more realistic approaches to budgetary planning. A new discrete event process model of the incremental spiral development lifecycle approach was developed in order to analyze the effects this development approach has on the estimation process as well as cost and schedule for a project. The input data for the key variables of size, productivity, and defect injection rates in the model was based on analysis of Software Engineering Laboratory data and provided for analysis of the effects of uncertainty in early project estimates. The benefits of combining a separate system dynamics model with a discrete event process models was demonstrated as was the effects of turnover on the cost and schedule for a project. This work includes a major case study of a cancelled NASA software development project that experienced cost and schedule problems throughout its history. Analysis was performed using stochastic simulation with derived probability distributions for key software development factors. A system dynamics model of human resource issues was also combined with the process model to more thoroughly analyze the effects of turnover on a project. This research has demonstrated the benefits of using a simulation model when estimating to allow for more realistic budget and schedule determination including an interval estimate to help focus on the uncertainty of early estimates.
Show less - Date Issued
- 2006
- Identifier
- CFE0001209, ucf:46939
- Format
- Document (PDF)
- PURL
- http://purl.flvc.org/ucf/fd/CFE0001209
- Title
- AN APPROACH TO AUTOMATING DATA COLLECTION FOR SIMULATION.
- Creator
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Portnaya, Irin, Mollaghasemi, Mansooreh, University of Central Florida
- Abstract / Description
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In past years many industries have utilized simulation as a means for decision making. That wave has introduced simulation as a powerful optimization and development tool in the manufacturing industry. Input data collection is a significant and complex event in the process of simulation. The simulation professionals have grown to accept it is as a strenuous but necessary task. Due to the nature of this task, data collection problems are numerous and vary depending on the situation. These...
Show moreIn past years many industries have utilized simulation as a means for decision making. That wave has introduced simulation as a powerful optimization and development tool in the manufacturing industry. Input data collection is a significant and complex event in the process of simulation. The simulation professionals have grown to accept it is as a strenuous but necessary task. Due to the nature of this task, data collection problems are numerous and vary depending on the situation. These problems may involve time consumption, lack of data, lack of structure, etc. This study concentrates on the challenges of input data collection for Discrete Event Simulation in the manufacturing industry and focuses particularly on speed, efficiency, data completeness and data accuracy. It has been observed that many companies have recently utilized commercial databases to store production data. This study proposes that the key to faster and more efficient input data collection is to extract data directly from these sources in a flexible and efficient way. An approach is introduced here to creating a custom software tool for a manufacturing setting that allows input data to be collected and formatted quickly and accurately.The methodology for the development of such a custom tool and its implementation, Part Data Collection, are laid out in this research. The Part Data Collection application was developed to assist in the simulation endeavors of Lockheed Martin Missiles and Fire Control in Orlando, Florida. It was implemented and tested as an aid in a large simulation project, which included modeling a new factory. This implementation resulted in 93% reduction in labor time associated with data collection and significantly improved data accuracy.
Show less - Date Issued
- 2004
- Identifier
- CFE0000025, ucf:46096
- Format
- Document (PDF)
- PURL
- http://purl.flvc.org/ucf/fd/CFE0000025
- Title
- MODELING, DESIGN AND EVALUATION OF NETWORKING SYSTEMS AND PROTOCOLS THROUGH SIMULATION.
- Creator
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Lacks, Daniel, Kocak, Taskin, University of Central Florida
- Abstract / Description
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Computer modeling and simulation is a practical way to design and test a system without actually having to build it. Simulation has many benefits which apply to many different domains: it reduces costs creating different prototypes for mechanical engineers, increases the safety of chemical engineers exposed to dangerous chemicals, speeds up the time to model physical reactions, and trains soldiers to prepare for battle. The motivation behind this work is to build a common software framework...
Show moreComputer modeling and simulation is a practical way to design and test a system without actually having to build it. Simulation has many benefits which apply to many different domains: it reduces costs creating different prototypes for mechanical engineers, increases the safety of chemical engineers exposed to dangerous chemicals, speeds up the time to model physical reactions, and trains soldiers to prepare for battle. The motivation behind this work is to build a common software framework that can be used to create new networking simulators on top of an HLA-based federation for distributed simulation. The goals are to model and simulate networking architectures and protocols by developing a common underlying simulation infrastructure and to reduce the time a developer has to learn the semantics of message passing and time management to free more time for experimentation and data collection and reporting. This is accomplished by evolving the simulation engine through three different applications that model three different types of network protocols. Computer networking is a good candidate for simulation because of the Internet's rapid growth that has spawned off the need for new protocols and algorithms and the desire for a common infrastructure to model these protocols and algorithms. One simulation, the 3DInterconnect simulator, simulates data transmitting through a hardware k-array n-cube network interconnect. Performance results show that k-array n-cube topologies can sustain higher traffic load than the currently used interconnects. The second simulator, Cluster Leader Logic Algorithm Simulator, simulates an ad-hoc wireless routing protocol that uses a data distribution methodology based on the GPS-QHRA routing protocol. CLL algorithm can realize a maximum of 45% power savings and maximum 25% reduced queuing delay compared to GPS-QHRA. The third simulator simulates a grid resource discovery protocol for helping Virtual Organizations to find resource on a grid network to compute or store data on. Results show that worst-case 99.43% of the discovery messages are able to find a resource provider to use for computation. The simulation engine was then built to perform basic HLA operations. Results show successful HLA functions including creating, joining, and resigning from a federation, time management, and event publication and subscription.
Show less - Date Issued
- 2007
- Identifier
- CFE0001887, ucf:47399
- Format
- Document (PDF)
- PURL
- http://purl.flvc.org/ucf/fd/CFE0001887
- Title
- COMPUTER TECHNOLOGYIN THE DESIGN PROCESS.
- Creator
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Montague, Gregory, Scott, Bert, University of Central Florida
- Abstract / Description
-
This is a study of computer technologyÃÂ's impact on the theatrical design process. The tools of communication provided by technology were studied, and an analysis was conducted in the classroom of Digital Rendering, Digital Rendering Videos, and 3d CADD. After-wards, these tools were applied to an actual production of West Side Story where, with the addition of 3d light simulation software, the tools were used to communicate the design ideas from the lighting designer...
Show moreThis is a study of computer technologyÃÂ's impact on the theatrical design process. The tools of communication provided by technology were studied, and an analysis was conducted in the classroom of Digital Rendering, Digital Rendering Videos, and 3d CADD. After-wards, these tools were applied to an actual production of West Side Story where, with the addition of 3d light simulation software, the tools were used to communicate the design ideas from the lighting designer to the director. The goal of this process was to provide a ÃÂ"real to lifeÃÂ" virtual representation of the show to the director with the least amount of confusion. An additional goal was to test the limits and functions of the software; trying to learn all the benefits that could be provided to the process of mounting a theatrical production.
Show less - Date Issued
- 2010
- Identifier
- CFE0003032, ucf:48365
- Format
- Document (PDF)
- PURL
- http://purl.flvc.org/ucf/fd/CFE0003032